Creating HW bitmaps from RenderNode
Allows creating a HW Bitmap from the drawing commands of a RenderNode. Bug: 38507414 Bug: 37698012 Test: Sample in HwAccelerationTest Change-Id: I57c60b2c8bf5194f4412ad4b7f1c1f35e2e4c757
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@@ -112,6 +112,15 @@
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</intent-filter>
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</activity>
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<activity
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android:name="DrawIntoHwBitmapActivity"
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android:label="Bitmaps/DrawIntoHwBitmap">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="com.android.test.hwui.TEST" />
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</intent-filter>
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</activity>
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<activity
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android:name="PathOffsetActivity"
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android:label="Path/Offset">
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@@ -0,0 +1,65 @@
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/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.test.hwui;
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import static android.graphics.GraphicBuffer.USAGE_HW_TEXTURE;
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import static android.graphics.GraphicBuffer.USAGE_SW_READ_NEVER;
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import static android.graphics.GraphicBuffer.USAGE_SW_WRITE_NEVER;
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import static android.graphics.GraphicBuffer.USAGE_SW_WRITE_RARELY;
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import android.app.Activity;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.GraphicBuffer;
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import android.graphics.Paint;
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import android.graphics.PixelFormat;
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import android.graphics.SurfaceTexture;
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import android.os.Bundle;
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import android.view.DisplayListCanvas;
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import android.view.RenderNode;
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import android.view.Surface;
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import android.view.ThreadedRenderer;
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import android.widget.ImageView;
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public class DrawIntoHwBitmapActivity extends Activity {
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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ImageView view = new ImageView(this);
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view.setScaleType(ImageView.ScaleType.CENTER_INSIDE);
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setContentView(view);
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view.setImageBitmap(createBitmap());
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}
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Bitmap createBitmap() {
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RenderNode node = RenderNode.create("HwuiCanvas", null);
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node.setLeftTopRightBottom(0, 0, 500, 500);
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node.setClipToBounds(false);
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DisplayListCanvas canvas = node.start(500, 500);
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Paint p = new Paint();
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p.setColor(Color.BLACK);
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p.setTextSize(20 * getResources().getDisplayMetrics().density);
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canvas.drawColor(0xFF2196F3);
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p.setColor(0xFFBBDEFB);
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canvas.drawRect(0, 0, 500, 100, p);
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p.setColor(Color.BLACK);
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canvas.drawText("Hello, World!", 0, 90, p);
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node.end(canvas);
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return ThreadedRenderer.createHardwareBitmap(node, 500, 500);
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}
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}
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