bootanimation: fix glitchy playback

Do not use low latency playback mode to be more
robust against scheduling problems during boot phase.

Also:
- remove unused reverb on output mix
- fix WAV file parser.

Bug: 30277818
Change-Id: I1e15d3003a25c93d4995006885b32a754d17343f
This commit is contained in:
Eric Laurent
2016-07-21 18:17:15 -07:00
parent e86da3bc62
commit 197e47979a

View File

@@ -20,6 +20,7 @@
#include "audioplay.h"
#define CHATTY ALOGD
#define LOG_TAG "audioplay"
#include <string.h>
@@ -114,10 +115,8 @@ bool createEngine() {
}
(void)result;
// create output mix, with environmental reverb specified as a non-required interface
const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB};
const SLboolean req[1] = {SL_BOOLEAN_FALSE};
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, ids, req);
// create output mix
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, NULL, NULL);
if (result != SL_RESULT_SUCCESS) {
ALOGE("sl engine CreateOutputMix failed with result %d", result);
return false;
@@ -183,6 +182,14 @@ bool createBufferQueueAudioPlayer(const ChunkFormat* chunkFormat) {
ALOGE("SetConfiguration failed with result %d", result);
return false;
}
// use normal performance mode as low latency is not needed. This is not mandatory so
// do not bail if we fail
SLuint32 performanceMode = SL_ANDROID_PERFORMANCE_NONE;
result = (*playerConfig)->SetConfiguration(
playerConfig, SL_ANDROID_KEY_PERFORMANCE_MODE, &performanceMode, sizeof(SLuint32));
ALOGW_IF(result != SL_RESULT_SUCCESS,
"could not set performance mode on player, error %d", result);
(void)result;
// realize the player
result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
@@ -264,6 +271,7 @@ bool parseClipBuf(const uint8_t* clipBuf, int clipBufSize, const ChunkFormat** o
break;
case ID_DATA:
/* Stop looking for chunks */
*oSoundBufSize = chunkHeader->sz;
endLoop = true;
break;
default:
@@ -317,7 +325,8 @@ bool playClip(const uint8_t* buf, int size) {
return false;
}
CHATTY("playClip on player %p: buf=%p size=%d", bqPlayerBufferQueue, buf, size);
CHATTY("playClip on player %p: buf=%p size=%d nextSize %d",
bqPlayerBufferQueue, buf, size, nextSize);
if (nextSize > 0) {
// here we only enqueue one buffer because it is a long clip,