Merge "Use the same interrupt/resume logic for all functor calls" into jb-mr1.1-dev

This commit is contained in:
Chris Craik
2012-11-28 18:11:22 -08:00
committed by Android (Google) Code Review

View File

@@ -339,6 +339,7 @@ status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
size_t count = mFunctors.size();
if (count > 0) {
interrupt();
SortedVector<Functor*> functors(mFunctors);
mFunctors.clear();
@@ -365,10 +366,7 @@ status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
mFunctors.add(f);
}
}
// protect against functors binding to other buffers
mCaches.unbindMeshBuffer();
mCaches.unbindIndicesBuffer();
mCaches.activeTexture(0);
resume();
}
return result;