From f1f5fc85b07fe74cfa12789fefa126cac7a499a9 Mon Sep 17 00:00:00 2001 From: Eric Laurent Date: Tue, 22 Nov 2011 18:50:29 -0800 Subject: [PATCH] audioflinger: reduce sleep time to avoid underrun Progressively reduce the sleep time applied in MixerThread::threadLoop() in case of consecutive application underruns to avoid starving the audio HAL. As the default sleep time is longer than the duration of an audio buffer we ended up writing less data than needed by the audio HAL if the condition persisted. Issue 5553055. Change-Id: I2b23ee79c032efa945025db228beaecd1e07a2e5 --- services/audioflinger/AudioFlinger.cpp | 24 +++++++++++++++++++++++- 1 file changed, 23 insertions(+), 1 deletion(-) diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp index 780c0d2c9b23f..aea31a81bdc12 100644 --- a/services/audioflinger/AudioFlinger.cpp +++ b/services/audioflinger/AudioFlinger.cpp @@ -89,6 +89,12 @@ static const int kRecordThreadSleepUs = 5000; static const nsecs_t kSetParametersTimeout = seconds(2); +// minimum sleep time for the mixer thread loop when tracks are active but in underrun +static const uint32_t kMinThreadSleepTimeUs = 5000; +// maximum divider applied to the active sleep time in the mixer thread loop +static const uint32_t kMaxThreadSleepTimeShift = 2; + + // ---------------------------------------------------------------------------- static bool recordingAllowed() { @@ -1846,6 +1852,7 @@ bool AudioFlinger::MixerThread::threadLoop() uint32_t activeSleepTime = activeSleepTimeUs(); uint32_t idleSleepTime = idleSleepTimeUs(); uint32_t sleepTime = idleSleepTime; + uint32_t sleepTimeShift = 0; Vector< sp > effectChains; #ifdef DEBUG_CPU_USAGE ThreadCpuUsage cpu; @@ -1937,6 +1944,7 @@ bool AudioFlinger::MixerThread::threadLoop() standbyTime = systemTime() + kStandbyTimeInNsecs; sleepTime = idleSleepTime; + sleepTimeShift = 0; continue; } } @@ -1953,6 +1961,10 @@ bool AudioFlinger::MixerThread::threadLoop() // mix buffers... mAudioMixer->process(); sleepTime = 0; + // increase sleep time progressively when application underrun condition clears + if (sleepTimeShift > 0) { + sleepTimeShift--; + } standbyTime = systemTime() + kStandbyTimeInNsecs; //TODO: delay standby when effects have a tail } else { @@ -1960,7 +1972,17 @@ bool AudioFlinger::MixerThread::threadLoop() // buffer size, then write 0s to the output if (sleepTime == 0) { if (mixerStatus == MIXER_TRACKS_ENABLED) { - sleepTime = activeSleepTime; + sleepTime = activeSleepTime >> sleepTimeShift; + if (sleepTime < kMinThreadSleepTimeUs) { + sleepTime = kMinThreadSleepTimeUs; + } + // reduce sleep time in case of consecutive application underruns to avoid + // starving the audio HAL. As activeSleepTimeUs() is larger than a buffer + // duration we would end up writing less data than needed by the audio HAL if + // the condition persists. + if (sleepTimeShift < kMaxThreadSleepTimeShift) { + sleepTimeShift++; + } } else { sleepTime = idleSleepTime; }