Merge "Don't treat user switch as a brightness slider interaction" into tm-qpr-dev
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Android (Google) Code Review
commit
25db0bee9c
@@ -1315,9 +1315,6 @@ final class DisplayPowerController implements AutomaticBrightnessController.Call
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final boolean autoBrightnessAdjustmentChanged = updateAutoBrightnessAdjustment();
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final boolean autoBrightnessAdjustmentChanged = updateAutoBrightnessAdjustment();
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if (autoBrightnessAdjustmentChanged) {
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mTemporaryAutoBrightnessAdjustment = Float.NaN;
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}
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// Use the autobrightness adjustment override if set.
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// Use the autobrightness adjustment override if set.
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final float autoBrightnessAdjustment;
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final float autoBrightnessAdjustment;
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@@ -2293,14 +2290,15 @@ final class DisplayPowerController implements AutomaticBrightnessController.Call
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private void handleSettingsChange(boolean userSwitch) {
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private void handleSettingsChange(boolean userSwitch) {
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mPendingScreenBrightnessSetting = getScreenBrightnessSetting();
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mPendingScreenBrightnessSetting = getScreenBrightnessSetting();
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mPendingAutoBrightnessAdjustment = getAutoBrightnessAdjustmentSetting();
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if (userSwitch) {
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if (userSwitch) {
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// Don't treat user switches as user initiated change.
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// Don't treat user switches as user initiated change.
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setCurrentScreenBrightness(mPendingScreenBrightnessSetting);
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setCurrentScreenBrightness(mPendingScreenBrightnessSetting);
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updateAutoBrightnessAdjustment();
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if (mAutomaticBrightnessController != null) {
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if (mAutomaticBrightnessController != null) {
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mAutomaticBrightnessController.resetShortTermModel();
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mAutomaticBrightnessController.resetShortTermModel();
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}
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}
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}
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}
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mPendingAutoBrightnessAdjustment = getAutoBrightnessAdjustmentSetting();
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// We don't bother with a pending variable for VR screen brightness since we just
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// We don't bother with a pending variable for VR screen brightness since we just
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// immediately adapt to it.
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// immediately adapt to it.
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mScreenBrightnessForVr = getScreenBrightnessForVrSetting();
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mScreenBrightnessForVr = getScreenBrightnessForVrSetting();
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@@ -2369,6 +2367,7 @@ final class DisplayPowerController implements AutomaticBrightnessController.Call
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}
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}
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mAutoBrightnessAdjustment = mPendingAutoBrightnessAdjustment;
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mAutoBrightnessAdjustment = mPendingAutoBrightnessAdjustment;
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mPendingAutoBrightnessAdjustment = Float.NaN;
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mPendingAutoBrightnessAdjustment = Float.NaN;
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mTemporaryAutoBrightnessAdjustment = Float.NaN;
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return true;
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return true;
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}
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}
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