fix [3361121] hang in glClear() - device unresponsive, OTA fails (DO NOT MERGE)

Generally we never want to lock a buffer for write access if it is at
the "head" on the surfaceflinger side. The only exception (1) is when
the buffer is not currently in use AND there is at least one queued
buffer -- in which case, SurfaceFlinger will never use said buffer
anymore, because on the next composition around, it will be able to
retire the first queued buffer.

The logic above relies on SurfaceFlinger always retiring
and locking a buffer before composition -- unfortunately this
didn't happen during a screenshot.

This could leave us in a situation where a buffer is locked by the
application for write, and used by SurfaceFlinger for texturing,
causing a hang.

Here, we fix this issue by never assuming the exception (1), it was
intended as an optimization allowing ANativeWindow::lockBuffer() to
return sooner and was justified when most of SF composition was
done in software. The actual buffer locking is now ensured by
gralloc. We could have handled screenshots in a similar way to
a regular composition, but it could have caused glitches on screen,
essentially, taking a screenshot could cause to skip a frame.

now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.

noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.
This commit is contained in:
Mathias Agopian
2011-01-18 15:51:30 -08:00
parent 68d3478860
commit 21956040a7
8 changed files with 4 additions and 82 deletions

View File

@@ -682,22 +682,6 @@ void Layer::unlockPageFlip(
}
}
void Layer::finishPageFlip()
{
ClientRef::Access sharedClient(mUserClientRef);
SharedBufferServer* lcblk(sharedClient.get());
if (lcblk) {
int buf = mBufferManager.getActiveBufferIndex();
if (buf >= 0) {
status_t err = lcblk->unlock( buf );
LOGE_IF(err!=NO_ERROR,
"layer %p, buffer=%d wasn't locked!",
this, buf);
}
}
}
void Layer::dump(String8& result, char* buffer, size_t SIZE) const
{
LayerBaseClient::dump(result, buffer, SIZE);

View File

@@ -73,7 +73,6 @@ public:
virtual uint32_t doTransaction(uint32_t transactionFlags);
virtual void lockPageFlip(bool& recomputeVisibleRegions);
virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
virtual void finishPageFlip();
virtual bool needsBlending() const { return mNeedsBlending; }
virtual bool needsDithering() const { return mNeedsDithering; }
virtual bool needsFiltering() const;

View File

@@ -273,10 +273,6 @@ void LayerBase::unlockPageFlip(
}
}
void LayerBase::finishPageFlip()
{
}
void LayerBase::invalidate()
{
if ((android_atomic_or(1, &mInvalidate)&1) == 0) {

View File

@@ -173,11 +173,6 @@ public:
*/
virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
/**
* finishPageFlip - called after all surfaces have drawn.
*/
virtual void finishPageFlip();
/**
* needsBlending - true if this surface needs blending
*/

View File

@@ -396,10 +396,6 @@ bool SurfaceFlinger::threadLoop()
logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index);
hw.compositionComplete();
// release the clients before we flip ('cause flip might block)
logger.log(GraphicLog::SF_UNLOCK_CLIENTS, index);
unlockClients();
logger.log(GraphicLog::SF_SWAP_BUFFERS, index);
postFramebuffer();
@@ -407,7 +403,6 @@ bool SurfaceFlinger::threadLoop()
} else {
// pretend we did the post
hw.compositionComplete();
unlockClients();
usleep(16667); // 60 fps period
}
return true;
@@ -895,17 +890,6 @@ void SurfaceFlinger::composeSurfaces(const Region& dirty)
}
}
void SurfaceFlinger::unlockClients()
{
const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
const size_t count = drawingLayers.size();
sp<LayerBase> const* const layers = drawingLayers.array();
for (size_t i=0 ; i<count ; ++i) {
const sp<LayerBase>& layer = layers[i];
layer->finishPageFlip();
}
}
void SurfaceFlinger::debugFlashRegions()
{
const DisplayHardware& hw(graphicPlane(0).displayHardware());

View File

@@ -310,7 +310,6 @@ private:
bool handleBypassLayer();
void postFramebuffer();
void composeSurfaces(const Region& dirty);
void unlockClients();
ssize_t addClientLayer(const sp<Client>& client,