Delete dead code.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420

Change-Id: I9f8b93f6a25ddd872f993366b57bab404c93bede
This commit is contained in:
Jeff Brown
2012-02-06 16:26:21 -08:00
parent 59f1ff9978
commit 28b5cf1c33
2 changed files with 0 additions and 15 deletions

View File

@@ -3965,17 +3965,6 @@ const char* InputDispatcher::Connection::getStatusLabel() const {
}
}
InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent(
const EventEntry* eventEntry) const {
for (DispatchEntry* dispatchEntry = outboundQueue.tail; dispatchEntry;
dispatchEntry = dispatchEntry->prev) {
if (dispatchEntry->eventEntry == eventEntry) {
return dispatchEntry;
}
}
return NULL;
}
// --- InputDispatcher::CommandEntry ---

View File

@@ -790,10 +790,6 @@ private:
inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
const char* getStatusLabel() const;
// Finds a DispatchEntry in the outbound queue associated with the specified event.
// Returns NULL if not found.
DispatchEntry* findQueuedDispatchEntryForEvent(const EventEntry* eventEntry) const;
};
enum DropReason {