Merge "Reduce the size of libhwui by 50%"
This commit is contained in:
@@ -20,12 +20,13 @@
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/threads.h>
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#include <cutils/compiler.h>
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namespace android {
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// ---------------------------------------------------------------------------
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template <typename TYPE>
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class Singleton
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class ANDROID_API Singleton
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{
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public:
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static TYPE& getInstance() {
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@@ -39,6 +39,7 @@ ifeq ($(USE_OPENGL_RENDERER),true)
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external/skia/include/utils
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LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER
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LOCAL_CFLAGS += -fvisibility=hidden
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LOCAL_MODULE_CLASS := SHARED_LIBRARIES
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LOCAL_SHARED_LIBRARIES := libcutils libutils libGLESv2 libskia libui
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LOCAL_MODULE := libhwui
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@@ -23,6 +23,8 @@
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#include <utils/Singleton.h>
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#include <cutils/compiler.h>
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#include "Extensions.h"
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#include "FontRenderer.h"
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#include "GammaFontRenderer.h"
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@@ -82,7 +84,7 @@ struct CacheLogger {
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// Caches
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///////////////////////////////////////////////////////////////////////////////
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class Caches: public Singleton<Caches> {
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class ANDROID_API Caches: public Singleton<Caches> {
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Caches();
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~Caches();
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@@ -18,6 +18,7 @@
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#define ANDROID_HWUI_DISPLAY_LIST_LOG_BUFFER_H
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#include <utils/Singleton.h>
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#include <stdio.h>
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namespace android {
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@@ -26,6 +26,8 @@
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#include <SkTDArray.h>
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#include <SkTSearch.h>
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#include <cutils/compiler.h>
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#include "DisplayListLogBuffer.h"
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#include "OpenGLRenderer.h"
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#include "utils/Functor.h"
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@@ -58,7 +60,7 @@ class DisplayListRenderer;
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class DisplayList {
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public:
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DisplayList(const DisplayListRenderer& recorder);
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~DisplayList();
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ANDROID_API ~DisplayList();
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// IMPORTANT: Update the intialization of OP_NAMES in the .cpp file
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// when modifying this file
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@@ -107,13 +109,13 @@ public:
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void initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing = false);
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size_t getSize();
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ANDROID_API size_t getSize();
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bool replay(OpenGLRenderer& renderer, Rect& dirty, uint32_t level = 0);
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void output(OpenGLRenderer& renderer, uint32_t level = 0);
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static void outputLogBuffer(int fd);
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ANDROID_API static void outputLogBuffer(int fd);
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void setRenderable(bool renderable) {
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mIsRenderable = renderable;
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@@ -230,75 +232,76 @@ private:
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*/
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class DisplayListRenderer: public OpenGLRenderer {
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public:
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DisplayListRenderer();
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~DisplayListRenderer();
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ANDROID_API DisplayListRenderer();
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virtual ~DisplayListRenderer();
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DisplayList* getDisplayList(DisplayList* displayList);
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ANDROID_API DisplayList* getDisplayList(DisplayList* displayList);
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void setViewport(int width, int height);
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void prepareDirty(float left, float top, float right, float bottom, bool opaque);
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void finish();
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virtual void setViewport(int width, int height);
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virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
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virtual void finish();
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bool callDrawGLFunction(Functor *functor, Rect& dirty);
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virtual bool callDrawGLFunction(Functor *functor, Rect& dirty);
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void interrupt();
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void resume();
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virtual void interrupt();
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virtual void resume();
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int save(int flags);
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void restore();
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void restoreToCount(int saveCount);
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virtual int save(int flags);
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virtual void restore();
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virtual void restoreToCount(int saveCount);
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int saveLayer(float left, float top, float right, float bottom,
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virtual int saveLayer(float left, float top, float right, float bottom,
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SkPaint* p, int flags);
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int saveLayerAlpha(float left, float top, float right, float bottom,
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virtual int saveLayerAlpha(float left, float top, float right, float bottom,
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int alpha, int flags);
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void translate(float dx, float dy);
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void rotate(float degrees);
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void scale(float sx, float sy);
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void skew(float sx, float sy);
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virtual void translate(float dx, float dy);
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virtual void rotate(float degrees);
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virtual void scale(float sx, float sy);
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virtual void skew(float sx, float sy);
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void setMatrix(SkMatrix* matrix);
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void concatMatrix(SkMatrix* matrix);
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virtual void setMatrix(SkMatrix* matrix);
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virtual void concatMatrix(SkMatrix* matrix);
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bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
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virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
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bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
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virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
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Rect& dirty, uint32_t level = 0);
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void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
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void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
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void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
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void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
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virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
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virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
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virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
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virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
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float srcRight, float srcBottom, float dstLeft, float dstTop,
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float dstRight, float dstBottom, SkPaint* paint);
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void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
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virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
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float* vertices, int* colors, SkPaint* paint);
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void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
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virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
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const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
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float left, float top, float right, float bottom, SkPaint* paint);
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void drawColor(int color, SkXfermode::Mode mode);
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void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
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void drawRoundRect(float left, float top, float right, float bottom,
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virtual void drawColor(int color, SkXfermode::Mode mode);
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virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
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virtual void drawRoundRect(float left, float top, float right, float bottom,
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float rx, float ry, SkPaint* paint);
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void drawCircle(float x, float y, float radius, SkPaint* paint);
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void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
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void drawArc(float left, float top, float right, float bottom,
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virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
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virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
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virtual void drawArc(float left, float top, float right, float bottom,
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float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
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void drawPath(SkPath* path, SkPaint* paint);
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void drawLines(float* points, int count, SkPaint* paint);
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void drawPoints(float* points, int count, SkPaint* paint);
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void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
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virtual void drawPath(SkPath* path, SkPaint* paint);
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virtual void drawLines(float* points, int count, SkPaint* paint);
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virtual void drawPoints(float* points, int count, SkPaint* paint);
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virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
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SkPaint* paint);
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void resetShader();
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void setupShader(SkiaShader* shader);
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virtual void resetShader();
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virtual void setupShader(SkiaShader* shader);
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void resetColorFilter();
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void setupColorFilter(SkiaColorFilter* filter);
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virtual void resetColorFilter();
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virtual void setupColorFilter(SkiaColorFilter* filter);
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void resetShadow();
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void setupShadow(float radius, float dx, float dy, int color);
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virtual void resetShadow();
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virtual void setupShadow(float radius, float dx, float dy, int color);
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void reset();
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ANDROID_API void reset();
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const SkWriter32& writeStream() const {
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return mWriter;
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@@ -31,6 +31,12 @@ namespace uirenderer {
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// Rendering
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///////////////////////////////////////////////////////////////////////////////
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LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) {
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}
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LayerRenderer::~LayerRenderer() {
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}
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void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
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LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
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@@ -17,6 +17,8 @@
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#ifndef ANDROID_HWUI_LAYER_RENDERER_H
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#define ANDROID_HWUI_LAYER_RENDERER_H
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#include <cutils/compiler.h>
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#include "OpenGLRenderer.h"
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#include "Layer.h"
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@@ -42,27 +44,24 @@ namespace uirenderer {
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class LayerRenderer: public OpenGLRenderer {
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public:
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LayerRenderer(Layer* layer): mLayer(layer) {
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}
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ANDROID_API LayerRenderer(Layer* layer);
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virtual ~LayerRenderer();
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~LayerRenderer() {
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}
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virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
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virtual void finish();
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void prepareDirty(float left, float top, float right, float bottom, bool opaque);
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void finish();
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virtual bool hasLayer();
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virtual Region* getRegion();
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virtual GLint getTargetFbo();
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bool hasLayer();
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Region* getRegion();
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GLint getTargetFbo();
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static Layer* createTextureLayer(bool isOpaque);
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static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
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static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height);
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static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
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ANDROID_API static Layer* createTextureLayer(bool isOpaque);
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ANDROID_API static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
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ANDROID_API static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height);
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ANDROID_API static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
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bool isOpaque, GLenum renderTarget, float* transform);
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static void destroyLayer(Layer* layer);
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static void destroyLayerDeferred(Layer* layer);
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static bool copyLayer(Layer* layer, SkBitmap* bitmap);
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ANDROID_API static void destroyLayer(Layer* layer);
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ANDROID_API static void destroyLayerDeferred(Layer* layer);
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ANDROID_API static bool copyLayer(Layer* layer, SkBitmap* bitmap);
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private:
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void generateMesh();
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@@ -31,6 +31,8 @@
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#include <utils/RefBase.h>
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#include <utils/Vector.h>
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#include <cutils/compiler.h>
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#include "Debug.h"
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#include "Extensions.h"
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#include "Matrix.h"
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@@ -57,12 +59,12 @@ class DisplayList;
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*/
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class OpenGLRenderer {
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public:
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OpenGLRenderer();
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ANDROID_API OpenGLRenderer();
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virtual ~OpenGLRenderer();
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virtual void setViewport(int width, int height);
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void prepare(bool opaque);
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ANDROID_API void prepare(bool opaque);
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virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
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virtual void finish();
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@@ -72,7 +74,7 @@ public:
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virtual bool callDrawGLFunction(Functor *functor, Rect& dirty);
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int getSaveCount() const;
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ANDROID_API int getSaveCount() const;
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virtual int save(int flags);
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virtual void restore();
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virtual void restoreToCount(int saveCount);
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@@ -87,12 +89,12 @@ public:
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virtual void scale(float sx, float sy);
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virtual void skew(float sx, float sy);
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void getMatrix(SkMatrix* matrix);
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ANDROID_API void getMatrix(SkMatrix* matrix);
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virtual void setMatrix(SkMatrix* matrix);
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virtual void concatMatrix(SkMatrix* matrix);
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const Rect& getClipBounds();
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bool quickReject(float left, float top, float right, float bottom);
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ANDROID_API const Rect& getClipBounds();
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ANDROID_API bool quickReject(float left, float top, float right, float bottom);
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virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
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virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
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@@ -17,6 +17,8 @@
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#ifndef ANDROID_HWUI_RESOURCE_CACHE_H
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#define ANDROID_HWUI_RESOURCE_CACHE_H
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#include <cutils/compiler.h>
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#include <SkBitmap.h>
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#include <SkiaColorFilter.h>
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#include <SkiaShader.h>
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@@ -49,7 +51,7 @@ public:
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ResourceType resourceType;
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};
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class ResourceCache {
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class ANDROID_API ResourceCache {
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KeyedVector<void *, ResourceReference *>* mCache;
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public:
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ResourceCache();
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@@ -20,6 +20,8 @@
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#include <GLES2/gl2.h>
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#include <SkColorFilter.h>
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#include <cutils/compiler.h>
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|
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#include "ProgramCache.h"
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#include "Extensions.h"
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@@ -45,7 +47,7 @@ struct SkiaColorFilter {
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kBlend,
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};
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SkiaColorFilter(SkColorFilter *skFilter, Type type, bool blend);
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ANDROID_API SkiaColorFilter(SkColorFilter *skFilter, Type type, bool blend);
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virtual ~SkiaColorFilter();
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virtual void describe(ProgramDescription& description, const Extensions& extensions) = 0;
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@@ -79,7 +81,7 @@ private:
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* A color filter that multiplies the source color with a matrix and adds a vector.
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*/
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struct SkiaColorMatrixFilter: public SkiaColorFilter {
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SkiaColorMatrixFilter(SkColorFilter *skFilter, float* matrix, float* vector);
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ANDROID_API SkiaColorMatrixFilter(SkColorFilter *skFilter, float* matrix, float* vector);
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~SkiaColorMatrixFilter();
|
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|
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void describe(ProgramDescription& description, const Extensions& extensions);
|
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@@ -95,7 +97,7 @@ private:
|
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* another fixed value. Ignores the alpha channel of both arguments.
|
||||
*/
|
||||
struct SkiaLightingFilter: public SkiaColorFilter {
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SkiaLightingFilter(SkColorFilter *skFilter, int multiply, int add);
|
||||
ANDROID_API SkiaLightingFilter(SkColorFilter *skFilter, int multiply, int add);
|
||||
|
||||
void describe(ProgramDescription& description, const Extensions& extensions);
|
||||
void setupProgram(Program* program);
|
||||
@@ -110,7 +112,7 @@ private:
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||||
* and PorterDuff blending mode.
|
||||
*/
|
||||
struct SkiaBlendFilter: public SkiaColorFilter {
|
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SkiaBlendFilter(SkColorFilter *skFilter, int color, SkXfermode::Mode mode);
|
||||
ANDROID_API SkiaBlendFilter(SkColorFilter *skFilter, int color, SkXfermode::Mode mode);
|
||||
|
||||
void describe(ProgramDescription& description, const Extensions& extensions);
|
||||
void setupProgram(Program* program);
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
#include <cutils/compiler.h>
|
||||
|
||||
#include "Extensions.h"
|
||||
#include "ProgramCache.h"
|
||||
#include "TextureCache.h"
|
||||
@@ -52,8 +54,8 @@ struct SkiaShader {
|
||||
kCompose
|
||||
};
|
||||
|
||||
SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX, SkShader::TileMode tileY,
|
||||
SkMatrix* matrix, bool blend);
|
||||
ANDROID_API SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
|
||||
SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
|
||||
virtual ~SkiaShader();
|
||||
|
||||
virtual SkiaShader* copy() = 0;
|
||||
@@ -139,7 +141,7 @@ private:
|
||||
* A shader that draws a bitmap.
|
||||
*/
|
||||
struct SkiaBitmapShader: public SkiaShader {
|
||||
SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
|
||||
ANDROID_API SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
|
||||
SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
|
||||
SkiaShader* copy();
|
||||
|
||||
@@ -169,8 +171,8 @@ private:
|
||||
* A shader that draws a linear gradient.
|
||||
*/
|
||||
struct SkiaLinearGradientShader: public SkiaShader {
|
||||
SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions, int count,
|
||||
SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
|
||||
ANDROID_API SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions,
|
||||
int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
|
||||
~SkiaLinearGradientShader();
|
||||
SkiaShader* copy();
|
||||
|
||||
@@ -193,8 +195,8 @@ private:
|
||||
* A shader that draws a sweep gradient.
|
||||
*/
|
||||
struct SkiaSweepGradientShader: public SkiaShader {
|
||||
SkiaSweepGradientShader(float x, float y, uint32_t* colors, float* positions, int count,
|
||||
SkShader* key, SkMatrix* matrix, bool blend);
|
||||
ANDROID_API SkiaSweepGradientShader(float x, float y, uint32_t* colors, float* positions,
|
||||
int count, SkShader* key, SkMatrix* matrix, bool blend);
|
||||
~SkiaSweepGradientShader();
|
||||
SkiaShader* copy();
|
||||
|
||||
@@ -218,8 +220,9 @@ protected:
|
||||
* A shader that draws a circular gradient.
|
||||
*/
|
||||
struct SkiaCircularGradientShader: public SkiaSweepGradientShader {
|
||||
SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors, float* positions,
|
||||
int count, SkShader* key,SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
|
||||
ANDROID_API SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors,
|
||||
float* positions, int count, SkShader* key,SkShader::TileMode tileMode,
|
||||
SkMatrix* matrix, bool blend);
|
||||
SkiaShader* copy();
|
||||
|
||||
void describe(ProgramDescription& description, const Extensions& extensions);
|
||||
@@ -233,7 +236,8 @@ private:
|
||||
* A shader that draws two shaders, composited with an xfermode.
|
||||
*/
|
||||
struct SkiaComposeShader: public SkiaShader {
|
||||
SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode, SkShader* key);
|
||||
ANDROID_API SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode,
|
||||
SkShader* key);
|
||||
~SkiaComposeShader();
|
||||
SkiaShader* copy();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user