From 4f0a80d0b89b4a42deb4023ffb3d3f0af8f82d88 Mon Sep 17 00:00:00 2001 From: Andy McFadden Date: Wed, 29 Jan 2014 17:18:05 -0800 Subject: [PATCH] Allow "opaque" flag to be updated. DO NOT MERGE Added a setOpaque() call and a bunch of comments. Bug 12387406 Change-Id: Ic066cba926223f22f9bc56a7013987001d9cc795 --- core/java/android/view/SurfaceControl.java | 61 ++++++++++++++++++---- 1 file changed, 51 insertions(+), 10 deletions(-) diff --git a/core/java/android/view/SurfaceControl.java b/core/java/android/view/SurfaceControl.java index a52152ec04767..eea58843a7f61 100644 --- a/core/java/android/view/SurfaceControl.java +++ b/core/java/android/view/SurfaceControl.java @@ -103,18 +103,18 @@ public class SurfaceControl { * surfaces are pre-multiplied, which means that each color component is * already multiplied by its alpha value. In this case the blending * equation used is: - * - * DEST = SRC + DEST * (1-SRC_ALPHA) - * + *

+ * DEST = SRC + DEST * (1-SRC_ALPHA) + *

* By contrast, non pre-multiplied surfaces use the following equation: - * - * DEST = SRC * SRC_ALPHA * DEST * (1-SRC_ALPHA) - * + *

+ * DEST = SRC * SRC_ALPHA * DEST * (1-SRC_ALPHA) + *

* pre-multiplied surfaces must always be used if transparent pixels are * composited on top of each-other into the surface. A pre-multiplied * surface can never lower the value of the alpha component of a given * pixel. - * + *

* In some rare situations, a non pre-multiplied surface is preferable. * */ @@ -125,7 +125,17 @@ public class SurfaceControl { * even if its pixel format is set to translucent. This can be useful if an * application needs full RGBA 8888 support for instance but will * still draw every pixel opaque. - * + *

+ * This flag is ignored if setAlpha() is used to make the surface non-opaque. + * Combined effects are (assuming a buffer format with an alpha channel): + *

+ * If the underlying buffer lacks an alpha channel, the OPAQUE flag is effectively + * set automatically. */ public static final int OPAQUE = 0x00000400; @@ -166,9 +176,16 @@ public class SurfaceControl { /** * Surface flag: Hide the surface. * Equivalent to calling hide(). + * Updates the value set during Surface creation (see {@link #HIDDEN}). */ public static final int SURFACE_HIDDEN = 0x01; + /** + * Surface flag: composite without blending when possible. + * Updates the value set during Surface creation (see {@link #OPAQUE}). + */ + public static final int SURFACE_OPAQUE = 0x02; + /* built-in physical display ids (keep in sync with ISurfaceComposer.h) * these are different from the logical display ids used elsewhere in the framework */ @@ -189,14 +206,14 @@ public class SurfaceControl { /** * Create a surface with a name. - * + *

* The surface creation flags specify what kind of surface to create and * certain options such as whether the surface can be assumed to be opaque * and whether it should be initially hidden. Surfaces should always be * created with the {@link #HIDDEN} flag set to ensure that they are not * made visible prematurely before all of the surface's properties have been * configured. - * + *

* Good practice is to first create the surface with the {@link #HIDDEN} flag * specified, open a transaction, set the surface layer, layer stack, alpha, * and position, call {@link #show} if appropriate, and close the transaction. @@ -339,6 +356,10 @@ public class SurfaceControl { nativeSetTransparentRegionHint(mNativeObject, region); } + /** + * Sets an alpha value for the entire Surface. This value is combined with the + * per-pixel alpha. It may be used with opaque Surfaces. + */ public void setAlpha(float alpha) { checkNotReleased(); nativeSetAlpha(mNativeObject, alpha); @@ -349,6 +370,13 @@ public class SurfaceControl { nativeSetMatrix(mNativeObject, dsdx, dtdx, dsdy, dtdy); } + /** + * Sets and clears flags, such as {@link #SURFACE_HIDDEN}. The new value will be: + *

+ * newFlags = (oldFlags & ~mask) | (flags & mask) + *

+ * Note this does not take the same set of flags as the constructor. + */ public void setFlags(int flags, int mask) { checkNotReleased(); nativeSetFlags(mNativeObject, flags, mask); @@ -369,6 +397,19 @@ public class SurfaceControl { nativeSetLayerStack(mNativeObject, layerStack); } + /** + * Sets the opacity of the surface. Setting the flag is equivalent to creating the + * Surface with the {@link #OPAQUE} flag. + */ + public void setOpaque(boolean isOpaque) { + checkNotReleased(); + if (isOpaque) { + nativeSetFlags(mNativeObject, SURFACE_OPAQUE, SURFACE_OPAQUE); + } else { + nativeSetFlags(mNativeObject, 0, SURFACE_OPAQUE); + } + } + /* * set display parameters. * needs to be inside open/closeTransaction block