Merge "Update nintendo joystick layout" into rvc-dev am: cada936a36 am: c6fef615fe am: acbae15aad
Change-Id: I374a2a39faeb60e8519613765fec744c203ce7f8
This commit is contained in:
@@ -19,25 +19,25 @@
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# Mapping according to https://developer.android.com/training/game-controllers/controller-input.html
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# Button labeled as "Y" but should really produce keycode "X"
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key 0x132 BUTTON_X
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# Button labeled as "B" but should really produce keycode "A"
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key 0x130 BUTTON_A
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# Button labeled as "A" but should really produce keycode "B"
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key 0x131 BUTTON_B
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# Button labeled as "X" but should really product keycode "Y"
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key 0x133 BUTTON_Y
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# Button labeled as "Y" but should really produce keycode "X"
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key 0x134 BUTTON_X
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# Button labeled as "L"
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key 0x134 BUTTON_L1
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key 0x136 BUTTON_L1
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# Button labeled as "R"
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key 0x135 BUTTON_R1
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key 0x137 BUTTON_R1
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# No LT / RT axes on this controller. Instead, there are keys.
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# Trigger labeled as "ZL"
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key 0x136 BUTTON_L2
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key 0x138 BUTTON_L2
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# Trigger labeled as "ZR"
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key 0x137 BUTTON_R2
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key 0x139 BUTTON_R2
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# Left Analog Stick
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axis 0x00 X
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@@ -47,22 +47,30 @@ axis 0x03 Z
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axis 0x04 RZ
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# Left stick click (generates linux BTN_SELECT)
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key 0x13a BUTTON_THUMBL
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key 0x13d BUTTON_THUMBL
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# Right stick click (generates linux BTN_START)
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key 0x13b BUTTON_THUMBR
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key 0x13e BUTTON_THUMBR
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# Hat
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# Currently, the dpad produces key events
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key 0x220 DPAD_UP
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key 0x221 DPAD_DOWN
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key 0x222 DPAD_LEFT
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key 0x223 DPAD_RIGHT
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# Hat - currently not being produced by hid-nintendo, but an upcoming patch set will change the behaviour.
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# Keep these mappings in anticipation of that change
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axis 0x10 HAT_X
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axis 0x11 HAT_Y
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# Mapping according to https://www.kernel.org/doc/Documentation/input/gamepad.txt
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# Minus
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key 0x138 BUTTON_SELECT
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key 0x13a BUTTON_SELECT
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# Plus
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key 0x139 BUTTON_START
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key 0x13b BUTTON_START
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# Circle
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key 0x13d BUTTON_MODE
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key 0x135 BUTTON_MODE
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# Home key
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key 0x13c HOME
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