Merge "docs: update getting started doc for 3.0; move out of preview docs" into honeycomb
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docs/html/sdk/android-3.0-optimize.jd
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docs/html/sdk/android-3.0-optimize.jd
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page.title=Optimizing Apps for Android 3.0
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@jd:body
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|
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<div id="qv-wrapper">
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<div id="qv">
|
||||
<h2>In this document</h2>
|
||||
<ol>
|
||||
<li><a href="#Setup">Set Up Your SDK with Android 3.0</a></li>
|
||||
<li><a href="#SearchableConfiguration">Optimize Your App for Tablets and Similar Devices</a></li>
|
||||
<li><a href="#SearchableActivity">Upgrade or Develop a New App for Tablets and Similar
|
||||
Devices</a></li>
|
||||
</ol>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>If you're developing an Android application, Android 3.0 introduces several features that allow
|
||||
you to enhance your user's experience on tablets and similar devices. Any application you've already
|
||||
published is compatible with devices running Android 3.0, by default, because Android applications
|
||||
are forward-compatible. However, there are some simple changes you should make to optimize your
|
||||
application for tablet-type devices.</p>
|
||||
|
||||
<p>This document shows how you can optimize your existing application for Android 3.0 and
|
||||
maintain compatibility with older versions or upgrade your application completely with new APIs.</p>
|
||||
|
||||
|
||||
<p><b>To get started:</b></p>
|
||||
|
||||
<ol>
|
||||
<li><a href="#Setup">Set up your SDK with Android 3.0</a>.</li>
|
||||
<li>Then choose to either optimize or upgrade:
|
||||
<ol type="a">
|
||||
<li><a href="#Optimize">Optimize Your App for Tablets and Similar Devices</a>.
|
||||
<p>When you have an existing application and want to maintain compatibility with
|
||||
older versions of Android.</p>
|
||||
</li>
|
||||
<li><a href="#Upgrade">Upgrade or Develop a New App for Tablets and Similar Devices</a>.
|
||||
<p>When you want to upgrade your application to use APIs introduced in Android 3.0 or
|
||||
create a new application targeted to tablets and similar devices.</p></li>
|
||||
</ol>
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
|
||||
<h2 id="Setup">Set Up Your SDK with Android 3.0</h2>
|
||||
|
||||
<p>To start testing and developing your application on Android 3.0, set up your existing Android
|
||||
SDK with the new platform:</p>
|
||||
|
||||
<p>(If you don't have an existing Android SDK, <a href="{@docRoot}sdk/index.html">download the
|
||||
SDK starter package now</a>.)</p>
|
||||
|
||||
<ol>
|
||||
<li><a href="{@docRoot}sdk/adding-components.html#launching">Launch the Android SDK and AVD
|
||||
Manager</a> and install the following:
|
||||
<ul>
|
||||
<li>SDK Platform Android 3.0</li>
|
||||
<li>Android SDK Tools, revision 10</li>
|
||||
<li>Android SDK Platform-tools, revision 3</li>
|
||||
<li>Documentation for Android SDK, API 11</li>
|
||||
<li>Samples for SDK API 11</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a href="{@docRoot}guide/developing/other-ide.html#AVD">Create an AVD</a> for a tablet-type
|
||||
device:
|
||||
<p>Set the target to "Android 3.0" and the skin to "WXGA" (the default skin).</p></li>
|
||||
</ol>
|
||||
|
||||
|
||||
<h3>About emulator performance</h3>
|
||||
|
||||
<p>Because the Android emulator must simulate the ARM instruction set on your computer
|
||||
and the WXGA screen is significantly larger than a typical virtual device, emulator performance is
|
||||
much slower than a real device.</p>
|
||||
|
||||
<p>In particular, initializing the emulator can be slow and can take several minutes, depending on
|
||||
your hardware. When the emulator is booting, there is limited user feedback, so please be patient
|
||||
and wait until you see the home screen (or lock screen) appear. </p>
|
||||
|
||||
<p>However, you don't need to boot the emulator each time you rebuild your
|
||||
application—typically you only need to boot at the start of a session and keep it running.
|
||||
Also see the tip below for information about using a snapshot to drastically reduce startup time
|
||||
after the first initialization. </p>
|
||||
|
||||
<p>We're working hard to resolve the performance issues and it will improve in future tools
|
||||
releases. For the time being, the emulator is still best way to evaluate your application's
|
||||
appearance and functionality on Android 3.0 without a real device.</p>
|
||||
|
||||
<p class="note"><strong>Tip:</strong> To improve the startup time for the emulator, enable snapshots
|
||||
for the AVD when you create it with the SDK and AVD Manager (there's a checkbox in the AVD creator
|
||||
to <strong>Enable</strong> snapshots). Then, start the AVD from the AVD manager and check <b>Launch
|
||||
from snapshot</b> and <b>Save to snapshot</b>. This way, when you close the emulator, a snapshot of
|
||||
the AVD state is saved and used to quickly relaunch the AVD next time. However, when you choose to
|
||||
save a snapshot, the emulator will be slow to close, so you might want to disable <b>Save to
|
||||
snapshot</b> after you've acquired an initial snapshot (after you close the AVD for the first
|
||||
time).</p>
|
||||
|
||||
|
||||
|
||||
<h2 id="Optimize">Optimize Your Application for Tablets and Similar Devices</h2>
|
||||
|
||||
<p>If you've already developed an application for an earlier version of Android, there are a few
|
||||
things you can do to optimize it for a tablet-style experience on Android 3.0 without changing the
|
||||
minimum version required (you don't need to change your manifest's <a
|
||||
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
|
||||
android:minSdkVersion}</a>).</p>
|
||||
|
||||
<p class="note"><strong>Note:</strong> All Android applications are forward-compatible, so
|
||||
there's nothing you <em>have to</em> do—if your application is a good citizen of the Android
|
||||
APIs, your app should work fine on devices running Android 3.0. However, in order to provide users
|
||||
a better experience when using your app on an Android 3.0 tablet or similar-size device, you
|
||||
should update your application to inherit the new system theme and provide some optimizations for
|
||||
larger screens.</p>
|
||||
|
||||
<p>Here are a few things you can do to optimize your application for devices running Android
|
||||
3.0:</p>
|
||||
|
||||
<ol>
|
||||
<li><b>Test your current application on Android 3.0</b>
|
||||
<ol>
|
||||
<li>Build your application as-is and install it on your Android 3.0 AVD (created above during
|
||||
<a href="#Setup">setup</a>).</li>
|
||||
<li>Perform your usual tests to be sure everything works and looks as expected.</li>
|
||||
</ol>
|
||||
</li>
|
||||
|
||||
<li><b>Apply the new "holographic" theme to your application</b>
|
||||
<ol>
|
||||
<li>Open your manifest file and update the <a
|
||||
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code <uses-sdk>}</a> element to
|
||||
set <a
|
||||
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code
|
||||
android:targetSdkVersion}</a> to {@code "11"}. For example:
|
||||
<pre>
|
||||
<manifest ... >
|
||||
<uses-sdk android:minSdkVersion="4"
|
||||
android:targetSdkVersion="11" />
|
||||
<application ... >
|
||||
...
|
||||
<application>
|
||||
</manifest>
|
||||
</pre>
|
||||
<p>By targeting the Android 3.0 platform, the system automatically applies the holographic theme
|
||||
to each activity when your application runs on an Android 3.0 device. The holographic theme
|
||||
provides a new design for widgets, such as buttons and text boxes, and restyles other
|
||||
visual elements. This is the standard theme in applications built for Android 3.0, so your
|
||||
application will look more at home by enabling the theme.</p>
|
||||
<p>Additionally, the holographic theme enables the <a
|
||||
href="{@docRoot}guide/topics/ui/actionbar.html">Action Bar</a> in your activities when running on an
|
||||
Android 3.0 device. The Action Bar replaces the traditional title bar at the top of the activity
|
||||
window and provides the user access to the activity's Options Menu.</p>
|
||||
</li>
|
||||
<li>Continue to build your application against the minimum version specified by <a
|
||||
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code android:minSdkVersion}</a>,
|
||||
but install it on the Android 3.0 AVD. Repeat your tests to be sure that your user interface works
|
||||
well with the holographic theme.
|
||||
<p class="note"><strong>Note:</strong> If you have applied other themes directly to your
|
||||
activities, they will override the inherited holographic theme. To resolve this, you can use
|
||||
the <a href="{@docRoot}guide/topics/resources/providing-resources.html#VersionQualifier">system
|
||||
version qualifier</a> to provide an alternative theme for Android 3.0 devices that's based on the
|
||||
holographic theme. For more information, read how to <a
|
||||
href="{@docRoot}guide/topics/ui/themes.html#SelectATheme">select a theme based on platform
|
||||
version</a>.</p>
|
||||
</ol>
|
||||
</li>
|
||||
|
||||
<li><b>Supply alternative layout resources for xlarge screens</b>
|
||||
<p>By providing <a
|
||||
href="{@docRoot}guide/topics/resources/providing-resources.html#AlternativeResources">alternative
|
||||
resources</a> when running on extra large screens (using the <code>xlarge</code> resource
|
||||
qualifier), you can improve the user experience of your application on tablet-type devices without
|
||||
using new APIs.</p>
|
||||
<p>For example, here are some things to consider when creating a new layout for extra large
|
||||
screens:</p>
|
||||
<ul>
|
||||
<li>Landscape layout: The "normal" orientation for tablet-type devices is usually landscape
|
||||
(wide), so you should be sure that your activities offer a layout that's optimized for a wide
|
||||
viewing area. <p>You can specify landscape resources with the <code>land</code> resource
|
||||
qualifier, but if you want alternative resources for an extra large landscape screen, you
|
||||
should use both <code>xlarge</code> and <code>land</code> qualifiers. For example, {@code
|
||||
res/layout-xlarge-land/}. The order of the qualifier names is important; see <a
|
||||
href="{@docRoot}guide/topics/resources/providing-resources.html#AlternativeResources">
|
||||
Providing Alternative Resources</a> for more information.</p></li>
|
||||
<li>Button position: Consider whether the position of the most common buttons in your UI are
|
||||
easily accessible while holding a tablet with two hands.</li>
|
||||
<li>Font sizes: Be sure your application uses {@code sp} units when setting font
|
||||
sizes. This alone should ensure a readable experience on tablet-style devices. In some cases,
|
||||
however, you might want to consider larger font sizes for <code>xlarge</code> configurations.</li>
|
||||
</ul>
|
||||
<p>In general, always be sure that your application follows the <a
|
||||
href="{@docRoot}guide/practices/screens_support.html#screen-independence">Best Practices
|
||||
for Screen Independence</a>.</p>
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<h2 id="Upgrade">Upgrade or Develop a New App for Tablets and Similar Devices</h2>
|
||||
|
||||
<p>If you want to develop an application that's fully enhanced for tablet-type devices running
|
||||
Android 3.0, then you need to use new APIs in Android 3.0. This section introduces some of
|
||||
the new features you should use.</p>
|
||||
|
||||
|
||||
<h3>Declare the minimum system version</h3>
|
||||
|
||||
<p>The first thing to do when you create a project for Android 3.0 is set your manifest's <a
|
||||
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code android:minSdkVersion}</a>
|
||||
to {@code "11"}. For example:</p>
|
||||
|
||||
<pre>
|
||||
<manifest ... >
|
||||
<uses-sdk android:minSdkVersion="11" />
|
||||
<application ... >
|
||||
...
|
||||
<application>
|
||||
</manifest>
|
||||
</pre>
|
||||
|
||||
<p>By targeting the Android 3.0 platform, the system automatically applies the new holographic theme
|
||||
to each of your activities.</p>
|
||||
|
||||
<p>Additionally, the holographic theme enables the Action Bar for each activity.</p>
|
||||
|
||||
|
||||
<h3>Use the Action Bar</h3>
|
||||
|
||||
<p>The Action Bar is a widget for activities that replaces the traditional title bar at the top of
|
||||
the screen. By default, the Action Bar includes the application logo on the left side, followed by
|
||||
the activity title, and any available items from the Options Menu on the right side.</p>
|
||||
|
||||
<p>You can enable items from your activity's Options Menu to appear directly in the Action Bar as
|
||||
"action items" by adding {@code showAsAction="ifRoom"} to specific items in your <a
|
||||
href="{@docRoot}guide/topics/resources/menu-resource.html">menu resource</a>. You can also add
|
||||
navigation features to the Action Bar, such as tabs, and use the application icon to navigate to
|
||||
your application's "home" activity or "up" the activity hierarchy.</p>
|
||||
|
||||
<p>For more information, read <a href="{@docRoot}guide/topics/ui/actionbar.html">Using the
|
||||
Action Bar</a>.</p>
|
||||
|
||||
|
||||
|
||||
<h3>Divide your activities into fragments</h3>
|
||||
|
||||
<p>A fragment represents a behavior or a portion of user interface in an activity. You can combine
|
||||
multiple fragments in a single activity to build a multi-pane UI and reuse a fragment in multiple
|
||||
activities. You can think of a fragment as a modular section of an activity, which has its own
|
||||
lifecycle, receives its own input events, and which you can add or remove while the activity is
|
||||
running.</p>
|
||||
|
||||
<p>For example, a news application can use one fragment to show a list of articles on the left and
|
||||
another fragment to display an article on the right—both fragments appear in one activity,
|
||||
side by side, and each fragment has its own set of lifecycle callback methods and handles its own
|
||||
input events. Thus, instead of using one activity to select an article and another activity to
|
||||
read the article, the user can select an article and read it all within the same activity.</p>
|
||||
|
||||
<p>For more information, read the <a
|
||||
href="{@docRoot}guide/topics/fundamentals/fragments.html">Fragments</a> document.</p>
|
||||
|
||||
|
||||
<h3>Use new animation APIs for transitions</h3>
|
||||
|
||||
<p>An all new flexible animation framework allows you to animate arbitrary properties of any object
|
||||
(View, Drawable, Fragment, Object, or anything else). You can define several animation aspects
|
||||
(such as duration, repeat, interpolation, and more) for an object's int, float, and hexadecimal
|
||||
color values, by default. That is, when an object has a property field for one of these types, you
|
||||
can change its value over time to affect an animation.</p>
|
||||
|
||||
<p>The {@link android.view.View} class also provides new APIs that leverage the new animation
|
||||
framework, allowing you to easily apply 2D and 3D transformations to views in your activity layout.
|
||||
New transformations are made possible with a set of object properties that define the view's layout
|
||||
position, orientation, transparency and more.</p>
|
||||
|
||||
<p>For more information, read the <a
|
||||
href="{@docRoot}guide/topics/graphics/animation.html">Property Animation</a> document.</p>
|
||||
|
||||
|
||||
<h3>Enable hardware acceleration</h3>
|
||||
|
||||
<p>You can now enable the OpenGL renderer for your application by setting {@code
|
||||
android:hardwareAccelerated="true"} in your manifest's <a
|
||||
href="{@docRoot}guide/topics/manifest/application-element.html">{@code <application>}</a>
|
||||
element or for individual <a href="{@docRoot}guide/topics/manifest/activity-element.html">{@code
|
||||
<activity>}</a> elements. Hardware acceleration results in smoother animations, smoother
|
||||
scrolling, and overall better performance and response to user interaction. When enabled, be sure
|
||||
that you thoroughly test your application on a device that supports hardware acceleration.</p>
|
||||
|
||||
|
||||
<h3>Enhance your app widgets</h3>
|
||||
|
||||
<p>App widgets allow users to access information from your application directly from the Home
|
||||
screen and interact with ongoing services (such as preview their email and control music playback).
|
||||
Android 3.0 enhances these capabilities by enabling collections, created with widgets such as
|
||||
{@link android.widget.ListView}, {@link android.widget.GridView}, and the new {@link
|
||||
android.widget.StackView}. These widgets allow you to create more interactive app
|
||||
widgets, such as one with a scrolling list, and can automatically update their data through a {@link
|
||||
android.widget.RemoteViewsService}.</p>
|
||||
|
||||
<p>Additionally, you should create a preview image of your app widget using the Widget Preview
|
||||
application (pre-installed in an Android 3.0 AVD) and reference it with the {@link
|
||||
android.appwidget.AppWidgetProviderInfo#previewImage android:previewImage} attribute, so that users
|
||||
can see what the app widget looks like before adding it to their Home screen.</p>
|
||||
|
||||
|
||||
<h3>Add other new features</h3>
|
||||
|
||||
<p>Android 3.0 introduces many more APIs that you might find valuable for your
|
||||
application, such as drag and drop APIs, new Bluetooth APIs, a system-wide clipboard framework, a
|
||||
new graphics engine called Renderscript, and more.</p>
|
||||
|
||||
<p>To learn more about the APIs mentioned above and more, see the <a
|
||||
href="{@docRoot}sdk/android-3.0.html">Android 3.0 Platform</a> document.</p>
|
||||
|
||||
|
||||
<h3>Publish your app for extra large screens</h3>
|
||||
|
||||
<p>You should also decide whether your application is <em>only</em> for
|
||||
tablet-type devices (specifically, <em>xlarge</em> devices) or for all types of screen sizes.</p>
|
||||
|
||||
<p>If you want your application to be available to all screen sizes (for example, for all
|
||||
phones and tablets), there's nothing you need to do. By default, an application with <a
|
||||
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
|
||||
android:minSdkVersion}</a> set to {@code "4"} or higher will resize to fit any screen size.</p>
|
||||
|
||||
<p>If your application is <em>only</em> for <em>xlarge</em> screens, include the <a
|
||||
href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
|
||||
<supports-screens>}</a> element in your manifest and declare that the application supports
|
||||
only <em>xlarge</em> screens, by declaring all other sizes {@code "false"}. For example:</p>
|
||||
|
||||
<pre>
|
||||
<manifest ... >
|
||||
...
|
||||
<supports-screens android:smallScreens="false"
|
||||
android:normalScreens="false"
|
||||
android:largeScreens="false"
|
||||
android:xlargeScreens="true" />
|
||||
<application ... >
|
||||
...
|
||||
<application>
|
||||
</manifest>
|
||||
</pre>
|
||||
|
||||
<p>With this declaration, you indicate that your application does not support any screen size except
|
||||
extra large. External services such as Android Market may then use this information to filter your
|
||||
application from devices that do not have an extra large screen.</p>
|
||||
|
||||
|
||||
|
||||
<h3>Look at some samples</h3>
|
||||
|
||||
<p>Many of the new features and APIs that are described in the <a
|
||||
href="{@docRoot}sdk/android-3.0.html#api">Android 3.0 Platform Preview</a> also have accompanying
|
||||
samples that can help you understand how to use them. To get the samples, download them from the SDK
|
||||
repository using the Android SDK Manager. After downloading the samples ("Samples for SDK API 11"),
|
||||
you can find them in <code><sdk_root>/samples/android-11/</code>. The links below can help you
|
||||
find samples for the features you are interested in:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="{@docRoot}resources/samples/HoneycombGallery/index.html">Honeycomb Gallery</a>:
|
||||
Demonstrates many new APIs in Android 3.0, including fragments, the action bar, drag and drop, and
|
||||
animations.</li>
|
||||
<li><a
|
||||
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/index.html#Fragment">
|
||||
Fragments</a>: Various samples that demonstrate fragment layouts, back stack, restoring state, and
|
||||
more.</li>
|
||||
<li><a
|
||||
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/ActionBarMechanics.html"
|
||||
>Action Bar</a>: Samples that demonstrate various Action Bar features, such as tabs, logos, and
|
||||
action items.</li>
|
||||
<li><a
|
||||
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/content/ClipboardSample.
|
||||
html">Clipboard</a>: An example of how to use the clipboard for copy and paste operations.</li>
|
||||
<li><a
|
||||
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/DragAndDropDemo.html">
|
||||
Drag and Drop</a>: An example of how to perform drag and drop with new View events.</li>
|
||||
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/List15.html">
|
||||
Multi-choice List</a>: An example of how to provide multiple-choice selection for ListView and
|
||||
GridView.</li>
|
||||
<li><a
|
||||
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderThrottle.html">
|
||||
Content Loaders</a>: An example using new Loader APIs to asynchronously load data.</li>
|
||||
<li><a
|
||||
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/index.html">
|
||||
Property Animation</a>: Several samples using the new animation APIs to animate object
|
||||
properties.</li>
|
||||
<li><a
|
||||
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/SearchViewActionBar.
|
||||
html">Search View Widget</a>: Example using the new search widget in the Action Bar (as an
|
||||
"action view").</li>
|
||||
<li><a
|
||||
href="{@docRoot}resources/samples/Renderscript/index.html">Renderscript</a>: Contains several
|
||||
different applications that demonstrate using renderscript APIs for computations and 3D
|
||||
graphics.</li>
|
||||
</ul>
|
||||
|
||||
@@ -25,7 +25,7 @@ Differences Report »</a> </li>
|
||||
|
||||
<h2>See Also</h2>
|
||||
<ol>
|
||||
<li><a href="{@docRoot}sdk/preview/start.html">Getting Started</a></li>
|
||||
<li><a href="{@docRoot}sdk/android-3.0-optimize.html">Optimizing Apps for Android 3.0</a></li>
|
||||
</ol>
|
||||
|
||||
</div>
|
||||
@@ -48,6 +48,10 @@ href="{@docRoot}sdk/index.html">download the SDK Starter Package</a> first.</p>
|
||||
href="{@docRoot}sdk/android-{@sdkPlatformVersion}-highlights.html">Platform
|
||||
Highlights</a>.</p>
|
||||
|
||||
<p>Also see the <a href="{@docRoot}sdk/android-3.0-optimize.html">Optimizing Apps for Android
|
||||
3.0</a> document for information about how to optimize your existing applications for Android 3.0
|
||||
devices, even if you want to remain compatible with previous versions.</p>
|
||||
|
||||
|
||||
|
||||
<h2 id="relnotes">Revisions</h2>
|
||||
|
||||
@@ -1,294 +0,0 @@
|
||||
page.title=Getting Started with the Android 3.0 Preview
|
||||
@jd:body
|
||||
|
||||
<p>Welcome to Android 3.0!</p>
|
||||
|
||||
<p>Android 3.0 is the next major release of the Android platform and is optimized for larger screen
|
||||
devices, particularly tablets. We're offering a preview SDK so you can get a head-start developing
|
||||
applications for it or simply test and optimize your existing application for upcoming devices.</p>
|
||||
|
||||
<p><strong>Be aware that:</strong></p>
|
||||
<ul>
|
||||
<li>The APIs in the preview SDK are <strong>not final</strong>. Some APIs may change in behavior
|
||||
or availability when the final SDK is made available.</li>
|
||||
<li>You <strong>cannot</strong> publish an application that's built against the preview
|
||||
SDK—you can only run an application built against the preview SDK on the Android
|
||||
emulator.</li>
|
||||
<li>The documentation on <a href="http://developer.android.com">developer.android.com</a>
|
||||
does <strong>not</strong> include the Android 3.0 documentation—to read the API reference and
|
||||
developer guides for Android 3.0, you must install the Android 3.0 preview documentation from
|
||||
the AVD and SDK Manager.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
<h3>How do I start?</h3>
|
||||
|
||||
<ol>
|
||||
<li><a href="#Setup">Set up the preview SDK</a></li>
|
||||
<li>Then choose your app adventure:
|
||||
<ol type="a">
|
||||
<li><a href="#Optimize">Optimize Your App for Tablets and Similar Devices</a>
|
||||
<p>When you have an existing application and you want to maintain compatibility with
|
||||
older versions of Android.</p>
|
||||
</li>
|
||||
<li><a href="#Upgrade">Upgrade or Develop a New App for Tablets and Similar Devices</a>
|
||||
<p>When you want to upgrade your application to use APIs introduced in Android 3.0 or
|
||||
create a new application targeted to tablets and similar devices.</p></li>
|
||||
</ol>
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
<h3>Code samples</h3>
|
||||
<p>Many of the new features and APIs that are described in the <a href="{@docRoot}sdk/android-3.0.html#api">
|
||||
Android 3.0 Platform Preview</a> also have accompanying samples that help you understand how to use them.
|
||||
To get the samples, download them from the SDK repository using the Android SDK Manager. After download
|
||||
the samples are located in <code><sdk_root>/samples/android-Honeycomb</code>. The list of links
|
||||
below helps you find samples for the features you are interested in:</p>
|
||||
<ul>
|
||||
<li><a href="{@docRoot}resources/samples/HoneycombGallery/index.html">Honeycomb Gallery</a> -
|
||||
A demo application highlighting how to use some of the new APIs in Honeycomb, including fragments, the action bar,
|
||||
drag and drop, transition animations, and a stack widget.</li>
|
||||
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/index.html#Fragment">Fragments</a>
|
||||
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/ActionBarMechanics.html">Action Bar</a></li>
|
||||
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/content/ClipboardSample.html">Clipboard</a></li>
|
||||
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/DragAndDropDemo.html">Drag and Drop</a></li>
|
||||
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/List15.html">
|
||||
Multiple-choice selection for ListView and GridView</a></li>
|
||||
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderThrottle.html">Content Loaders</a></li>
|
||||
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/index.html">Property Animation</a></li>
|
||||
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/SearchViewActionBar.html">Search View Widget</a></li>
|
||||
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/PopupMenu1.html">Popup Menu Widget</a></li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h2 id="Setup">Set Up the Preview SDK</h2>
|
||||
|
||||
<p>To start using the Android 3.0 preview SDK, set up your existing Android SDK with the new
|
||||
platform:</p>
|
||||
<p>(If you don't have an existing SDK, <a href="{@docRoot}sdk/index.html">download it
|
||||
now</a>.)</p>
|
||||
<ol>
|
||||
<li><a href="{@docRoot}sdk/adding-components.html#launching">Launch the Android SDK and AVD
|
||||
Manager</a> and install the following:
|
||||
<ul>
|
||||
<li>SDK Platform Android 3.0 Preview</li>
|
||||
<li>Android SDK Tools, revision 9</li>
|
||||
<li>Documentation for Android 'Honeycomb' Preview</li>
|
||||
<li>Samples for SDK API Honeycomb Preview</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a href="{@docRoot}guide/developing/other-ide.html#AVD">Create an AVD</a> for tablets: set
|
||||
the target to "Android 3.0 (Preview)" and the skin to "WXGA".</li>
|
||||
</ol>
|
||||
|
||||
|
||||
<h3>About emulator performance</h3>
|
||||
|
||||
<p>Because the Android emulator must simulate the ARM instruction set architecture on your
|
||||
computer and the WXGA screen is significantly larger than what the emulator
|
||||
normally handles, emulator performance is much slower than usual.</p>
|
||||
|
||||
<p>In particular, initializing the emulator can be slow and can take several
|
||||
minutes, depending on your hardware. When the emulator is booting there is
|
||||
limited user feedback, so please be patient and continue waiting until you see
|
||||
the home screen appear. </p>
|
||||
|
||||
<p>Note that you do not need to do a full boot of your emulator each time you
|
||||
rebuild your application — typically you only need to boot at the start of
|
||||
a session. See the Tips section below for information about using Snapshots to
|
||||
cut startup time after first initialization. </p>
|
||||
|
||||
<p>We're working hard to resolve the performance issues and it will improve in future releases.
|
||||
Unfortunately, the emulator will perform slowly during your trial with the preview SDK. For the time
|
||||
being, the emulator is still best way to evaluate your application's appearance and functionality on
|
||||
Android 3.0.</p>
|
||||
|
||||
<p class="note"><strong>Tip:</strong> To improve the startup time for the emulator, enable
|
||||
snapshots for the AVD when you create it with the SDK and AVD Manager (there's a checkbox in
|
||||
the GUI). Then, start the AVD from the manager and check <b>Launch from snapshot</b> and <b>Save to
|
||||
snapshot</b>. This way, when you close the emulator, a snapshot of the AVD state is saved and
|
||||
used to quickly relaunch the AVD next time. However, when you choose to save a snapshot, the
|
||||
emulator will be slow to close, so you might want to enable <b>Save to
|
||||
snapshot</b> only for the first time you launch the AVD.</p>
|
||||
|
||||
|
||||
<h3>Known issues</h3>
|
||||
|
||||
<p>The following known issues occur for Android 3.0 AVDs that are loaded in the emulator:</p>
|
||||
<ul>
|
||||
<li>You cannot take screenshots of an emulator screen. The Device Screen
|
||||
Capture window displays <strong>Screen not available</strong>.</li>
|
||||
<li>The emulator cannot receive incoming SMS messages.</li>
|
||||
<li>GPS emulation is currently not supported.</li>
|
||||
<li>When rotating the emulator screen by pressing Ctrl-F11, the screen turns green momentarily,
|
||||
then displays the normal interface.</li>
|
||||
<li>In some circumstances, the emulator displays a rotated portrait screen while in landscape
|
||||
mode. To view the screen correctly, rotate the emulator to portrait mode by pressing Ctrl-F11 or
|
||||
turn off the auto-rotate setting in <strong>Settings > Screen > Auto-rotate screen</strong>.</li>
|
||||
<li>The Dev Tools application sometimes crashes when trying to use the Package Browser
|
||||
feature.</li>
|
||||
<li>On Ubuntu 10.04 64-bit machines, you cannot create an AVD that has an SD card.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
<h2 id="Optimize">Optimize Your Application for Tablets and Similar Devices</h2>
|
||||
|
||||
<p>If you've already developed an application for Android, there are a few things you can do
|
||||
to optimize it for a tablet-style experience, without changing the minimum platform version required
|
||||
(you don't need to change the manifest {@code minSdkVersion}).</p>
|
||||
|
||||
<p class="note"><strong>Note:</strong> All Android applications are forward-compatible, so
|
||||
there's nothing you <em>have to</em> do—if your application is a good citizen of the Android
|
||||
APIs, your app should work fine on devices running Android 3.0. However, in order to provide users
|
||||
a better experience when running your app on an Android 3.0 tablet or similar-size device, we
|
||||
recommend that you update your application to adapt to the new system theme and optimize your
|
||||
application for larger screens.</p>
|
||||
|
||||
<p>Here's what you can do to optimize your application for tablets running Android
|
||||
3.0:</p>
|
||||
|
||||
<ol>
|
||||
<li><b>Test your current application on Android 3.0</b>
|
||||
<ol>
|
||||
<li>Build your application as-is and install it on your WXGA AVD (created above).</li>
|
||||
<li>Perform your usual tests to be sure everything works and looks as expected.</li>
|
||||
</ol>
|
||||
</li>
|
||||
|
||||
<li><b>Apply the new "holographic" theme to your application</b>
|
||||
<ol>
|
||||
<li>Open your manifest file and update the <a
|
||||
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code <uses-sdk>}</a> element to
|
||||
set {@code android:targetSdkVersion} to {@code "Honeycomb"}. For example:
|
||||
<pre>
|
||||
<manifest ... >
|
||||
<uses-sdk android:minSdkVersion="4"
|
||||
android:targetSdkVersion="Honeycomb" />
|
||||
<application ... >
|
||||
...
|
||||
<application>
|
||||
</manifest>
|
||||
</pre>
|
||||
<p class="note"><strong>Note:</strong> The API Level value "Honeycomb" is a provisional API
|
||||
Level that is valid only while testing against the preview SDK. You
|
||||
<strong>should not</strong> publish your application using this API Level. When the final version of
|
||||
the Android 3.0 SDK is made available, you must change this value to the real API Level that will be
|
||||
specified for Android 3.0. For more information, read about <a
|
||||
href="{@docRoot}guide/appendix/api-levels.html">Android API Levels</a>.</p>
|
||||
<p>By targeting the Android 3.0 platform, the system automatically applies the Holographic theme
|
||||
to each of your activities, when running on an Android 3.0 device.</p>
|
||||
</li>
|
||||
<li>Continue to build against your application's {@code minSdkVersion}, but install it
|
||||
on the Android 3.0 AVD. Perform more testing on your application to be sure that your user interface
|
||||
works well with the Holographic theme.
|
||||
<p class="note"><strong>Note:</strong> If you've applied themes to your activities already,
|
||||
they will override the Holographic theme that the system applies when you set the {@code
|
||||
android:targetSdkVersion} to {@code "Honeycomb"}.
|
||||
Once the Android 3.0 APIs are finalized and an official API Level is assigned, you can use
|
||||
the <a href="{@docRoot}guide/topics/resources/providing-resources.html#VersionQualifier">system
|
||||
version qualifier</a> to provide an alternative theme that's based on the Holographic theme when
|
||||
your application is running on Android 3.0.</p>
|
||||
</ol>
|
||||
</li>
|
||||
|
||||
<li><b>Supply alternative layout resources for xlarge screens</b>
|
||||
<p>As discussed in the guide to <a
|
||||
href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>, Android
|
||||
2.3 and above support the <code>xlarge</code> resource qualifier, which you should use to supply
|
||||
alternative layouts for extra large screens.</p>
|
||||
<p>By providing alternative layouts for some of your activities when running on extra large
|
||||
screens, you can improve the user experience of your application on a tablet without using any
|
||||
new APIs.</p>
|
||||
<p>For example, here are some things to consider when creating a new layout for tables:</p>
|
||||
<ul>
|
||||
<li>Landscape layout: The "normal" orientation for tablets is usually landscape (wide), so
|
||||
you should be sure that your activities offer an appropriate layout for such a wide viewing
|
||||
area.</li>
|
||||
<li>Button position: Consider whether the position of the most common buttons in your UI are
|
||||
easily accessible while holding a tablet with two hands.</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
<p>In general, always be sure that your application follows the <a
|
||||
href="{@docRoot}guide/practices/screens_support.html#screen-independence">Best Practices
|
||||
for Screen Independence</a>.</p>
|
||||
|
||||
|
||||
<h2 id="Upgrade">Upgrade or Develop a New App for Tablets and Similar Devices</h2>
|
||||
|
||||
<p>If you want to develop something truly for tablet-type devices running Android 3.0, then you need
|
||||
to use new APIs available in Android 3.0. This section introduces some of the new features that you
|
||||
should use.</p>
|
||||
|
||||
<p>The first thing to do when you create a project with the Android 3.0 preview is set the <a
|
||||
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code <uses-sdk>}</a> element to
|
||||
use {@code "Honeycomb"} for the {@code android:minSdkVersion}. For example:</p>
|
||||
|
||||
<pre>
|
||||
<manifest ... >
|
||||
<uses-sdk android:minSdkVersion="Honeycomb" />
|
||||
<application ... >
|
||||
...
|
||||
<application>
|
||||
</manifest>
|
||||
</pre>
|
||||
|
||||
<p class="note"><strong>Note:</strong> The API Level value "Honeycomb" is a provisional API
|
||||
Level that is valid only while building and testing against the preview SDK. You
|
||||
<strong>cannot</strong> publish your application using this API Level. When the final version of the
|
||||
Android 3.0 SDK is made available, you must change this value to the real API Level that is
|
||||
specified for Android 3.0. For more information, read about <a
|
||||
href="{@docRoot}guide/appendix/api-levels.html">Android API Levels</a>.</p>
|
||||
|
||||
<p>Be sure that the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code
|
||||
<uses-sdk>}</a> element appears <strong>before</strong> the <a
|
||||
href="{@docRoot}guide/topics/manifest/application-element.html">{@code <application>}</a>
|
||||
element.</p>
|
||||
|
||||
<p>By targeting the Android 3.0 platform (and declaring it before <a
|
||||
href="{@docRoot}guide/topics/manifest/application-element.html">{@code <application>}</a>),
|
||||
the system automatically applies the new Holographic theme to each of your
|
||||
activities.</p>
|
||||
|
||||
|
||||
|
||||
<h3>Publishing your app for tablet-type devices only</h3>
|
||||
|
||||
<p>Additionally, you should decide whether your application is for <em>only</em> tablet devices
|
||||
(specifically, <em>xlarge</em> devices) or for devices of all sizes that may run Android 3.0.</p>
|
||||
|
||||
<p>If your application is <em>only</em> for tablets (<em>xlarge</em> screens; not for mobile
|
||||
devices/phones), then you should include the <a
|
||||
href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
|
||||
<supports-screens>}</a> element in your manifest with all sizes except for xlarge declared
|
||||
false. For example:</p>
|
||||
|
||||
<pre>
|
||||
<manifest ... >
|
||||
<uses-sdk android:minSdkVersion="Honeycomb" />
|
||||
<supports-screens android:smallScreens="false"
|
||||
android:normalScreens="false"
|
||||
android:largeScreens="false"
|
||||
android:xlargeScreens="true" />
|
||||
<application ... >
|
||||
...
|
||||
<application>
|
||||
</manifest>
|
||||
</pre>
|
||||
|
||||
<p>With this declaration, you indicate that your application does not support any screen size except
|
||||
extra large. External services such as Android Market may use this to filter your application
|
||||
from devices that do not have an extra large screen.</p>
|
||||
|
||||
<p>Otherwise, if you want your application to be available to both small devices (phones) and large
|
||||
devices (tablets), do <em>not</em> include the <a
|
||||
href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
|
||||
<supports-screens>}</a> element.</p>
|
||||
|
||||
<div class="special">
|
||||
<p>To learn more about some of the new APIs,
|
||||
see the <a href="{@docRoot}sdk/android-3.0.html">Android 3.0 Platform Preview</a> document.</p>
|
||||
</div>
|
||||
@@ -80,6 +80,7 @@ class="new">new!</span></li>
|
||||
<div><a href="<?cs var:toroot ?>sdk/android-3.0.html">
|
||||
<span class="en">Android 3.0 Platform</span></a> <span class="new">new!</span></div>
|
||||
<ul>
|
||||
<li><a href="<?cs var:toroot ?>sdk/android-3.0-optimize.html">Optimizing Apps for 3.0</a></li>
|
||||
<li><a href="<?cs var:toroot ?>sdk/android-3.0-highlights.html">Platform Highlights</a></li>
|
||||
<li><a href="<?cs var:toroot ?>sdk/api_diff/11/changes.html">API Differences Report »</a></li>
|
||||
</ul>
|
||||
@@ -88,10 +89,17 @@ class="new">new!</span></li>
|
||||
<div><a href="<?cs var:toroot ?>sdk/android-2.3.3.html">
|
||||
<span class="en">Android 2.3.3 Platform</span></a> <span class="new">new!</span></div>
|
||||
<ul>
|
||||
<li><a href="<?cs var:toroot ?>sdk/android-2.3-highlights.html">Platform Highlights</a></li>
|
||||
<li><a href="<?cs var:toroot ?>sdk/api_diff/10/changes.html">API Differences Report »</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toggle-list">
|
||||
<div><a href="<?cs var:toroot ?>sdk/android-2.3.html">
|
||||
<span class="en">Android 2.3 Platform</span></a></div>
|
||||
<ul>
|
||||
<li><a href="<?cs var:toroot ?>sdk/android-2.3-highlights.html">Platform Highlights</a></li>
|
||||
<li><a href="<?cs var:toroot ?>sdk/api_diff/9/changes.html">API Differences Report »</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a href="<?cs var:toroot ?>sdk/android-2.2.html">Android 2.2 Platform</a></li>
|
||||
<li><a href="<?cs var:toroot ?>sdk/android-2.1.html">Android 2.1 Platform</a></li>
|
||||
<li><a href="<?cs var:toroot ?>sdk/android-1.6.html">Android 1.6 Platform</a></li>
|
||||
@@ -99,13 +107,6 @@ class="new">new!</span></li>
|
||||
<li class="toggle-list">
|
||||
<div><a href="#" onclick="toggle(this.parentNode.parentNode,true); return false;">Older Platforms</a></div>
|
||||
<ul>
|
||||
<li class="toggle-list">
|
||||
<div><a href="<?cs var:toroot ?>sdk/android-2.3.html">
|
||||
<span class="en">Android 2.3 Platform</span></a></div>
|
||||
<ul>
|
||||
<li><a href="<?cs var:toroot ?>sdk/api_diff/9/changes.html">API Differences Report »</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a href="<?cs var:toroot ?>sdk/android-2.0.1.html">Android 2.0.1 Platform</a></li>
|
||||
<li><a href="<?cs var:toroot ?>sdk/android-2.0.html">Android 2.0 Platform</a></li>
|
||||
<li><a href="<?cs var:toroot ?>sdk/android-1.1.html">Android 1.1 Platform</a></li>
|
||||
|
||||
Reference in New Issue
Block a user