Search for runtime resource overlays in subdir.
See go/sku-colors. This changes the directory to search for framework overlays if the right system property is defined. This allows OEMs to specify different resources based on device SKUs. Bug: 31692079 Change-Id: I9cb121b286b7f52aa26de1757fde1f3110cd47fd
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@@ -25,6 +25,7 @@
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <sys/stat.h>
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#include <sys/system_properties.h>
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#include <private/android_filesystem_config.h> // for AID_SYSTEM
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@@ -41,6 +42,7 @@
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#include "ScopedUtfChars.h"
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#include "utils/Log.h"
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#include "utils/misc.h"
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#include "utils/String8.h"
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extern "C" int capget(cap_user_header_t hdrp, cap_user_data_t datap);
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extern "C" int capset(cap_user_header_t hdrp, const cap_user_data_t datap);
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@@ -184,11 +186,19 @@ static void verifySystemIdmaps()
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argv[argc++] = AssetManager::TARGET_APK_PATH;
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argv[argc++] = AssetManager::IDMAP_DIR;
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// Directories to scan for overlays
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// /vendor/overlay
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if (stat(AssetManager::OVERLAY_DIR, &st) == 0) {
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// Directories to scan for overlays: if OVERLAY_SUBDIR_PROPERTY is defined,
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// use OVERLAY_SUBDIR/<value of OVERLAY_SUBDIR_PROPERTY>/ if exists, otherwise
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// use OVERLAY_DIR if exists.
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char subdir[PROP_VALUE_MAX];
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int len = __system_property_get(AssetManager::OVERLAY_SUBDIR_PROPERTY, subdir);
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if (len > 0) {
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String8 subdirPath = String8(AssetManager::OVERLAY_SUBDIR) + "/" + subdir;
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if (stat(subdirPath.string(), &st) == 0) {
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argv[argc++] = subdirPath.string();
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}
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} else if (stat(AssetManager::OVERLAY_DIR, &st) == 0) {
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argv[argc++] = AssetManager::OVERLAY_DIR;
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}
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}
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// Finally, invoke idmap (if any overlay directory exists)
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if (argc > 5) {
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@@ -20,6 +20,7 @@
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#include <vector>
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#include <algorithm>
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#include <android-base/strings.h>
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#include <dirent.h>
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#include <fcntl.h>
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#include <grp.h>
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@@ -241,7 +242,8 @@ class FileDescriptorInfo {
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// Returns true iff. a given path is whitelisted. A path is whitelisted
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// if it belongs to the whitelist (see kPathWhitelist) or if it's a path
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// under /system/framework that ends with ".jar".
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// under /system/framework that ends with ".jar" or if it is a system
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// framework overlay.
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static bool IsWhitelisted(const std::string& path) {
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for (size_t i = 0; i < (sizeof(kPathWhitelist) / sizeof(kPathWhitelist[0])); ++i) {
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if (kPathWhitelist[i] == path) {
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@@ -249,12 +251,37 @@ class FileDescriptorInfo {
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}
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}
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static const std::string kFrameworksPrefix = "/system/framework/";
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static const std::string kJarSuffix = ".jar";
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if (path.compare(0, kFrameworksPrefix.size(), kFrameworksPrefix) == 0 &&
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path.compare(path.size() - kJarSuffix.size(), kJarSuffix.size(), kJarSuffix) == 0) {
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static const char* kFrameworksPrefix = "/system/framework/";
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static const char* kJarSuffix = ".jar";
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if (android::base::StartsWith(path, kFrameworksPrefix)
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&& android::base::EndsWith(path, kJarSuffix)) {
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return true;
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}
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// Whitelist files needed for Runtime Resource Overlay, like these:
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// /system/vendor/overlay/framework-res.apk
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// /system/vendor/overlay-subdir/pg/framework-res.apk
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// /data/resource-cache/system@vendor@overlay@framework-res.apk@idmap
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// /data/resource-cache/system@vendor@overlay-subdir@pg@framework-res.apk@idmap
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// See AssetManager.cpp for more details on overlay-subdir.
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static const char* kOverlayDir = "/system/vendor/overlay/";
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static const char* kOverlaySubdir = "/system/vendor/overlay-subdir/";
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static const char* kApkSuffix = ".apk";
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if ((android::base::StartsWith(path, kOverlayDir)
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|| android::base::StartsWith(path, kOverlaySubdir))
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&& android::base::EndsWith(path, kApkSuffix)
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&& path.find("/../") == std::string::npos) {
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return true;
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}
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static const char* kOverlayIdmapPrefix = "/data/resource-cache/";
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static const char* kOverlayIdmapSuffix = ".apk@idmap";
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if (android::base::StartsWith(path, kOverlayIdmapPrefix)
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&& android::base::EndsWith(path, kOverlayIdmapSuffix)) {
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return true;
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}
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return false;
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}
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@@ -72,6 +72,13 @@ public:
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static const char* RESOURCES_FILENAME;
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static const char* IDMAP_BIN;
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static const char* OVERLAY_DIR;
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/*
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* If OVERLAY_SUBDIR_PROPERTY is set, search for runtime resource overlay
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* APKs in OVERLAY_SUBDIR/<value of OVERLAY_SUBDIR_PROPERTY>/ rather than in
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* OVERLAY_DIR.
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*/
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static const char* OVERLAY_SUBDIR;
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static const char* OVERLAY_SUBDIR_PROPERTY;
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static const char* TARGET_PACKAGE_NAME;
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static const char* TARGET_APK_PATH;
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static const char* IDMAP_DIR;
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@@ -78,6 +78,8 @@ const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
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const char* AssetManager::OVERLAY_DIR = "/vendor/overlay";
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const char* AssetManager::TARGET_PACKAGE_NAME = "android";
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const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
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const char* AssetManager::OVERLAY_SUBDIR = "/system/vendor/overlay-subdir";
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const char* AssetManager::OVERLAY_SUBDIR_PROPERTY = "ro.boot.vendor.overlay.subdir";
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const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
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namespace {
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