From 46199f8bcfd9a5426110b35ea31c9e901492e350 Mon Sep 17 00:00:00 2001 From: Mike Reed Date: Mon, 26 Jun 2017 12:47:56 -0400 Subject: [PATCH] relax expected tile modes Skia reserves the right to optimize 1xN or Nx1 shaders to change the tilemode, since for a dimension of 1, all modes give the same result. Test: hwui_unit_tests Change-Id: I832865dab67b8ae3bdfaea8f9d04bdd64e4a60c6 --- libs/hwui/tests/unit/SkiaBehaviorTests.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/libs/hwui/tests/unit/SkiaBehaviorTests.cpp b/libs/hwui/tests/unit/SkiaBehaviorTests.cpp index a3d5079c6ce9c..85b12ba79a8cc 100644 --- a/libs/hwui/tests/unit/SkiaBehaviorTests.cpp +++ b/libs/hwui/tests/unit/SkiaBehaviorTests.cpp @@ -51,8 +51,6 @@ TEST(SkiaBehavior, CreateBitmapShader1x1) { SkShader::TileMode xy[2]; ASSERT_TRUE(s->isABitmap(&bitmap, nullptr, xy)) << "1x1 bitmap shader must query as bitmap shader"; - EXPECT_EQ(SkShader::kClamp_TileMode, xy[0]); - EXPECT_EQ(SkShader::kRepeat_TileMode, xy[1]); EXPECT_EQ(origBitmap.pixelRef(), bitmap.pixelRef()); }