From f538b0ba7ef4499765cfb5e365c8ca37ea6aa1f0 Mon Sep 17 00:00:00 2001 From: Kenny Root Date: Fri, 9 Apr 2010 22:45:06 -0700 Subject: [PATCH] Fix typos in name of density-independent pixels Some places referred to "dip" as "device-independent pixels" but it should be "density-independent pixels." Some publications are starting to refer to this incorrectly. Bug: 2586742 Change-Id: I030ef45a5ff61622c95133dcb7f2c82c7df652f0 --- docs/html/guide/practices/screens_support.jd | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/html/guide/practices/screens_support.jd b/docs/html/guide/practices/screens_support.jd index 0fad4c6788e61..5e61e6cc65dc7 100644 --- a/docs/html/guide/practices/screens_support.jd +++ b/docs/html/guide/practices/screens_support.jd @@ -116,7 +116,7 @@ screen.

generalized densities: high, medium, and low. Applications can provide custom resources for each of these three densities — the platform handles the scaling of the resources up or down to meet the actual screen density.

-
Density independent pixel (dip)
+
Density-independent pixel (dip)
A virtual pixel unit that applications can use in defining their UI, to express layout dimensions or position in a density-independent way.

The density-independent pixel is equivalent to one physical pixel on a 160 @@ -432,7 +432,7 @@ does this in three ways: