Delete dead code.
This is part of a series of changes to improve input system pipelining. Bug: 5963420 Change-Id: I9f8b93f6a25ddd872f993366b57bab404c93bede
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@@ -3965,17 +3965,6 @@ const char* InputDispatcher::Connection::getStatusLabel() const {
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}
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}
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}
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}
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InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent(
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const EventEntry* eventEntry) const {
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for (DispatchEntry* dispatchEntry = outboundQueue.tail; dispatchEntry;
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dispatchEntry = dispatchEntry->prev) {
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if (dispatchEntry->eventEntry == eventEntry) {
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return dispatchEntry;
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}
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}
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return NULL;
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}
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// --- InputDispatcher::CommandEntry ---
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// --- InputDispatcher::CommandEntry ---
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@@ -790,10 +790,6 @@ private:
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inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
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inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
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const char* getStatusLabel() const;
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const char* getStatusLabel() const;
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// Finds a DispatchEntry in the outbound queue associated with the specified event.
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// Returns NULL if not found.
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DispatchEntry* findQueuedDispatchEntryForEvent(const EventEntry* eventEntry) const;
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};
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};
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enum DropReason {
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enum DropReason {
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