Merge "Preserve x18 while preloading SP-HALs in the zygote."

This commit is contained in:
Peter Collingbourne
2018-11-15 23:38:36 +00:00
committed by Gerrit Code Review
2 changed files with 39 additions and 1 deletions

View File

@@ -173,12 +173,13 @@ public class ZygoteInit {
}
native private static void nativePreloadAppProcessHALs();
native private static void nativePreloadOpenGL();
private static void preloadOpenGL() {
String driverPackageName = SystemProperties.get(PROPERTY_GFX_DRIVER);
if (!SystemProperties.getBoolean(PROPERTY_DISABLE_OPENGL_PRELOADING, false) &&
(driverPackageName == null || driverPackageName.isEmpty())) {
EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
nativePreloadOpenGL();
}
}

View File

@@ -16,21 +16,58 @@
#define LOG_TAG "Zygote"
#include <EGL/egl.h>
#include <ui/GraphicBufferMapper.h>
#include "core_jni_helpers.h"
namespace {
// Shadow call stack (SCS) is a security mitigation that uses a separate stack
// (the SCS) for return addresses. In versions of Android newer than P, the
// compiler cooperates with the system to ensure that the SCS address is always
// stored in register x18, as long as the app was compiled with a new enough
// compiler and does not use features that rely on SP-HALs (this restriction is
// because the SP-HALs might not preserve x18 due to potentially having been
// compiled with an old compiler as a consequence of Treble; it generally means
// that the app must be a system app without a UI). This struct is used to
// temporarily store the address on the stack while preloading the SP-HALs, so
// that such apps can use the same zygote as everything else.
struct ScopedSCSExit {
#ifdef __aarch64__
void* scs;
ScopedSCSExit() {
__asm__ __volatile__("str x18, [%0]" ::"r"(&scs));
}
~ScopedSCSExit() {
__asm__ __volatile__("ldr x18, [%0]; str xzr, [%0]" ::"r"(&scs));
}
#else
// Silence unused variable warnings in non-SCS builds.
ScopedSCSExit() {}
~ScopedSCSExit() {}
#endif
};
void android_internal_os_ZygoteInit_nativePreloadAppProcessHALs(JNIEnv* env, jclass) {
ScopedSCSExit x;
android::GraphicBufferMapper::preloadHal();
// Add preloading here for other HALs that are (a) always passthrough, and
// (b) loaded by most app processes.
}
void android_internal_os_ZygoteInit_nativePreloadOpenGL(JNIEnv* env, jclass) {
ScopedSCSExit x;
eglGetDisplay(EGL_DEFAULT_DISPLAY);
}
const JNINativeMethod gMethods[] = {
{ "nativePreloadAppProcessHALs", "()V",
(void*)android_internal_os_ZygoteInit_nativePreloadAppProcessHALs },
{ "nativePreloadOpenGL", "()V",
(void*)android_internal_os_ZygoteInit_nativePreloadOpenGL },
};
} // anonymous namespace