Merge "Adjustments to PIP position while flinging" into oc-dr1-dev
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Android (Google) Code Review
commit
176f2533a1
@@ -49,9 +49,6 @@ public class PipSnapAlgorithm {
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// Allows snapping on the long edge in each orientation and magnets towards corners
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private static final int SNAP_MODE_LONG_EDGE_MAGNET_CORNERS = 4;
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// The friction multiplier to control how slippery the PIP is when flung
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private static final float SCROLL_FRICTION_MULTIPLIER = 8f;
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// Threshold to magnet to a corner
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private static final float CORNER_MAGNET_THRESHOLD = 0.3f;
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@@ -64,8 +61,8 @@ public class PipSnapAlgorithm {
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private final float mDefaultSizePercent;
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private final float mMinAspectRatioForMinSize;
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private final float mMaxAspectRatioForMinSize;
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private final int mFlingDeceleration;
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private Scroller mScroller;
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private int mOrientation = Configuration.ORIENTATION_UNDEFINED;
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private final int mMinimizedVisibleSize;
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@@ -81,6 +78,8 @@ public class PipSnapAlgorithm {
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mMaxAspectRatioForMinSize = res.getFloat(
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com.android.internal.R.dimen.config_pictureInPictureAspectRatioLimitForMinSize);
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mMinAspectRatioForMinSize = 1f / mMaxAspectRatioForMinSize;
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mFlingDeceleration = mContext.getResources().getDimensionPixelSize(
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com.android.internal.R.dimen.pip_fling_deceleration);
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onConfigurationChanged();
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}
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@@ -107,20 +106,97 @@ public class PipSnapAlgorithm {
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* those for the given {@param stackBounds}.
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*/
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public Rect findClosestSnapBounds(Rect movementBounds, Rect stackBounds, float velocityX,
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float velocityY) {
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final Rect finalStackBounds = new Rect(stackBounds);
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if (mScroller == null) {
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final ViewConfiguration viewConfig = ViewConfiguration.get(mContext);
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mScroller = new Scroller(mContext);
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mScroller.setFriction(viewConfig.getScrollFriction() * SCROLL_FRICTION_MULTIPLIER);
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float velocityY, Point dragStartPosition) {
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final Rect intersectStackBounds = new Rect(stackBounds);
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final Point intersect = getEdgeIntersect(stackBounds, movementBounds, velocityX, velocityY,
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dragStartPosition);
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intersectStackBounds.offsetTo(intersect.x, intersect.y);
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return findClosestSnapBounds(movementBounds, intersectStackBounds);
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}
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/**
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* @return The point along the {@param movementBounds} that the PIP would intersect with based
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* on the provided {@param velX}, {@param velY} along with the position of the PIP when
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* the gesture started, {@param dragStartPosition}.
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*/
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public Point getEdgeIntersect(Rect stackBounds, Rect movementBounds, float velX, float velY,
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Point dragStartPosition) {
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final boolean isLandscape = mOrientation == Configuration.ORIENTATION_LANDSCAPE;
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final int x = stackBounds.left;
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final int y = stackBounds.top;
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// Find the line of movement the PIP is on. Line defined by: y = slope * x + yIntercept
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final float slope = velY / velX; // slope = rise / run
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final float yIntercept = y - slope * x; // rearrange line equation for yIntercept
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// The PIP can have two intercept points:
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// 1) Where the line intersects with one of the edges of the screen (vertical line)
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Point vertPoint = new Point();
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// 2) Where the line intersects with the top or bottom of the screen (horizontal line)
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Point horizPoint = new Point();
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// Find the vertical line intersection, x will be one of the edges
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vertPoint.x = velX > 0 ? movementBounds.right : movementBounds.left;
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// Sub in x in our line equation to determine y position
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vertPoint.y = findY(slope, yIntercept, vertPoint.x);
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// Find the horizontal line intersection, y will be the top or bottom of the screen
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horizPoint.y = velY > 0 ? movementBounds.bottom : movementBounds.top;
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// Sub in y in our line equation to determine x position
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horizPoint.x = findX(slope, yIntercept, horizPoint.y);
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// Now pick one of these points -- first determine if we're flinging along the current edge.
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// Only fling along current edge if it's a direction with space for the PIP to move to
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int maxDistance;
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if (isLandscape) {
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maxDistance = velX > 0
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? movementBounds.right - stackBounds.left
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: stackBounds.left - movementBounds.left;
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} else {
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maxDistance = velY > 0
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? movementBounds.bottom - stackBounds.top
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: stackBounds.top - movementBounds.top;
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}
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mScroller.fling(stackBounds.left, stackBounds.top,
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(int) velocityX, (int) velocityY,
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movementBounds.left, movementBounds.right,
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movementBounds.top, movementBounds.bottom);
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finalStackBounds.offsetTo(mScroller.getFinalX(), mScroller.getFinalY());
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mScroller.abortAnimation();
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return findClosestSnapBounds(movementBounds, finalStackBounds);
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if (maxDistance > 0) {
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// Only fling along the current edge if the start and end point are on the same side
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final int startPoint = isLandscape ? dragStartPosition.y : dragStartPosition.x;
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final int endPoint = isLandscape ? horizPoint.y : horizPoint.x;
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final int center = movementBounds.centerX();
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if ((startPoint < center && endPoint < center)
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|| (startPoint > center && endPoint > center)) {
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// We are flinging along the current edge, figure out how far it should travel
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// based on velocity and assumed deceleration.
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int distance = (int) (0 - Math.pow(isLandscape ? velX : velY, 2))
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/ (2 * mFlingDeceleration);
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distance = Math.min(distance, maxDistance);
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// Adjust the point for the distance
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if (isLandscape) {
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horizPoint.x = stackBounds.left + (velX > 0 ? distance : -distance);
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} else {
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horizPoint.y = stackBounds.top + (velY > 0 ? distance : -distance);
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}
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return horizPoint;
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}
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}
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// If we're not flinging along the current edge, find the closest point instead.
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final double distanceVert = Math.hypot(vertPoint.x - x, vertPoint.y - y);
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final double distanceHoriz = Math.hypot(horizPoint.x - x, horizPoint.y - y);
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// Ensure that we're actually going somewhere
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if (distanceVert == 0) {
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return horizPoint;
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}
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if (distanceHoriz == 0) {
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return vertPoint;
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}
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// Otherwise use the closest point
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return Math.abs(distanceVert) > Math.abs(distanceHoriz) ? horizPoint : vertPoint;
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}
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private int findY(float slope, float yIntercept, float x) {
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return (int) ((slope * x) + yIntercept);
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}
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private int findX(float slope, float yIntercept, float y) {
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return (int) ((y - yIntercept) / slope);
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}
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/**
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@@ -67,6 +67,9 @@
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<!-- The amount to leave on-screen when the PIP is minimized. -->
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<dimen name="pip_minimized_visible_size">48dp</dimen>
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<!-- The the PIP decelerates at while moving from a fling. -->
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<dimen name="pip_fling_deceleration">-3000dp</dimen>
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<!-- Min width for a tablet device -->
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<dimen name="min_xlarge_screen_width">800dp</dimen>
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@@ -1583,6 +1583,7 @@
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<java-symbol type="dimen" name="docked_stack_divider_insets" />
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<java-symbol type="dimen" name="docked_stack_minimize_thickness" />
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<java-symbol type="dimen" name="pip_minimized_visible_size" />
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<java-symbol type="dimen" name="pip_fling_deceleration" />
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<java-symbol type="integer" name="config_dockedStackDividerSnapMode" />
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<java-symbol type="integer" name="config_pictureInPictureSnapMode" />
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<java-symbol type="fraction" name="docked_stack_divider_fixed_ratio" />
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@@ -241,14 +241,14 @@ public class PipMotionHelper implements Handler.Callback {
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/**
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* Flings the minimized PiP to the closest minimized snap target.
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*/
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Rect flingToMinimizedState(float velocityY, Rect movementBounds) {
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Rect flingToMinimizedState(float velocityY, Rect movementBounds, Point dragStartPosition) {
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cancelAnimations();
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// We currently only allow flinging the minimized stack up and down, so just lock the
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// movement bounds to the current stack bounds horizontally
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movementBounds = new Rect(mBounds.left, movementBounds.top, mBounds.left,
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movementBounds.bottom);
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Rect toBounds = mSnapAlgorithm.findClosestSnapBounds(movementBounds, mBounds,
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0 /* velocityX */, velocityY);
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0 /* velocityX */, velocityY, dragStartPosition);
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if (!mBounds.equals(toBounds)) {
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mBoundsAnimator = createAnimationToBounds(mBounds, toBounds, 0, FAST_OUT_SLOW_IN);
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mFlingAnimationUtils.apply(mBoundsAnimator, 0,
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@@ -281,10 +281,11 @@ public class PipMotionHelper implements Handler.Callback {
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* Flings the PiP to the closest snap target.
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*/
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Rect flingToSnapTarget(float velocity, float velocityX, float velocityY, Rect movementBounds,
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AnimatorUpdateListener updateListener, AnimatorListener listener) {
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AnimatorUpdateListener updateListener, AnimatorListener listener,
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Point startPosition) {
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cancelAnimations();
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Rect toBounds = mSnapAlgorithm.findClosestSnapBounds(movementBounds, mBounds,
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velocityX, velocityY);
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velocityX, velocityY, startPosition);
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if (!mBounds.equals(toBounds)) {
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mBoundsAnimator = createAnimationToBounds(mBounds, toBounds, 0, FAST_OUT_SLOW_IN);
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mFlingAnimationUtils.apply(mBoundsAnimator, 0,
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@@ -185,7 +185,7 @@ public class PipTouchHandler {
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mDismissViewController = new PipDismissViewController(context);
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mSnapAlgorithm = new PipSnapAlgorithm(mContext);
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mTouchState = new PipTouchState(mViewConfig);
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mFlingAnimationUtils = new FlingAnimationUtils(context, 2f);
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mFlingAnimationUtils = new FlingAnimationUtils(context, 2.5f);
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mGestures = new PipTouchGesture[] {
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mDefaultMovementGesture
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};
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@@ -534,6 +534,7 @@ public class PipTouchHandler {
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private PipTouchGesture mDefaultMovementGesture = new PipTouchGesture() {
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// Whether the PiP was on the left side of the screen at the start of the gesture
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private boolean mStartedOnLeft;
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private Point mStartPosition;
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@Override
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public void onDown(PipTouchState touchState) {
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@@ -541,7 +542,9 @@ public class PipTouchHandler {
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return;
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}
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mStartedOnLeft = mMotionHelper.getBounds().left < mMovementBounds.centerX();
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Rect bounds = mMotionHelper.getBounds();
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mStartPosition = new Point(bounds.left, bounds.top);
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mStartedOnLeft = bounds.left < mMovementBounds.centerX();
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mMovementWithinMinimize = true;
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mMovementWithinDismiss = touchState.getDownTouchPosition().y >= mMovementBounds.bottom;
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@@ -687,7 +690,8 @@ public class PipTouchHandler {
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if (isFling) {
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mMotionHelper.flingToSnapTarget(velocity, vel.x, vel.y, mMovementBounds,
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mUpdateScrimListener, postAnimationCallback);
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mUpdateScrimListener, postAnimationCallback,
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mStartPosition);
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} else {
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mMotionHelper.animateToClosestSnapTarget(mMovementBounds, mUpdateScrimListener,
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postAnimationCallback);
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