Merge "Fix HWUI Path Cache dangling pointer" am: 37bf3ec9d2
am: 7516d4d866
* commit '7516d4d8667957688433b02b2f4985f1b3ab36ad':
Fix HWUI Path Cache dangling pointer
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@@ -2325,12 +2325,15 @@ void OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
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PathTexture* texture = mCaches.pathCache.get(path, paint);
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if (!texture) return;
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const AutoTexture autoCleanup(texture);
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const float x = texture->left - texture->offset;
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const float y = texture->top - texture->offset;
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drawPathTexture(texture, x, y, paint);
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if (texture->cleanup) {
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mCaches.pathCache.remove(path, paint);
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}
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mDirty = true;
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}
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@@ -400,6 +400,13 @@ PathTexture* PathCache::get(const SkPath* path, const SkPaint* paint) {
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return texture;
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}
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void PathCache::remove(const SkPath* path, const SkPaint* paint)
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{
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PathDescription entry(kShapePath, paint);
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entry.shape.path.mGenerationID = path->getGenerationID();
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mCache.remove(entry);
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}
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void PathCache::precache(const SkPath* path, const SkPaint* paint) {
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if (!Caches::getInstance().tasks.canRunTasks()) {
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return;
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@@ -201,6 +201,7 @@ public:
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PathTexture* getArc(float width, float height, float startAngle, float sweepAngle,
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bool useCenter, const SkPaint* paint);
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PathTexture* get(const SkPath* path, const SkPaint* paint);
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void remove(const SkPath* path, const SkPaint* paint);
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/**
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* Removes the specified path. This is meant to be called from threads
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