am 0fbe1dfb: Merge "cherrypick from master: Change-Id: I169749dc594ca1d79a802db4c53ec330924fdd2c" into honeycomb-mr2
* commit '0fbe1dfb8df94a51d79e9a42fcbaebed6f6e516e': cherrypick from master: Change-Id: I169749dc594ca1d79a802db4c53ec330924fdd2c
This commit is contained in:
@@ -14,13 +14,20 @@ page.title=Graphics
|
||||
</ol>
|
||||
</li>
|
||||
</ol>
|
||||
<h2>See also</h2>
|
||||
<ol>
|
||||
<li><a href="{@docRoot}guide/topics/graphics/opengl.html">3D with OpenGL</a></li>
|
||||
<li><a href="{@docRoot}guide/topics/renderscript/index.html">RenderScript</a></li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
<p>Android graphics are powered by a custom 2D graphics library and OpenGL ES 1.0
|
||||
for high performance 3D graphics. The most common 2D graphics APIs can be found in the
|
||||
{@link android.graphics.drawable drawable package}. OpenGL APIs are available
|
||||
from the Khronos {@link javax.microedition.khronos.opengles OpenGL ES package},
|
||||
plus some Android {@link android.opengl OpenGL utilities}.</p>
|
||||
|
||||
<p>Android graphics are powered by a custom 2D graphics library, and the framework provides
|
||||
support for high performance 3D graphics in the form of OpenGL ES and RenderScript. The most
|
||||
common 2D graphics APIs can be found in the {@link android.graphics.drawable drawable package}.
|
||||
OpenGL APIs are available from the Khronos {@link javax.microedition.khronos.opengles OpenGL ES} and
|
||||
the {@link android.opengl} packages. The RenderScript APIs are available in the
|
||||
{@link android.renderscript} package.</p>
|
||||
|
||||
<p>When starting a project, it's important to consider exactly what your graphical demands will be.
|
||||
Varying graphical tasks are best accomplished with varying techniques. For example, graphics and animations
|
||||
@@ -32,10 +39,10 @@ and which tasks they're best suited for.</p>
|
||||
|
||||
<p>If you're specifically looking for information on drawing 3D graphics, this page won't
|
||||
help a lot. However, the information below about how to <a href="#draw-with-canvas">Draw with a
|
||||
Canvas</a> (and the section on SurfaceView),
|
||||
will give you a quick idea of how you should draw to the View hierarchy. For more information
|
||||
on Android's 3D graphic utilities (provided by the OpenGL ES API),
|
||||
read <a href="opengl.html">3D with OpenGL</a> and refer to other OpenGL documentation.</p>
|
||||
Canvas</a> (and the section on SurfaceView), will give you a quick idea of how you should draw to
|
||||
the View hierarchy. For more information on Android's 3D graphics APIs, see
|
||||
the <a href="opengl.html">3D with OpenGL</a> and
|
||||
<a href="{@docRoot}guide/topics/renderscript/index.html">RenderScript</a> documents.</p>
|
||||
|
||||
|
||||
<h2 id="options">Consider your Options</h2>
|
||||
|
||||
@@ -3,51 +3,215 @@ parent.title=Graphics
|
||||
parent.link=index.html
|
||||
@jd:body
|
||||
|
||||
<div id="qv-wrapper">
|
||||
<div id="qv">
|
||||
<h2>In this document</h2>
|
||||
|
||||
<ol>
|
||||
<li><a href="#basics">The Basics</a></li>
|
||||
<li><a href="#compatibility">OpenGL Versions and Device Compatibility</a>
|
||||
<ol>
|
||||
<li><a href="#textures">Texture Compression Support</a></li>
|
||||
<li><a href="#declare-compression">Declaring Use of Compressed Textures</a></li>
|
||||
</ol>
|
||||
</li>
|
||||
</ol>
|
||||
<h2>Key classes</h2>
|
||||
<ol>
|
||||
<li>{@link android.opengl.GLSurfaceView}</li>
|
||||
<li>{@link android.opengl.GLSurfaceView.Renderer}</li>
|
||||
<li>{@link javax.microedition.khronos.opengles}</li>
|
||||
<li>{@link android.opengl}</li>
|
||||
</ol>
|
||||
<h2>Related Samples</h2>
|
||||
<ol>
|
||||
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/
|
||||
GLSurfaceViewActivity.html">GLSurfaceViewActivity</a></li>
|
||||
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/
|
||||
GLES20Activity.html">GLES20Activity</a></li>
|
||||
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/
|
||||
TouchRotateActivity.html">TouchRotateActivity</a></li>
|
||||
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/
|
||||
CompressedTextureActivity.html">Compressed Textures</a></li>
|
||||
</ol>
|
||||
<h2>See also</h2>
|
||||
<ol>
|
||||
<li><a href="{@docRoot}resources/articles/glsurfaceview.html">Introducing
|
||||
GLSurfaceView</a></li>
|
||||
<li><a href="http://www.khronos.org/opengles/">OpenGL ES</a></li>
|
||||
<li><a href="http://www.khronos.org/opengles/1_X/">OpenGL ES 1.x Specification</a></li>
|
||||
<li><a href="http://www.khronos.org/opengles/2_X/">OpenGL ES 2.x specification</a></li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>Android includes support for high performance 3D graphics
|
||||
via the OpenGL API—specifically, the OpenGL ES API.</p>
|
||||
<p>Android includes support for high performance 2D and 3D graphics with the Open Graphics Library
|
||||
(OpenGL) API—specifically, the OpenGL ES API. OpenGL is a cross-platform graphics API that
|
||||
specifies a standard software interface for 3D graphics processing hardware. OpenGL ES is a flavor
|
||||
of the OpenGL specification intended for embedded devices. The OpenGL ES 1.0 and 1.1 API
|
||||
specifications have been supported since Android 1.0. Beginning with Android 2.2 (API
|
||||
Level 8), the framework supports the OpenGL ES 2.0 API specification.</p>
|
||||
|
||||
<p>OpenGL ES is a flavor of the OpenGL specification intended for embedded devices. Versions of <a
|
||||
href="http://www.khronos.org/opengles/">OpenGL ES</a> are loosely peered to versions of the primary
|
||||
OpenGL standard. Beginning with Android 2.2, the platform supports OpenGL ES 2.0 (with
|
||||
backward compatibility support for OpenGL ES 1.1). For information about the relative number of
|
||||
Android-powered devices that support a given version of OpenGL ES, see the <a
|
||||
href="http://developer.android.com/resources/dashboard/opengl.html">OpenGL ES Versions</a>
|
||||
dashboard.</p>
|
||||
<p class="note"><b>Note:</b> The specific API provided by the Android framework is similar to the
|
||||
J2ME JSR239 OpenGL ES API, but is not identical. If you are familiar with J2ME JSR239
|
||||
specification, be alert for variations.</p>
|
||||
|
||||
<p>The specific API provided by Android is similar to the J2ME JSR239 OpenGL
|
||||
ES API. However, it may not be identical, so watch out for deviations.</p>
|
||||
|
||||
<h2>Using the API</h2>
|
||||
<h2 id="basics">The Basics</h2>
|
||||
|
||||
<p>Here's how to use the API at an extremely high level:</p>
|
||||
<p>Android supports OpenGL both through its framework API and the Native Development
|
||||
Kit (NDK). This topic focuses on the Android framework interfaces. For more information about the
|
||||
NDK, see the <a href="{@docRoot}sdk/ndk/index.html">Android NDK</a>.
|
||||
|
||||
<ol>
|
||||
<li>Write a custom {@link android.view.View} subclass.</li>
|
||||
<li>Obtain a handle to an OpenGLContext, which provides access to the OpenGL functionality.</li>
|
||||
<li>In your View's {@link android.view.View#onDraw onDraw()} method, get a handle to a GL object,
|
||||
and use its methods to perform GL operations.</li>
|
||||
</ol>
|
||||
|
||||
<p>Several samples using OpenGL ES are available in the <a
|
||||
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/index.html">API
|
||||
Demos</a> sample application.
|
||||
<p>
|
||||
There are two foundational classes in the Android framework that let you create and manipulate
|
||||
graphics with the OpenGL ES API: {@link android.opengl.GLSurfaceView} and {@link
|
||||
android.opengl.GLSurfaceView.Renderer}. If your goal is to use OpenGL in your Android application,
|
||||
understanding how to implement these classes in an activity should be your first objective.
|
||||
</p>
|
||||
|
||||
<p>A summary of how to actually write 3D applications using OpenGL is
|
||||
beyond the scope of this text and is left as an exercise for the reader.</p>
|
||||
<dl>
|
||||
<dt>{@link android.opengl.GLSurfaceView}</dt>
|
||||
<dd>This class is a container on which you can draw and manipulate objects using OpenGL API calls.
|
||||
This class is similar in function to a {@link android.view.SurfaceView}, except that it is
|
||||
specifically for use with OpenGL. You can use this class by simply creating an instance of
|
||||
{@link android.opengl.GLSurfaceView} and adding your
|
||||
{@link android.opengl.GLSurfaceView.Renderer Renderer} to it. However, if you want to capture
|
||||
touch screen events, you should extend the {@link android.opengl.GLSurfaceView} class to
|
||||
implement the touch listeners, as shown in the <a
|
||||
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/TouchRotateActivity
|
||||
.html">TouchRotateActivity</a> sample.</dd>
|
||||
|
||||
<dt>{@link android.opengl.GLSurfaceView.Renderer}</dt>
|
||||
<dd>This interface defines the methods required for drawing graphics in an OpenGL {@link
|
||||
android.opengl.GLSurfaceView}. You must provide an implementation of this interface as a
|
||||
separate class and attach it to your {@link android.opengl.GLSurfaceView} instance using
|
||||
{@link android.opengl.GLSurfaceView#setRenderer(android.opengl.GLSurfaceView.Renderer)
|
||||
GLSurfaceView.setRenderer()}.
|
||||
|
||||
<p>The {@link android.opengl.GLSurfaceView.Renderer} interface requires that you implement the
|
||||
following methods:</p>
|
||||
<ul>
|
||||
<li>
|
||||
{@link
|
||||
android.opengl.GLSurfaceView.Renderer#onSurfaceCreated(javax.microedition.khronos.opengles.GL10,
|
||||
javax.microedition.khronos.egl.EGLConfig) onSurfaceCreated()}: The system calls this
|
||||
method once, when creating the {@link android.opengl.GLSurfaceView}. Use this method to perform
|
||||
actions that need to happen only once, such as setting OpenGL environment parameters or
|
||||
initializing OpenGL graphic objects.
|
||||
</li>
|
||||
<li>
|
||||
{@link
|
||||
android.opengl.GLSurfaceView.Renderer#onDrawFrame(javax.microedition.khronos.opengles.GL10)
|
||||
onDrawFrame()}: The system calls this method on each redraw of the {@link
|
||||
android.opengl.GLSurfaceView}. Use this method as the primary execution point for
|
||||
drawing (and re-drawing) graphic objects.</li>
|
||||
<li>
|
||||
{@link
|
||||
android.opengl.GLSurfaceView.Renderer#onSurfaceChanged(javax.microedition.khronos.opengles.GL10,
|
||||
int, int) onSurfaceChanged()}: The system calls this method when the {@link
|
||||
android.opengl.GLSurfaceView} geometry changes, including changes in size of the {@link
|
||||
android.opengl.GLSurfaceView} or orientation of the device screen. For example, the system calls
|
||||
this method when the device changes from portrait to landscape orientation. Use this method to
|
||||
respond to changes in the {@link android.opengl.GLSurfaceView} container.
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2>Links to Additional Information</h2>
|
||||
<p>Once you have established a container view for OpenGL using {@link
|
||||
android.opengl.GLSurfaceView} and {@link android.opengl.GLSurfaceView.Renderer}, you can begin
|
||||
calling OpenGL APIs using the following classes:</p>
|
||||
|
||||
<p>Information about OpenGL ES can be
|
||||
found at <a title="http://www.khronos.org/opengles/"
|
||||
href="http://www.khronos.org/opengles/">http://www.khronos.org/opengles/</a>.</p>
|
||||
<ul>
|
||||
<li>OpenGL ES 1.0/1.1 API Packages
|
||||
<ul>
|
||||
<li>{@link javax.microedition.khronos.opengles} - This package provides the standard
|
||||
implementation of OpenGL ES 1.0 and 1.1.
|
||||
<ul>
|
||||
<li>{@link javax.microedition.khronos.opengles.GL10}</li>
|
||||
<li>{@link javax.microedition.khronos.opengles.GL10Ext}</li>
|
||||
<li>{@link javax.microedition.khronos.opengles.GL11}</li>
|
||||
<li>{@link javax.microedition.khronos.opengles.GL11Ext}</li>
|
||||
<li>{@link javax.microedition.khronos.opengles.GL11ExtensionPack}</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>{@link android.opengl} - This package provides a static interface to the OpenGL classes
|
||||
above. These interfaces were added with Android 1.6 (API Level 4).
|
||||
<ul>
|
||||
<li>{@link android.opengl.GLES10}</li>
|
||||
<li>{@link android.opengl.GLES10Ext}</li>
|
||||
<li>{@link android.opengl.GLES11}</li>
|
||||
<li>{@link android.opengl.GLES10Ext}</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>OpenGL ES 2.0 API Class
|
||||
<ul>
|
||||
<li>{@link android.opengl.GLES20 android.opengl.GLES20}</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p>Information specifically
|
||||
about OpenGL ES 1.0 (including a detailed specification) can be found
|
||||
at <a title="http://www.khronos.org/opengles/1_X/"
|
||||
href="http://www.khronos.org/opengles/1_X/">http://www.khronos.org/opengles/1_X/</a>.</p>
|
||||
<h2 id="compatibility">OpenGL Versions and Device Compatibility</h2>
|
||||
|
||||
<p>The documentation for the Android OpenGL ES implementations are available in {@link
|
||||
android.opengl} and {@link javax.microedition.khronos.opengles}.</p>
|
||||
<p>
|
||||
The OpenGL ES 1.0 and 1.1 API specifications have been supported since Android 1.0.
|
||||
Beginning with Android 2.2 (API Level 8), the framework supports the OpenGL ES 2.0 API
|
||||
specification. OpenGL ES 2.0 is supported by most Android devices and is recommended for new
|
||||
applications being developed with OpenGL. For information about the relative number of
|
||||
Android-powered devices that support a given version of OpenGL ES, see the <a
|
||||
href="{@docRoot}resources/dashboard/opengl.html">OpenGL ES Versions Dashboard</a>.</p>
|
||||
|
||||
<h3 id="textures">Texture compression support</h3>
|
||||
<p>Texture compression can significantly increase the performance of your OpenGL application by
|
||||
reducing memory requirements and making more efficient use of memory bandwidth. The Android
|
||||
framework provides support for the ETC1 compression format as a standard feature, including a {@link
|
||||
android.opengl.ETC1Util} utility class and the {@code etc1tool} compression tool (located in your
|
||||
Android SDK at {@code <sdk>/tools/}).</p>
|
||||
|
||||
<p>For an example of an Android application that uses texture compression, see the <a
|
||||
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/
|
||||
CompressedTextureActivity.html">CompressedTextureActivity</a> code sample.
|
||||
</p>
|
||||
|
||||
<p>To check if the ETC1 format is supported on a device, call the {@link
|
||||
android.opengl.ETC1Util#isETC1Supported() ETC1Util.isETC1Supported()} method.</p>
|
||||
|
||||
<p class="note"><b>Note:</b> The ETC1 texture compression format does not support textures with an
|
||||
alpha channel. If your application requires textures with an alpha channel, you should
|
||||
investigate other texture compression formats available on your target devices.</p>
|
||||
|
||||
<p>Beyond the ETC1 format, Android devices have varied support for texture compression based on
|
||||
their GPU chipsets. You should investigate texture compression support on the the devices you are
|
||||
are targeting to determine what compression types your application should support.</p>
|
||||
|
||||
<p>To determine if texture compression formats other than ETC1 are supported on a particular
|
||||
device:</p>
|
||||
<ol>
|
||||
<li>Run the following code on your target devices to determine what texture compression
|
||||
formats are supported:
|
||||
<pre>
|
||||
String extensions = javax.microedition.khronos.opengles.GL10.glGetString(GL10.GL_EXTENSIONS);
|
||||
</pre>
|
||||
<p class="warning"><b>Warning:</b> The results of this call vary by device! You must run this
|
||||
call on several target devices to determine what compression types are commonly supported on
|
||||
your target devices.</p>
|
||||
</li>
|
||||
<li>Review the output of this method to determine what extensions are supported on the
|
||||
device.</li>
|
||||
</ol>
|
||||
|
||||
|
||||
<h3 id="declare-compression">Declaring compressed textures</h3>
|
||||
<p>Once you have decided which texture compression types your application will support, you
|
||||
must declare them in your manifest file using <a
|
||||
href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html">
|
||||
<supports-gl-texture></a>. Declaring this information in your manifest file hides your
|
||||
application from users with devices that do not support at least one of your declared
|
||||
compression types. For more information on how Android Market filtering works for texture
|
||||
compressions, see the <a
|
||||
href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html#market-texture-filtering">
|
||||
Android Market and texture compression filtering</a> section of the {@code
|
||||
<supports-gl-texture>} documentation.
|
||||
|
||||
Reference in New Issue
Block a user