From 22ae995c20145b9fdd3ab2ff1da926c57d39bfef Mon Sep 17 00:00:00 2001 From: Josh Tsuji Date: Thu, 24 Feb 2022 17:47:30 -0500 Subject: [PATCH] Don't re-hide the keyguard if it isn't showing. This has a horrifying and unpredictable side effect of triggering post-unlock Runnables that are stored in StatusBar.java, which can result in a blank screen on unlock in certain race conditions. Test: unlock, launch an app during the unlock animation, press power, wake up at bad time Test: I wrote a custom build to force the above scenario to verify this works Fixes: 214647311 Change-Id: I00655c2e85c46bd0c52b77094757e155b1a6f9c9 --- .../keyguard/KeyguardUnlockAnimationController.kt | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/packages/SystemUI/src/com/android/systemui/keyguard/KeyguardUnlockAnimationController.kt b/packages/SystemUI/src/com/android/systemui/keyguard/KeyguardUnlockAnimationController.kt index 582965a125286..35f29b94966f2 100644 --- a/packages/SystemUI/src/com/android/systemui/keyguard/KeyguardUnlockAnimationController.kt +++ b/packages/SystemUI/src/com/android/systemui/keyguard/KeyguardUnlockAnimationController.kt @@ -23,6 +23,7 @@ import android.content.Context import android.graphics.Matrix import android.graphics.Rect import android.os.Handler +import android.util.Log import android.view.RemoteAnimationTarget import android.view.SyncRtSurfaceTransactionApplier import android.view.View @@ -47,6 +48,8 @@ import dagger.Lazy import javax.inject.Inject import kotlin.math.min +const val TAG = "KeyguardUnlock" + /** * Starting scale factor for the app/launcher surface behind the keyguard, when it's animating * in during keyguard exit. @@ -584,8 +587,16 @@ class KeyguardUnlockAnimationController @Inject constructor( * animation. */ fun hideKeyguardViewAfterRemoteAnimation() { - // Hide the keyguard, with no fade out since we animated it away during the unlock. - keyguardViewController.hide(surfaceBehindRemoteAnimationStartTime, 0 /* fadeOutDuration */) + if (keyguardViewController.isShowing) { + // Hide the keyguard, with no fade out since we animated it away during the unlock. + keyguardViewController.hide( + surfaceBehindRemoteAnimationStartTime, + 0 /* fadeOutDuration */ + ) + } else { + Log.e(TAG, "#hideKeyguardViewAfterRemoteAnimation called when keyguard view is not " + + "showing. Ignoring...") + } } private fun applyParamsToSurface(params: SyncRtSurfaceTransactionApplier.SurfaceParams) {