Merge "Fixing shade transition calculation logic." into tm-dev am: 79a17c3fa3

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/17326263

Change-Id: I503bfe89dd2afccc819da10bf6ee844ba473768f
This commit is contained in:
Christian Göllner
2022-03-23 11:31:04 +00:00
committed by Automerger Merge Worker

View File

@@ -441,7 +441,9 @@ class LockscreenShadeTransitionController @Inject constructor(
}
private fun transitionToShadeAmountCommon(dragDownAmount: Float) {
if (depthControllerTransitionDistance > 0) {
if (depthControllerTransitionDistance == 0) { // split shade
depthController.transitionToFullShadeProgress = 0f
} else {
val depthProgress =
MathUtils.saturate(dragDownAmount / depthControllerTransitionDistance)
depthController.transitionToFullShadeProgress = depthProgress