Create surfacecontrol before layout in relayoutWindow
If there is no surfacecontrol, relayout is skipped. This is
often fine because a later surfaceplacement pass usually
happens; however, when combined with commitFinishDrawingLocked
being out-of-order with layout during traversal, a race can
happen where relayoutWindow creates the surface (after
surface placement) and then commitFinishDrawing runs immediately
after that causing a windowanimation to use non-laid-out
surface positions.
Bug: 174636007
Test: Use logging to verify that layout/surface-placement happen
during relayoutWindow on a new window.
Change-Id: Ic9d17e3d26de2ecd082e4fff642c1d456a7b071e
This commit is contained in:
@@ -2393,15 +2393,9 @@ public class WindowManagerService extends IWindowManager.Stub
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}
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}
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}
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}
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// We may be deferring layout passes at the moment, but since the client is interested
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// Create surfaceControl before surface placement otherwise layout will be skipped
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// in the new out values right now we need to force a layout.
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// (because WS.isGoneForLayout() is true when there is no surface.
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mWindowPlacerLocked.performSurfacePlacement(true /* force */);
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if (shouldRelayout) {
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if (shouldRelayout) {
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Trace.traceBegin(TRACE_TAG_WINDOW_MANAGER, "relayoutWindow: viewVisibility_1");
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result = win.relayoutVisibleWindow(result);
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try {
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try {
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result = createSurfaceControl(outSurfaceControl, result, win, winAnimator);
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result = createSurfaceControl(outSurfaceControl, result, win, winAnimator);
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} catch (Exception e) {
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} catch (Exception e) {
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@@ -2413,6 +2407,17 @@ public class WindowManagerService extends IWindowManager.Stub
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Binder.restoreCallingIdentity(origId);
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Binder.restoreCallingIdentity(origId);
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return 0;
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return 0;
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}
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}
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}
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// We may be deferring layout passes at the moment, but since the client is interested
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// in the new out values right now we need to force a layout.
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mWindowPlacerLocked.performSurfacePlacement(true /* force */);
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if (shouldRelayout) {
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Trace.traceBegin(TRACE_TAG_WINDOW_MANAGER, "relayoutWindow: viewVisibility_1");
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result = win.relayoutVisibleWindow(result);
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if ((result & WindowManagerGlobal.RELAYOUT_RES_FIRST_TIME) != 0) {
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if ((result & WindowManagerGlobal.RELAYOUT_RES_FIRST_TIME) != 0) {
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focusMayChange = true;
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focusMayChange = true;
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}
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}
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