Merge "[HWUI]: fix residual line on FrameBuffer"
This commit is contained in:
24
libs/hwui/OpenGLRenderer.cpp
Normal file → Executable file
24
libs/hwui/OpenGLRenderer.cpp
Normal file → Executable file
@@ -283,21 +283,34 @@ void OpenGLRenderer::syncState() {
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}
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}
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void OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
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void OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque, bool expand) {
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if (!mSuppressTiling) {
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Rect* clip = &mTilingClip;
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if (s->flags & Snapshot::kFlagFboTarget) {
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clip = &(s->layer->clipRect);
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}
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startTiling(*clip, s->height, opaque);
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startTiling(*clip, s->height, opaque, expand);
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}
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}
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void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
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void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) {
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if (!mSuppressTiling) {
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mCaches.startTiling(clip.left, windowHeight - clip.bottom,
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if(expand) {
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// Expand the startTiling region by 1
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int leftNotZero = (clip.left > 0) ? 1 : 0;
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int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0;
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mCaches.startTiling(
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clip.left - leftNotZero,
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windowHeight - clip.bottom - topNotZero,
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clip.right - clip.left + leftNotZero + 1,
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clip.bottom - clip.top + topNotZero + 1,
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opaque);
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} else {
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mCaches.startTiling(clip.left, windowHeight - clip.bottom,
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clip.right - clip.left, clip.bottom - clip.top, opaque);
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}
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}
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}
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@@ -1003,7 +1016,8 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLui
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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layer->getTexture(), 0);
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startTiling(mSnapshot, true);
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// Expand the startTiling region by 1
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startTiling(mSnapshot, true, true);
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// Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
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mCaches.enableScissor();
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4
libs/hwui/OpenGLRenderer.h
Normal file → Executable file
4
libs/hwui/OpenGLRenderer.h
Normal file → Executable file
@@ -587,14 +587,14 @@ private:
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* This method needs to be invoked every time getTargetFbo() is
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* bound again.
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*/
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void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
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void startTiling(const sp<Snapshot>& snapshot, bool opaque = false, bool expand = false);
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/**
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* Tells the GPU what part of the screen is about to be redrawn.
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* This method needs to be invoked every time getTargetFbo() is
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* bound again.
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*/
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void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
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void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
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/**
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* Tells the GPU that we are done drawing the frame or that we
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