Format the world (or just HWUI)
Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
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@@ -33,21 +33,20 @@ DrawFrameTask::DrawFrameTask()
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: mRenderThread(nullptr)
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, mContext(nullptr)
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, mContentDrawBounds(0, 0, 0, 0)
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, mSyncResult(SyncResult::OK) {
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}
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, mSyncResult(SyncResult::OK) {}
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DrawFrameTask::~DrawFrameTask() {
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}
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DrawFrameTask::~DrawFrameTask() {}
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void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context,
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RenderNode* targetNode) {
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RenderNode* targetNode) {
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mRenderThread = thread;
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mContext = context;
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mTargetNode = targetNode;
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}
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void DrawFrameTask::pushLayerUpdate(DeferredLayerUpdater* layer) {
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LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to pushLayerUpdate with!");
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LOG_ALWAYS_FATAL_IF(!mContext,
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"Lifecycle violation, there's no context to pushLayerUpdate with!");
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for (size_t i = 0; i < mLayers.size(); i++) {
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if (mLayers[i].get() == layer) {
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