Use correct size of GAMEPAD_KEYCODES

Compute the actual number of indices in the GAMEPAD_KEYCODES instead of
the pure size in bytes.

Bug: 3121536
Change-Id: I71edbd8bf6eff2c8cc0ea5c6845362b3d1e06466
This commit is contained in:
Kenny Root
2010-10-21 15:46:03 -07:00
parent 703aae06c0
commit 1d79a9d9f8

View File

@@ -818,7 +818,7 @@ int EventHub::openDevice(const char *deviceName) {
}
// See if this device has a gamepad.
for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES); i++) {
for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES)/sizeof(GAMEPAD_KEYCODES[0]); i++) {
if (hasKeycodeLocked(device, GAMEPAD_KEYCODES[i])) {
device->classes |= INPUT_DEVICE_CLASS_GAMEPAD;
break;