Merge "Fix animation bugs caused by weak reference" into honeycomb

This commit is contained in:
Patrick Dubroy
2011-01-16 14:32:26 -08:00
committed by Android (Google) Code Review

View File

@@ -18,7 +18,6 @@ package android.animation;
import android.util.Log;
import java.lang.ref.WeakReference;
import java.lang.reflect.Method;
import java.util.ArrayList;
@@ -29,8 +28,6 @@ import java.util.ArrayList;
* are then determined internally and the animation will call these functions as necessary to
* animate the property.
*
* <p class="note"><b>Note:</b> Instances of this class hold only a {@link WeakReference}
* to the target object.</p>
* @see #setPropertyName(String)
*
*/
@@ -38,7 +35,7 @@ public final class ObjectAnimator extends ValueAnimator {
private static final boolean DBG = false;
// The target object on which the property exists, set in the constructor
private WeakReference<Object> mTargetRef;
private Object mTarget;
private String mPropertyName;
@@ -105,9 +102,6 @@ public final class ObjectAnimator extends ValueAnimator {
* @return Method the method associated with mPropertyName.
*/
private Method getPropertyFunction(String prefix, Class valueType) {
final Object target = mTargetRef == null ? null : mTargetRef.get();
if (target == null) return null;
// TODO: faster implementation...
Method returnVal = null;
String firstLetter = mPropertyName.substring(0, 1);
@@ -120,7 +114,7 @@ public final class ObjectAnimator extends ValueAnimator {
args[0] = valueType;
}
try {
returnVal = target.getClass().getMethod(setterName, args);
returnVal = mTarget.getClass().getMethod(setterName, args);
} catch (NoSuchMethodException e) {
Log.e("ObjectAnimator",
"Couldn't find setter/getter for property " + mPropertyName + ": " + e);
@@ -140,14 +134,13 @@ public final class ObjectAnimator extends ValueAnimator {
* A constructor that takes a single property name and set of values. This constructor is
* used in the simple case of animating a single property.
*
* @param target The object whose property is to be animated. It will be weakly referenced
* from the newly-created ObjectAnimator. This object should have a public method on it called
* <code>setName()</code>, where <code>name</code> is the value of the <code>propertyName</code>
* parameter.
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
*/
private ObjectAnimator(Object target, String propertyName) {
mTargetRef = new WeakReference<Object>(target);
mTarget = target;
setPropertyName(propertyName);
}
@@ -159,10 +152,9 @@ public final class ObjectAnimator extends ValueAnimator {
* from the target object and property being animated). Therefore, there should typically
* be two or more values.
*
* @param target The object whose property is to be animated. It will be weakly referenced
* from the newly-created ObjectAnimator. This object should have a public method on it called
* <code>setName()</code>, where <code>name</code> is the value of the <code>propertyName</code>
* parameter.
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
* @param values A set of values that the animation will animate between over time.
* @return A ValueAnimator object that is set up to animate between the given values.
@@ -181,10 +173,9 @@ public final class ObjectAnimator extends ValueAnimator {
* from the target object and property being animated). Therefore, there should typically
* be two or more values.
*
* @param target The object whose property is to be animated. It will be weakly referenced
* from the newly-created ObjectAnimator. This object should have a public method on it called
* <code>setName()</code>, where <code>name</code> is the value of the <code>propertyName</code>
* parameter.
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
* @param values A set of values that the animation will animate between over time.
* @return A ValueAnimator object that is set up to animate between the given values.
@@ -201,10 +192,10 @@ public final class ObjectAnimator extends ValueAnimator {
* PropertyValuesHolder allows you to associate a set of animation values with a property
* name.
*
* @param target The object whose property is to be animated. It will be weakly referenced
* from the newly-created ObjectAnimator. This object should have public methods on it called
* <code>setName()</code>, where <code>name</code> is the name of the property passed in as the
* <code>propertyName</code> parameter for each of the PropertyValuesHolder objects.
* @param target The object whose property is to be animated. This object should
* have public methods on it called <code>setName()</code>, where <code>name</code> is
* the name of the property passed in as the <code>propertyName</code> parameter for
* each of the PropertyValuesHolder objects.
* @param propertyName The name of the property being animated.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the ncessry interpolation between the Object values to derive the animated
@@ -227,10 +218,10 @@ public final class ObjectAnimator extends ValueAnimator {
* PropertyValuesHolder allows you to associate a set of animation values with a property
* name.
*
* @param target The object whose property is to be animated. It will be weakly referenced
* from the newly-created ObjectAnimator. This object should have public methods on it called
* <code>setName()</code>, where <code>name</code> is the name of the property passed in as the
* <code>propertyName</code> parameter for each of the PropertyValuesHolder objects.
* @param target The object whose property is to be animated. This object should
* have public methods on it called <code>setName()</code>, where <code>name</code> is
* the name of the property passed in as the <code>propertyName</code> parameter for
* each of the PropertyValuesHolder objects.
* @param values A set of PropertyValuesHolder objects whose values will be animated
* between over time.
* @return A ValueAnimator object that is set up to animate between the given values.
@@ -238,7 +229,7 @@ public final class ObjectAnimator extends ValueAnimator {
public static ObjectAnimator ofPropertyValuesHolder(Object target,
PropertyValuesHolder... values) {
ObjectAnimator anim = new ObjectAnimator();
anim.mTargetRef = new WeakReference<Object>(target);
anim.mTarget = target;
anim.setValues(values);
return anim;
}
@@ -279,8 +270,7 @@ public final class ObjectAnimator extends ValueAnimator {
@Override
public void start() {
if (DBG) {
final Object target = mTargetRef == null ? null : mTargetRef.get();
Log.d("ObjectAnimator", "Anim target, duration" + target + ", " + getDuration());
Log.d("ObjectAnimator", "Anim target, duration" + mTarget + ", " + getDuration());
for (int i = 0; i < mValues.length; ++i) {
PropertyValuesHolder pvh = mValues[i];
ArrayList<Keyframe> keyframes = pvh.mKeyframeSet.mKeyframes;
@@ -307,14 +297,11 @@ public final class ObjectAnimator extends ValueAnimator {
@Override
void initAnimation() {
if (!mInitialized) {
final Object target = mTargetRef == null ? null : mTargetRef.get();
if (target == null) return;
// mValueType may change due to setter/getter setup; do this before calling super.init(),
// which uses mValueType to set up the default type evaluator.
int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setupSetterAndGetter(target);
mValues[i].setupSetterAndGetter(mTarget);
}
super.initAnimation();
}
@@ -339,26 +326,22 @@ public final class ObjectAnimator extends ValueAnimator {
/**
* The target object whose property will be animated by this animation
*
* @return The object being animated, or null if the object has been garbage collected.
* @return The object being animated
*/
public Object getTarget() {
return mTargetRef == null ? null : mTargetRef.get();
return mTarget;
}
/**
* Sets the target object whose property will be animated by this animation. The target
* will be weakly referenced from this object.
* Sets the target object whose property will be animated by this animation
*
* @param target The object being animated
*/
@Override
public void setTarget(Object target) {
final Object currentTarget = mTargetRef == null ? null : mTargetRef.get();
if (currentTarget != target) {
mTargetRef = new WeakReference<Object>(target);
if (currentTarget != null && target != null
&& currentTarget.getClass() == target.getClass()) {
if (mTarget != target) {
mTarget = target;
if (mTarget != null && target != null && mTarget.getClass() == target.getClass()) {
return;
}
// New target type should cause re-initialization prior to starting
@@ -368,25 +351,19 @@ public final class ObjectAnimator extends ValueAnimator {
@Override
public void setupStartValues() {
final Object target = mTargetRef == null ? null : mTargetRef.get();
if (target == null) return;
initAnimation();
int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setupStartValue(target);
mValues[i].setupStartValue(mTarget);
}
}
@Override
public void setupEndValues() {
final Object target = mTargetRef == null ? null : mTargetRef.get();
if (target == null) return;
initAnimation();
int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setupEndValue(target);
mValues[i].setupEndValue(mTarget);
}
}
@@ -405,13 +382,9 @@ public final class ObjectAnimator extends ValueAnimator {
@Override
void animateValue(float fraction) {
super.animateValue(fraction);
final Object target = mTargetRef == null ? null : mTargetRef.get();
if (target == null) return;
int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setAnimatedValue(target);
mValues[i].setAnimatedValue(mTarget);
}
}