From a5f7b3cbf7454923d2745149ed589f7ce49cef3a Mon Sep 17 00:00:00 2001 From: Mathias Agopian Date: Fri, 16 Sep 2011 16:59:52 -0700 Subject: [PATCH] work around a problem where fp registers get corrupted (DO NOT MERGE) Bug: 5331198 Change-Id: I1f9b4a79d34d63f8adb0555909998664ea2ea9ca --- libs/hwui/LayerRenderer.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp index 349b9e32268d2..a3986733a64ef 100644 --- a/libs/hwui/LayerRenderer.cpp +++ b/libs/hwui/LayerRenderer.cpp @@ -31,16 +31,20 @@ namespace uirenderer { // Rendering /////////////////////////////////////////////////////////////////////////////// +Rect* gHackDontCorruptRegisters; + void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); + Rect dirty(left, top, right, bottom); + gHackDontCorruptRegisters = &dirty; + glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo()); const float width = mLayer->layer.getWidth(); const float height = mLayer->layer.getHeight(); #if RENDER_LAYERS_AS_REGIONS - Rect dirty(left, top, right, bottom); if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 && dirty.right >= width && dirty.bottom >= height)) { mLayer->region.clear();