Merge "Improve multi-window render clipping logic" into nyc-dev

am: c79c324

* commit 'c79c3246c9a3e0d2aa34afd18fddc95a6aff0f30':
  Improve multi-window render clipping logic

Change-Id: I4be0f6cefba71f7928fec559481fe389d9de800b
This commit is contained in:
Chris Craik
2016-04-18 19:52:03 +00:00
committed by android-build-merger
9 changed files with 448 additions and 212 deletions

View File

@@ -270,15 +270,12 @@ public class BackdropFrameRenderer extends Thread implements Choreographer.Frame
mLastXOffset = xOffset;
mLastYOffset = yOffset;
// Only clip the content to the bounds if we are not fullscreen. In the other case, we
// actually need to draw outside these.
if (mResizeMode == RESIZE_MODE_FREEFORM) {
mRenderer.setContentDrawBounds(
mLastXOffset,
mLastYOffset,
mLastXOffset + mLastContentWidth,
mLastYOffset + mLastCaptionHeight + mLastContentHeight);
}
// Inform the renderer of the content's new bounds
mRenderer.setContentDrawBounds(
mLastXOffset,
mLastYOffset,
mLastXOffset + mLastContentWidth,
mLastYOffset + mLastCaptionHeight + mLastContentHeight);
// If this was the first call and redrawLocked got already called prior
// to us, we should re-issue a redrawLocked now.

View File

@@ -31,18 +31,16 @@
namespace android {
namespace uirenderer {
FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip,
FrameBuilder::FrameBuilder(const SkRect& clip,
uint32_t viewportWidth, uint32_t viewportHeight,
const std::vector< sp<RenderNode> >& nodes,
const LightGeometry& lightGeometry, const Rect &contentDrawBounds, Caches& caches)
: mCanvasState(*this)
const LightGeometry& lightGeometry, Caches& caches)
: mStdAllocator(mAllocator)
, mLayerBuilders(mStdAllocator)
, mLayerStack(mStdAllocator)
, mCanvasState(*this)
, mCaches(caches)
, mLightRadius(lightGeometry.radius)
, mDrawFbo0(!nodes.empty()) {
ATRACE_NAME("prepare drawing commands");
mLayerBuilders.reserve(layers.entries().size());
mLayerStack.reserve(layers.entries().size());
, mDrawFbo0(true) {
// Prepare to defer Fbo0
auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
@@ -51,7 +49,31 @@ FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip,
mCanvasState.initializeSaveStack(viewportWidth, viewportHeight,
clip.fLeft, clip.fTop, clip.fRight, clip.fBottom,
lightGeometry.center);
}
FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers,
const LightGeometry& lightGeometry, Caches& caches)
: mStdAllocator(mAllocator)
, mLayerBuilders(mStdAllocator)
, mLayerStack(mStdAllocator)
, mCanvasState(*this)
, mCaches(caches)
, mLightRadius(lightGeometry.radius)
, mDrawFbo0(false) {
// TODO: remove, with each layer on its own save stack
// Prepare to defer Fbo0 (which will be empty)
auto fbo0 = mAllocator.create<LayerBuilder>(1, 1, Rect(1, 1));
mLayerBuilders.push_back(fbo0);
mLayerStack.push_back(0);
mCanvasState.initializeSaveStack(1, 1,
0, 0, 1, 1,
lightGeometry.center);
deferLayers(layers);
}
void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) {
// Render all layers to be updated, in order. Defer in reverse order, so that they'll be
// updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse)
for (int i = layers.entries().size() - 1; i >= 0; i--) {
@@ -76,10 +98,45 @@ FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip,
restoreForLayer();
}
}
}
void FrameBuilder::deferRenderNode(RenderNode& renderNode) {
renderNode.computeOrdering();
mCanvasState.save(SaveFlags::MatrixClip);
deferNodePropsAndOps(renderNode);
mCanvasState.restore();
}
void FrameBuilder::deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode) {
renderNode.computeOrdering();
mCanvasState.save(SaveFlags::MatrixClip);
mCanvasState.translate(tx, ty);
mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
SkRegion::kIntersect_Op);
deferNodePropsAndOps(renderNode);
mCanvasState.restore();
}
static Rect nodeBounds(RenderNode& node) {
auto& props = node.properties();
return Rect(props.getLeft(), props.getTop(),
props.getRight(), props.getBottom());
}
void FrameBuilder::deferRenderNodeScene(const std::vector< sp<RenderNode> >& nodes,
const Rect& contentDrawBounds) {
if (nodes.size() < 1) return;
if (nodes.size() == 1) {
if (!nodes[0]->nothingToDraw()) {
deferRenderNode(*nodes[0]);
}
return;
}
// It there are multiple render nodes, they are laid out as follows:
// #0 - backdrop (content + caption)
// #1 - content (positioned at (0,0) and clipped to - its bounds mContentDrawBounds)
// #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
// #2 - additional overlay nodes
// Usually the backdrop cannot be seen since it will be entirely covered by the content. While
// resizing however it might become partially visible. The following render loop will crop the
@@ -88,45 +145,52 @@ FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip,
//
// Additional nodes will be drawn on top with no particular clipping semantics.
// The bounds of the backdrop against which the content should be clipped.
Rect backdropBounds = contentDrawBounds;
// Usually the contents bounds should be mContentDrawBounds - however - we will
// move it towards the fixed edge to give it a more stable appearance (for the moment).
// If there is no content bounds we ignore the layering as stated above and start with 2.
int layer = (contentDrawBounds.isEmpty() || nodes.size() == 1) ? 2 : 0;
for (const sp<RenderNode>& node : nodes) {
if (node->nothingToDraw()) continue;
node->computeOrdering();
int count = mCanvasState.save(SaveFlags::MatrixClip);
// Backdrop bounds in render target space
const Rect backdrop = nodeBounds(*nodes[0]);
if (layer == 0) {
const RenderProperties& properties = node->properties();
Rect targetBounds(properties.getLeft(), properties.getTop(),
properties.getRight(), properties.getBottom());
// Move the content bounds towards the fixed corner of the backdrop.
const int x = targetBounds.left;
const int y = targetBounds.top;
// Remember the intersection of the target bounds and the intersection bounds against
// which we have to crop the content.
backdropBounds.set(x, y, x + backdropBounds.getWidth(), y + backdropBounds.getHeight());
backdropBounds.doIntersect(targetBounds);
} else if (layer == 1) {
// We shift and clip the content to match its final location in the window.
const float left = contentDrawBounds.left;
const float top = contentDrawBounds.top;
const float dx = backdropBounds.left - left;
const float dy = backdropBounds.top - top;
const float width = backdropBounds.getWidth();
const float height = backdropBounds.getHeight();
mCanvasState.translate(dx, dy);
// It gets cropped against the bounds of the backdrop to stay inside.
mCanvasState.clipRect(left, top, left + width, top + height, SkRegion::kIntersect_Op);
// Bounds that content will fill in render target space (note content node bounds may be bigger)
Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
content.translate(backdrop.left, backdrop.top);
if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
// Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
// Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
// also fill left/top. Currently, both 2up and freeform position content at the top/left of
// the backdrop, so this isn't necessary.
if (content.right < backdrop.right) {
// draw backdrop to right side of content
deferRenderNode(0, 0, Rect(content.right, backdrop.top,
backdrop.right, backdrop.bottom), *nodes[0]);
}
if (content.bottom < backdrop.bottom) {
// draw backdrop to bottom of content
// Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
deferRenderNode(0, 0, Rect(content.left, content.bottom,
content.right, backdrop.bottom), *nodes[0]);
}
}
deferNodePropsAndOps(*node);
mCanvasState.restoreToCount(count);
layer++;
if (!backdrop.isEmpty()) {
// content node translation to catch up with backdrop
float dx = contentDrawBounds.left - backdrop.left;
float dy = contentDrawBounds.top - backdrop.top;
Rect contentLocalClip = backdrop;
contentLocalClip.translate(dx, dy);
deferRenderNode(-dx, -dy, contentLocalClip, *nodes[1]);
} else {
deferRenderNode(*nodes[1]);
}
// remaining overlay nodes, simply defer
for (size_t index = 2; index < nodes.size(); index++) {
if (!nodes[index]->nothingToDraw()) {
deferRenderNode(*nodes[index]);
}
}
}

View File

@@ -37,8 +37,8 @@ class OffscreenBuffer;
class Rect;
/**
* Traverses all of the drawing commands from the layers and RenderNodes passed into it, preparing
* them to be rendered.
* Processes, optimizes, and stores rendering commands from RenderNodes and
* LayerUpdateQueue, building content needed to render a frame.
*
* Resolves final drawing state for each operation (including clip, alpha and matrix), and then
* reorder and merge each op as it is resolved for drawing efficiency. Each layer of content (either
@@ -60,21 +60,21 @@ public:
float radius;
};
// TODO: remove
FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip,
FrameBuilder(const SkRect& clip,
uint32_t viewportWidth, uint32_t viewportHeight,
const std::vector< sp<RenderNode> >& nodes,
const LightGeometry& lightGeometry,
Caches& caches)
: FrameBuilder(layers, clip, viewportWidth, viewportHeight,
nodes, lightGeometry, Rect(), caches) {}
const LightGeometry& lightGeometry, Caches& caches);
FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip,
uint32_t viewportWidth, uint32_t viewportHeight,
const std::vector< sp<RenderNode> >& nodes,
const LightGeometry& lightGeometry,
const Rect &contentDrawBounds,
Caches& caches);
FrameBuilder(const LayerUpdateQueue& layerUpdateQueue,
const LightGeometry& lightGeometry, Caches& caches);
void deferLayers(const LayerUpdateQueue& layers);
void deferRenderNode(RenderNode& renderNode);
void deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode);
void deferRenderNodeScene(const std::vector< sp<RenderNode> >& nodes,
const Rect& contentDrawBounds);
virtual ~FrameBuilder() {}
@@ -223,8 +223,12 @@ private:
MAP_DEFERRABLE_OPS(X)
#undef X
// contains single-frame objects, such as BakedOpStates, LayerBuilders, Batches
LinearAllocator mAllocator;
LinearStdAllocator<void*> mStdAllocator;
// List of every deferred layer's render state. Replayed in reverse order to render a frame.
std::vector<LayerBuilder*> mLayerBuilders;
LsaVector<LayerBuilder*> mLayerBuilders;
/*
* Stack of indices within mLayerBuilders representing currently active layers. If drawing
@@ -238,7 +242,7 @@ private:
* won't be in mLayerStack. This is because it can be replayed, but can't have any more drawing
* ops added to it.
*/
std::vector<size_t> mLayerStack;
LsaVector<size_t> mLayerStack;
CanvasState mCanvasState;
@@ -246,9 +250,6 @@ private:
float mLightRadius;
// contains single-frame objects, such as BakedOpStates, LayerBuilders, Batches
LinearAllocator mAllocator;
const bool mDrawFbo0;
};

View File

@@ -244,7 +244,8 @@ void LayerBuilder::onDeferOp(LinearAllocator& allocator, const BakedOpState* bak
if (CC_UNLIKELY(activeUnclippedSaveLayers.empty()
&& bakedState->computedState.opaqueOverClippedBounds
&& bakedState->computedState.clippedBounds.contains(repaintRect))) {
&& bakedState->computedState.clippedBounds.contains(repaintRect)
&& !Properties::debugOverdraw)) {
// discard all deferred drawing ops, since new one will occlude them
clear();
}

View File

@@ -356,9 +356,13 @@ void CanvasContext::draw() {
#if HWUI_NEW_OPS
auto& caches = Caches::getInstance();
FrameBuilder frameBuilder(mLayerUpdateQueue, dirty, frame.width(), frame.height(),
mRenderNodes, mLightGeometry, mContentDrawBounds, caches);
FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), mLightGeometry, caches);
frameBuilder.deferLayers(mLayerUpdateQueue);
mLayerUpdateQueue.clear();
frameBuilder.deferRenderNodeScene(mRenderNodes, mContentDrawBounds);
BakedOpRenderer renderer(caches, mRenderThread.renderState(),
mOpaque, mLightInfo);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
@@ -623,8 +627,7 @@ void CanvasContext::buildLayer(RenderNode* node, TreeObserver* observer) {
#if HWUI_NEW_OPS
static const std::vector< sp<RenderNode> > emptyNodeList;
auto& caches = Caches::getInstance();
FrameBuilder frameBuilder(mLayerUpdateQueue, SkRect::MakeWH(1, 1), 1, 1,
emptyNodeList, mLightGeometry, mContentDrawBounds, caches);
FrameBuilder frameBuilder(mLayerUpdateQueue, mLightGeometry, caches);
mLayerUpdateQueue.clear();
BakedOpRenderer renderer(caches, mRenderThread.renderState(),
mOpaque, mLightInfo);

View File

@@ -171,11 +171,9 @@ public:
syncHierarchyPropertiesAndDisplayListImpl(node.get());
}
static std::vector<sp<RenderNode>> createSyncedNodeList(sp<RenderNode>& node) {
TestUtils::syncHierarchyPropertiesAndDisplayList(node);
std::vector<sp<RenderNode>> vec;
vec.emplace_back(node);
return vec;
static sp<RenderNode>& getSyncedNode(sp<RenderNode>& node) {
syncHierarchyPropertiesAndDisplayList(node);
return node;
}
typedef std::function<void(renderthread::RenderThread& thread)> RtCallback;

View File

@@ -35,11 +35,10 @@ using namespace android::uirenderer;
using namespace android::uirenderer::renderthread;
using namespace android::uirenderer::test;
const LayerUpdateQueue sEmptyLayerUpdateQueue;
const FrameBuilder::LightGeometry sLightGeometry = { {100, 100, 100}, 50};
const BakedOpRenderer::LightInfo sLightInfo = { 128, 128 };
static std::vector<sp<RenderNode>> createTestNodeList() {
static sp<RenderNode> createTestNode() {
auto node = TestUtils::createNode(0, 0, 200, 200,
[](RenderProperties& props, RecordingCanvas& canvas) {
SkBitmap bitmap = TestUtils::createSkBitmap(10, 10);
@@ -56,31 +55,33 @@ static std::vector<sp<RenderNode>> createTestNodeList() {
canvas.restore();
});
TestUtils::syncHierarchyPropertiesAndDisplayList(node);
std::vector<sp<RenderNode>> vec;
vec.emplace_back(node);
return vec;
return node;
}
void BM_FrameBuilder_defer(benchmark::State& state) {
auto nodes = createTestNodeList();
while (state.KeepRunning()) {
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 200), 100, 200,
nodes, sLightGeometry, Caches::getInstance());
benchmark::DoNotOptimize(&frameBuilder);
}
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
auto node = createTestNode();
while (state.KeepRunning()) {
FrameBuilder frameBuilder(SkRect::MakeWH(100, 200), 100, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*node);
benchmark::DoNotOptimize(&frameBuilder);
}
});
}
BENCHMARK(BM_FrameBuilder_defer);
void BM_FrameBuilder_deferAndRender(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
auto nodes = createTestNodeList();
auto node = createTestNode();
RenderState& renderState = thread.renderState();
Caches& caches = Caches::getInstance();
while (state.KeepRunning()) {
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 200), 100, 200,
nodes, sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(100, 200), 100, 200,
sLightGeometry, caches);
frameBuilder.deferRenderNode(*node);
BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
@@ -90,7 +91,7 @@ void BM_FrameBuilder_deferAndRender(benchmark::State& state) {
}
BENCHMARK(BM_FrameBuilder_deferAndRender);
static std::vector<sp<RenderNode>> getSyncedSceneNodes(const char* sceneName) {
static sp<RenderNode> getSyncedSceneNode(const char* sceneName) {
gDisplay = getBuiltInDisplay(); // switch to real display if present
TestContext testContext;
@@ -103,9 +104,7 @@ static std::vector<sp<RenderNode>> getSyncedSceneNodes(const char* sceneName) {
});
TestUtils::syncHierarchyPropertiesAndDisplayList(rootNode);
std::vector<sp<RenderNode>> nodes;
nodes.emplace_back(rootNode);
return nodes;
return rootNode;
}
static auto SCENES = {
@@ -116,11 +115,12 @@ void BM_FrameBuilder_defer_scene(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
const char* sceneName = *(SCENES.begin() + state.range_x());
state.SetLabel(sceneName);
auto nodes = getSyncedSceneNodes(sceneName);
auto node = getSyncedSceneNode(sceneName);
while (state.KeepRunning()) {
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue,
SkRect::MakeWH(gDisplay.w, gDisplay.h), gDisplay.w, gDisplay.h,
nodes, sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(gDisplay.w, gDisplay.h),
gDisplay.w, gDisplay.h,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*node);
benchmark::DoNotOptimize(&frameBuilder);
}
});
@@ -131,15 +131,16 @@ void BM_FrameBuilder_deferAndRender_scene(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
const char* sceneName = *(SCENES.begin() + state.range_x());
state.SetLabel(sceneName);
auto nodes = getSyncedSceneNodes(sceneName);
auto node = getSyncedSceneNode(sceneName);
RenderState& renderState = thread.renderState();
Caches& caches = Caches::getInstance();
while (state.KeepRunning()) {
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue,
SkRect::MakeWH(gDisplay.w, gDisplay.h), gDisplay.w, gDisplay.h,
nodes, sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(gDisplay.w, gDisplay.h),
gDisplay.w, gDisplay.h,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*node);
BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);

View File

@@ -29,11 +29,8 @@
namespace android {
namespace uirenderer {
const LayerUpdateQueue sEmptyLayerUpdateQueue;
const std::vector< sp<RenderNode> > sEmptyNodeList;
const FrameBuilder::LightGeometry sLightGeometry = { {100, 100, 100}, 50};
/**
* Virtual class implemented by each test to redirect static operation / state transitions to
* virtual methods.
@@ -136,8 +133,10 @@ RENDERTHREAD_TEST(FrameBuilder, simple) {
canvas.drawRect(0, 0, 100, 200, SkPaint());
canvas.drawBitmap(bitmap, 10, 10, nullptr);
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 200), 100, 200,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(100, 200), 100, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
SimpleTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(4, renderer.getIndex()); // 2 ops + start + end
@@ -162,8 +161,10 @@ RENDERTHREAD_TEST(FrameBuilder, simpleStroke) {
strokedPaint.setStrokeWidth(10);
canvas.drawPoint(50, 50, strokedPaint);
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 200), 100, 200,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(100, 200), 100, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
SimpleStrokeTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(1, renderer.getIndex());
@@ -177,8 +178,9 @@ RENDERTHREAD_TEST(FrameBuilder, simpleRejection) {
canvas.drawRect(0, 0, 400, 400, SkPaint());
canvas.restore();
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
FailRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
@@ -211,15 +213,111 @@ RENDERTHREAD_TEST(FrameBuilder, simpleBatching) {
}
canvas.restore();
});
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
SimpleBatchingTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(2 * LOOPS, renderer.getIndex())
<< "Expect number of ops = 2 * loop count";
}
RENDERTHREAD_TEST(FrameBuilder, deferRenderNode_translateClip) {
class DeferRenderNodeTranslateClipTestRenderer : public TestRendererBase {
public:
void onRectOp(const RectOp& op, const BakedOpState& state) override {
EXPECT_EQ(0, mIndex++);
EXPECT_EQ(Rect(5, 10, 55, 60), state.computedState.clippedBounds);
EXPECT_EQ(OpClipSideFlags::Right | OpClipSideFlags::Bottom,
state.computedState.clipSideFlags);
}
};
auto node = TestUtils::createNode(0, 0, 100, 100,
[](RenderProperties& props, RecordingCanvas& canvas) {
canvas.drawRect(0, 0, 100, 100, SkPaint());
});
FrameBuilder frameBuilder(SkRect::MakeWH(100, 100), 100, 100,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(5, 10, Rect(50, 50), // translate + clip node
*TestUtils::getSyncedNode(node));
DeferRenderNodeTranslateClipTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(1, renderer.getIndex());
}
RENDERTHREAD_TEST(FrameBuilder, deferRenderNodeScene) {
class DeferRenderNodeSceneTestRenderer : public TestRendererBase {
public:
void onRectOp(const RectOp& op, const BakedOpState& state) override {
const Rect& clippedBounds = state.computedState.clippedBounds;
Matrix4 expected;
switch (mIndex++) {
case 0:
// background - left side
EXPECT_EQ(Rect(600, 100, 700, 500), clippedBounds);
expected.loadTranslate(100, 100, 0);
break;
case 1:
// background - top side
EXPECT_EQ(Rect(100, 400, 600, 500), clippedBounds);
expected.loadTranslate(100, 100, 0);
break;
case 2:
// content
EXPECT_EQ(Rect(100, 100, 700, 500), clippedBounds);
expected.loadTranslate(-50, -50, 0);
break;
case 3:
// overlay
EXPECT_EQ(Rect(0, 0, 800, 200), clippedBounds);
break;
default:
ADD_FAILURE() << "Too many rects observed";
}
EXPECT_EQ(expected, state.computedState.transform);
}
};
std::vector<sp<RenderNode>> nodes;
SkPaint transparentPaint;
transparentPaint.setAlpha(128);
// backdrop
nodes.push_back(TestUtils::createNode(100, 100, 700, 500, // 600x400
[&transparentPaint](RenderProperties& props, RecordingCanvas& canvas) {
canvas.drawRect(0, 0, 600, 400, transparentPaint);
}));
// content
Rect contentDrawBounds(150, 150, 650, 450); // 500x300
nodes.push_back(TestUtils::createNode(0, 0, 800, 600,
[&transparentPaint](RenderProperties& props, RecordingCanvas& canvas) {
canvas.drawRect(0, 0, 800, 600, transparentPaint);
}));
// overlay
nodes.push_back(TestUtils::createNode(0, 0, 800, 600,
[&transparentPaint](RenderProperties& props, RecordingCanvas& canvas) {
canvas.drawRect(0, 0, 800, 200, transparentPaint);
}));
for (auto& node : nodes) {
TestUtils::syncHierarchyPropertiesAndDisplayList(node);
}
FrameBuilder frameBuilder(SkRect::MakeWH(800, 600), 800, 600,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNodeScene(nodes, contentDrawBounds);
DeferRenderNodeSceneTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(4, renderer.getIndex());
}
RENDERTHREAD_TEST(FrameBuilder, empty_noFbo0) {
class EmptyNoFbo0TestRenderer : public TestRendererBase {
public:
@@ -231,9 +329,9 @@ RENDERTHREAD_TEST(FrameBuilder, empty_noFbo0) {
}
};
// Pass empty node list, so no work is enqueued for Fbo0
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
sEmptyNodeList, sLightGeometry, Caches::getInstance());
// Use layer update constructor, so no work is enqueued for Fbo0
LayerUpdateQueue emptyLayerUpdateQueue;
FrameBuilder frameBuilder(emptyLayerUpdateQueue, sLightGeometry, Caches::getInstance());
EmptyNoFbo0TestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
}
@@ -252,11 +350,12 @@ RENDERTHREAD_TEST(FrameBuilder, empty_withFbo0) {
[](RenderProperties& props, RecordingCanvas& canvas) {
// no drawn content
});
auto syncedNodeList = TestUtils::createSyncedNodeList(node);
// Draw, but pass empty node list, so no work is done for primary frame
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
syncedNodeList, sLightGeometry, Caches::getInstance());
// Draw, but pass node without draw content, so no work is done for primary frame
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
EmptyWithFbo0TestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(2, renderer.getIndex()) << "No drawing content produced,"
@@ -281,9 +380,9 @@ RENDERTHREAD_TEST(FrameBuilder, avoidOverdraw_rects) {
// Damage (and therefore clip) is same as last draw, subset of renderable area.
// This means last op occludes other contents, and they'll be rejected to avoid overdraw.
SkRect damageRect = SkRect::MakeLTRB(10, 10, 190, 190);
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, damageRect, 200, 200,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeLTRB(10, 10, 190, 190), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
EXPECT_EQ(3u, node->getDisplayList()->getOps().size())
<< "Recording must not have rejected ops, in order for this test to be valid";
@@ -324,9 +423,9 @@ RENDERTHREAD_TEST(FrameBuilder, avoidOverdraw_bitmaps) {
canvas.drawBitmap(opaqueBitmap, 0, 0, nullptr);
canvas.drawBitmap(transpBitmap, 0, 0, nullptr);
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(50, 50), 50, 50,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(50, 50), 50, 50,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
EXPECT_EQ(5u, node->getDisplayList()->getOps().size())
<< "Recording must not have rejected ops, in order for this test to be valid";
@@ -369,8 +468,10 @@ RENDERTHREAD_TEST(FrameBuilder, clippedMerging) {
canvas.drawBitmap(bitmap, 40, 70, nullptr);
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 100), 100, 100,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(100, 100), 100, 100,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
ClippedMergingTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(4, renderer.getIndex());
@@ -397,8 +498,10 @@ RENDERTHREAD_TEST(FrameBuilder, textMerging) {
TestUtils::drawUtf8ToCanvas(&canvas, "Test string1", paint, 100, 0); // will be top clipped
TestUtils::drawUtf8ToCanvas(&canvas, "Test string1", paint, 100, 100); // not clipped
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(400, 400), 400, 400,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(400, 400), 400, 400,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
TextMergingTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(2, renderer.getIndex()) << "Expect 2 ops";
@@ -428,8 +531,11 @@ RENDERTHREAD_TEST(FrameBuilder, textStrikethrough) {
TestUtils::drawUtf8ToCanvas(&canvas, "test text", textPaint, 10, 100 * (i + 1));
}
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 2000), 200, 2000,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(200, 2000), 200, 2000,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
TextStrikethroughTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(2 * LOOPS, renderer.getIndex())
@@ -485,8 +591,9 @@ RENDERTHREAD_TEST(FrameBuilder, textStyle) {
TestUtils::drawUtf8ToCanvas(&canvas, "Test string1", paint, 100, 100);
}
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(400, 400), 400, 400,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(400, 400), 400, 400,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
TextStyleTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(3, renderer.getIndex()) << "Expect 3 ops";
@@ -516,8 +623,11 @@ RENDERTHREAD_TEST(FrameBuilder, textureLayer_clipLocalMatrix) {
canvas.drawLayer(layerUpdater.get());
canvas.restore();
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
TextureLayerClipLocalMatrixTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(1, renderer.getIndex());
@@ -546,8 +656,10 @@ RENDERTHREAD_TEST(FrameBuilder, textureLayer_combineMatrices) {
canvas.restore();
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
TextureLayerCombineMatricesTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(1, renderer.getIndex());
@@ -562,8 +674,11 @@ RENDERTHREAD_TEST(FrameBuilder, textureLayer_reject) {
[&layerUpdater](RenderProperties& props, RecordingCanvas& canvas) {
canvas.drawLayer(layerUpdater.get());
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
FailRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
}
@@ -584,9 +699,10 @@ RENDERTHREAD_TEST(FrameBuilder, functor_reject) {
canvas.callDrawGLFunction(&noopFunctor, nullptr);
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
TestUtils::createSyncedNodeList(scrolledFunctorView),
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(scrolledFunctorView));
FunctorTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(1, renderer.getIndex()) << "Functor should not be rejected";
@@ -608,9 +724,10 @@ RENDERTHREAD_TEST(FrameBuilder, deferColorOp_unbounded) {
canvas.drawColor(SK_ColorWHITE, SkXfermode::Mode::kSrcOver_Mode);
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
TestUtils::createSyncedNodeList(unclippedColorView),
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(unclippedColorView));
ColorTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(1, renderer.getIndex()) << "ColorOp should not be rejected";
@@ -654,8 +771,10 @@ TEST(FrameBuilder, renderNode) {
canvas.restore();
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
TestUtils::createSyncedNodeList(parent), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(parent));
RenderNodeTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(2, renderer.getIndex());
@@ -678,9 +797,11 @@ RENDERTHREAD_TEST(FrameBuilder, clipped) {
canvas.drawBitmap(bitmap, 0, 0, nullptr);
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue,
SkRect::MakeLTRB(10, 20, 30, 40), // clip to small area, should see in receiver
200, 200, TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
// clip to small area, should see in receiver
FrameBuilder frameBuilder(SkRect::MakeLTRB(10, 20, 30, 40), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
ClippedTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
}
@@ -725,8 +846,11 @@ RENDERTHREAD_TEST(FrameBuilder, saveLayer_simple) {
canvas.drawRect(10, 10, 190, 190, SkPaint());
canvas.restore();
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
SaveLayerSimpleTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(5, renderer.getIndex());
@@ -806,8 +930,10 @@ RENDERTHREAD_TEST(FrameBuilder, saveLayer_nested) {
canvas.restore();
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(800, 800), 800, 800,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(800, 800), 800, 800,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
SaveLayerNestedTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(12, renderer.getIndex());
@@ -826,8 +952,10 @@ RENDERTHREAD_TEST(FrameBuilder, saveLayer_contentRejection) {
canvas.restore();
canvas.restore();
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
FailRenderer renderer;
// should see no ops, even within the layer, since the layer should be rejected
@@ -869,8 +997,11 @@ RENDERTHREAD_TEST(FrameBuilder, saveLayerUnclipped_simple) {
canvas.drawRect(0, 0, 200, 200, SkPaint());
canvas.restore();
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
SaveLayerUnclippedSimpleTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(4, renderer.getIndex());
@@ -923,8 +1054,11 @@ RENDERTHREAD_TEST(FrameBuilder, saveLayerUnclipped_mergedClears) {
canvas.drawRect(0, 0, 100, 100, SkPaint());
canvas.restoreToCount(restoreTo);
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
SaveLayerUnclippedMergedClearsTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(10, renderer.getIndex())
@@ -964,8 +1098,10 @@ RENDERTHREAD_TEST(FrameBuilder, saveLayerUnclipped_clearClip) {
});
// draw with partial screen dirty, and assert we see that rect later
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeLTRB(50, 50, 150, 150), 200, 200,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeLTRB(50, 50, 150, 150), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
SaveLayerUnclippedClearClipTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(4, renderer.getIndex());
@@ -981,8 +1117,10 @@ RENDERTHREAD_TEST(FrameBuilder, saveLayerUnclipped_reject) {
});
// draw with partial screen dirty that doesn't intersect with savelayer
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 100), 200, 200,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(100, 100), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
FailRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
}
@@ -1046,8 +1184,11 @@ RENDERTHREAD_TEST(FrameBuilder, saveLayerUnclipped_complex) {
canvas.restore();
canvas.restore();
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(600, 600), 600, 600,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(600, 600), 600, 600,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
SaveLayerUnclippedComplexTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(13, renderer.getIndex());
@@ -1098,14 +1239,17 @@ RENDERTHREAD_TEST(FrameBuilder, hwLayer_simple) {
OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 100, 100);
*layerHandle = &layer;
auto syncedNodeList = TestUtils::createSyncedNodeList(node);
auto syncedNode = TestUtils::getSyncedNode(node);
// only enqueue partial damage
LayerUpdateQueue layerUpdateQueue; // Note: enqueue damage post-sync, so bounds are valid
layerUpdateQueue.enqueueLayerWithDamage(node.get(), Rect(25, 25, 75, 75));
FrameBuilder frameBuilder(layerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
syncedNodeList, sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferLayers(layerUpdateQueue);
frameBuilder.deferRenderNode(*syncedNode);
HwLayerSimpleTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(6, renderer.getIndex());
@@ -1202,14 +1346,17 @@ RENDERTHREAD_TEST(FrameBuilder, hwLayer_complex) {
OffscreenBuffer parentLayer(renderThread.renderState(), Caches::getInstance(), 200, 200);
*(parent->getLayerHandle()) = &parentLayer;
auto syncedList = TestUtils::createSyncedNodeList(parent);
auto syncedNode = TestUtils::getSyncedNode(parent);
LayerUpdateQueue layerUpdateQueue; // Note: enqueue damage post-sync, so bounds are valid
layerUpdateQueue.enqueueLayerWithDamage(child.get(), Rect(100, 100));
layerUpdateQueue.enqueueLayerWithDamage(parent.get(), Rect(200, 200));
FrameBuilder frameBuilder(layerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
syncedList, sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferLayers(layerUpdateQueue);
frameBuilder.deferRenderNode(*syncedNode);
HwLayerComplexTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(14, renderer.getIndex());
@@ -1260,15 +1407,14 @@ RENDERTHREAD_TEST(FrameBuilder, buildLayer) {
OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 100, 100);
*layerHandle = &layer;
auto syncedNodeList = TestUtils::createSyncedNodeList(node);
TestUtils::syncHierarchyPropertiesAndDisplayList(node);
// only enqueue partial damage
LayerUpdateQueue layerUpdateQueue; // Note: enqueue damage post-sync, so bounds are valid
layerUpdateQueue.enqueueLayerWithDamage(node.get(), Rect(25, 25, 75, 75));
// Draw, but pass empty node list, so no work is done for primary frame
FrameBuilder frameBuilder(layerUpdateQueue, SkRect::MakeWH(1, 1), 1, 1,
sEmptyNodeList, sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(layerUpdateQueue, sLightGeometry, Caches::getInstance());
BuildLayerTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(3, renderer.getIndex());
@@ -1315,8 +1461,10 @@ RENDERTHREAD_TEST(FrameBuilder, zReorder) {
drawOrderedRect(&canvas, 8);
drawOrderedNode(&canvas, 9, -10.0f); // in reorder=false at this point, so played inorder
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 100), 100, 100,
TestUtils::createSyncedNodeList(parent), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(100, 100), 100, 100,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(parent));
ZReorderTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(10, renderer.getIndex());
@@ -1406,8 +1554,10 @@ RENDERTHREAD_TEST(FrameBuilder, projectionReorder) {
canvas.restore();
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 100), 100, 100,
TestUtils::createSyncedNodeList(parent), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(100, 100), 100, 100,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(parent));
ProjectionReorderTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(3, renderer.getIndex());
@@ -1486,11 +1636,16 @@ RENDERTHREAD_TEST(FrameBuilder, projectionHwLayer) {
layer.setWindowTransform(windowTransform);
*layerHandle = &layer;
auto syncedList = TestUtils::createSyncedNodeList(parent);
auto syncedNode = TestUtils::getSyncedNode(parent);
LayerUpdateQueue layerUpdateQueue; // Note: enqueue damage post-sync, so bounds are valid
layerUpdateQueue.enqueueLayerWithDamage(child.get(), Rect(200, 200));
FrameBuilder frameBuilder(layerUpdateQueue, SkRect::MakeWH(400, 400), 400, 400,
syncedList, sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(400, 400), 400, 400,
sLightGeometry, Caches::getInstance());
frameBuilder.deferLayers(layerUpdateQueue);
frameBuilder.deferRenderNode(*syncedNode);
ProjectionHwLayerTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(6, renderer.getIndex());
@@ -1545,8 +1700,10 @@ RENDERTHREAD_TEST(FrameBuilder, projectionChildScroll) {
canvas.drawRenderNode(child.get());
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(400, 400), 400, 400,
TestUtils::createSyncedNodeList(parent), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(400, 400), 400, 400,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(parent));
ProjectionChildScrollTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(2, renderer.getIndex());
@@ -1588,8 +1745,10 @@ RENDERTHREAD_TEST(FrameBuilder, shadow) {
canvas.drawRenderNode(createWhiteRectShadowCaster(5.0f).get());
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
TestUtils::createSyncedNodeList(parent), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(parent));
ShadowTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(2, renderer.getIndex());
@@ -1632,9 +1791,10 @@ RENDERTHREAD_TEST(FrameBuilder, shadowSaveLayer) {
canvas.restoreToCount(count);
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
TestUtils::createSyncedNodeList(parent),
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
(FrameBuilder::LightGeometry) {{ 100, 100, 100 }, 50}, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(parent));
ShadowSaveLayerTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(6, renderer.getIndex());
@@ -1681,12 +1841,15 @@ RENDERTHREAD_TEST(FrameBuilder, shadowHwLayer) {
layer.setWindowTransform(windowTransform);
*layerHandle = &layer;
auto syncedList = TestUtils::createSyncedNodeList(parent);
auto syncedNode = TestUtils::getSyncedNode(parent);
LayerUpdateQueue layerUpdateQueue; // Note: enqueue damage post-sync, so bounds are valid
layerUpdateQueue.enqueueLayerWithDamage(parent.get(), Rect(100, 100));
FrameBuilder frameBuilder(layerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
syncedList,
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
(FrameBuilder::LightGeometry) {{ 100, 100, 100 }, 30}, Caches::getInstance());
frameBuilder.deferLayers(layerUpdateQueue);
frameBuilder.deferRenderNode(*syncedNode);
ShadowHwLayerTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(5, renderer.getIndex());
@@ -1713,10 +1876,10 @@ RENDERTHREAD_TEST(FrameBuilder, shadowLayering) {
canvas.drawRenderNode(createWhiteRectShadowCaster(5.0f).get());
canvas.drawRenderNode(createWhiteRectShadowCaster(5.0001f).get());
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
TestUtils::createSyncedNodeList(parent),
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
(FrameBuilder::LightGeometry) {{ 100, 100, 100 }, 50}, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(parent));
ShadowLayeringTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(4, renderer.getIndex());
@@ -1743,9 +1906,10 @@ RENDERTHREAD_TEST(FrameBuilder, shadowClipping) {
canvas.drawRenderNode(createWhiteRectShadowCaster(5.0f).get());
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 100), 100, 100,
TestUtils::createSyncedNodeList(parent),
FrameBuilder frameBuilder(SkRect::MakeWH(100, 100), 100, 100,
(FrameBuilder::LightGeometry) {{ 100, 100, 100 }, 50}, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(parent));
ShadowClippingTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(2, renderer.getIndex());
@@ -1772,8 +1936,10 @@ static void testProperty(std::function<void(RenderProperties&)> propSetupCallbac
canvas.drawRect(0, 0, 100, 100, paint);
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 100), 200, 200,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(100, 100), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
PropertyTestRenderer renderer(opValidateCallback);
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(1, renderer.getIndex()) << "Should have seen one op";
@@ -1915,10 +2081,12 @@ void testSaveLayerAlphaClip(SaveLayerAlphaData* outObservedData,
paint.setColor(SK_ColorWHITE);
canvas.drawRect(0, 0, 10000, 10000, paint);
});
auto nodes = TestUtils::createSyncedNodeList(node); // sync before querying height
auto syncedNode = TestUtils::getSyncedNode(node); // sync before querying height
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*syncedNode);
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
nodes, sLightGeometry, Caches::getInstance());
SaveLayerAlphaClipTestRenderer renderer(outObservedData);
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
@@ -1991,8 +2159,10 @@ RENDERTHREAD_TEST(FrameBuilder, clip_replace) {
canvas.drawColor(SK_ColorWHITE, SkXfermode::Mode::kSrcOver_Mode);
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeLTRB(10, 10, 40, 40), 50, 50,
TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeLTRB(10, 10, 40, 40), 50, 50,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
ClipReplaceTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(1, renderer.getIndex());

View File

@@ -26,7 +26,6 @@
using namespace android;
using namespace android::uirenderer;
const LayerUpdateQueue sEmptyLayerUpdateQueue;
const FrameBuilder::LightGeometry sLightGeometery = { {100, 100, 100}, 50};
const BakedOpRenderer::LightInfo sLightInfo = { 128, 128 };
@@ -43,8 +42,9 @@ RENDERTHREAD_TEST(LeakCheck, saveLayer_overdrawRejection) {
RenderState& renderState = renderThread.renderState();
Caches& caches = Caches::getInstance();
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 100), 100, 100,
TestUtils::createSyncedNodeList(node), sLightGeometery, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(100, 100), 100, 100,
sLightGeometery, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
}
@@ -59,8 +59,9 @@ RENDERTHREAD_TEST(LeakCheck, saveLayerUnclipped_simple) {
RenderState& renderState = renderThread.renderState();
Caches& caches = Caches::getInstance();
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
TestUtils::createSyncedNodeList(node), sLightGeometery, Caches::getInstance());
FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
sLightGeometery, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
}