Merge "Fix animation bugs caused by weak reference" into honeycomb
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Android (Google) Code Review
commit
149da0d408
@@ -18,7 +18,6 @@ package android.animation;
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import android.util.Log;
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import java.lang.ref.WeakReference;
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import java.lang.reflect.Method;
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import java.util.ArrayList;
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@@ -29,8 +28,6 @@ import java.util.ArrayList;
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* are then determined internally and the animation will call these functions as necessary to
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* animate the property.
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*
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* <p class="note"><b>Note:</b> Instances of this class hold only a {@link WeakReference}
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* to the target object.</p>
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* @see #setPropertyName(String)
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*
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*/
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@@ -38,7 +35,7 @@ public final class ObjectAnimator extends ValueAnimator {
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private static final boolean DBG = false;
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// The target object on which the property exists, set in the constructor
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private WeakReference<Object> mTargetRef;
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private Object mTarget;
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private String mPropertyName;
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@@ -105,9 +102,6 @@ public final class ObjectAnimator extends ValueAnimator {
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* @return Method the method associated with mPropertyName.
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*/
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private Method getPropertyFunction(String prefix, Class valueType) {
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final Object target = mTargetRef == null ? null : mTargetRef.get();
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if (target == null) return null;
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// TODO: faster implementation...
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Method returnVal = null;
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String firstLetter = mPropertyName.substring(0, 1);
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@@ -120,7 +114,7 @@ public final class ObjectAnimator extends ValueAnimator {
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args[0] = valueType;
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}
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try {
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returnVal = target.getClass().getMethod(setterName, args);
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returnVal = mTarget.getClass().getMethod(setterName, args);
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} catch (NoSuchMethodException e) {
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Log.e("ObjectAnimator",
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"Couldn't find setter/getter for property " + mPropertyName + ": " + e);
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@@ -140,14 +134,13 @@ public final class ObjectAnimator extends ValueAnimator {
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* A constructor that takes a single property name and set of values. This constructor is
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* used in the simple case of animating a single property.
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*
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* @param target The object whose property is to be animated. It will be weakly referenced
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* from the newly-created ObjectAnimator. This object should have a public method on it called
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* <code>setName()</code>, where <code>name</code> is the value of the <code>propertyName</code>
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* parameter.
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* @param target The object whose property is to be animated. This object should
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* have a public method on it called <code>setName()</code>, where <code>name</code> is
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* the value of the <code>propertyName</code> parameter.
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* @param propertyName The name of the property being animated.
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*/
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private ObjectAnimator(Object target, String propertyName) {
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mTargetRef = new WeakReference<Object>(target);
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mTarget = target;
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setPropertyName(propertyName);
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}
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@@ -159,10 +152,9 @@ public final class ObjectAnimator extends ValueAnimator {
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* from the target object and property being animated). Therefore, there should typically
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* be two or more values.
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*
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* @param target The object whose property is to be animated. It will be weakly referenced
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* from the newly-created ObjectAnimator. This object should have a public method on it called
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* <code>setName()</code>, where <code>name</code> is the value of the <code>propertyName</code>
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* parameter.
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* @param target The object whose property is to be animated. This object should
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* have a public method on it called <code>setName()</code>, where <code>name</code> is
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* the value of the <code>propertyName</code> parameter.
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* @param propertyName The name of the property being animated.
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* @param values A set of values that the animation will animate between over time.
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* @return A ValueAnimator object that is set up to animate between the given values.
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@@ -181,10 +173,9 @@ public final class ObjectAnimator extends ValueAnimator {
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* from the target object and property being animated). Therefore, there should typically
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* be two or more values.
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*
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* @param target The object whose property is to be animated. It will be weakly referenced
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* from the newly-created ObjectAnimator. This object should have a public method on it called
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* <code>setName()</code>, where <code>name</code> is the value of the <code>propertyName</code>
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* parameter.
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* @param target The object whose property is to be animated. This object should
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* have a public method on it called <code>setName()</code>, where <code>name</code> is
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* the value of the <code>propertyName</code> parameter.
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* @param propertyName The name of the property being animated.
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* @param values A set of values that the animation will animate between over time.
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* @return A ValueAnimator object that is set up to animate between the given values.
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@@ -201,10 +192,10 @@ public final class ObjectAnimator extends ValueAnimator {
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* PropertyValuesHolder allows you to associate a set of animation values with a property
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* name.
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*
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* @param target The object whose property is to be animated. It will be weakly referenced
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* from the newly-created ObjectAnimator. This object should have public methods on it called
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* <code>setName()</code>, where <code>name</code> is the name of the property passed in as the
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* <code>propertyName</code> parameter for each of the PropertyValuesHolder objects.
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* @param target The object whose property is to be animated. This object should
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* have public methods on it called <code>setName()</code>, where <code>name</code> is
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* the name of the property passed in as the <code>propertyName</code> parameter for
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* each of the PropertyValuesHolder objects.
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* @param propertyName The name of the property being animated.
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* @param evaluator A TypeEvaluator that will be called on each animation frame to
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* provide the ncessry interpolation between the Object values to derive the animated
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@@ -227,10 +218,10 @@ public final class ObjectAnimator extends ValueAnimator {
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* PropertyValuesHolder allows you to associate a set of animation values with a property
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* name.
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*
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* @param target The object whose property is to be animated. It will be weakly referenced
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* from the newly-created ObjectAnimator. This object should have public methods on it called
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* <code>setName()</code>, where <code>name</code> is the name of the property passed in as the
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* <code>propertyName</code> parameter for each of the PropertyValuesHolder objects.
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* @param target The object whose property is to be animated. This object should
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* have public methods on it called <code>setName()</code>, where <code>name</code> is
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* the name of the property passed in as the <code>propertyName</code> parameter for
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* each of the PropertyValuesHolder objects.
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* @param values A set of PropertyValuesHolder objects whose values will be animated
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* between over time.
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* @return A ValueAnimator object that is set up to animate between the given values.
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@@ -238,7 +229,7 @@ public final class ObjectAnimator extends ValueAnimator {
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public static ObjectAnimator ofPropertyValuesHolder(Object target,
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PropertyValuesHolder... values) {
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ObjectAnimator anim = new ObjectAnimator();
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anim.mTargetRef = new WeakReference<Object>(target);
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anim.mTarget = target;
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anim.setValues(values);
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return anim;
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}
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@@ -279,8 +270,7 @@ public final class ObjectAnimator extends ValueAnimator {
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@Override
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public void start() {
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if (DBG) {
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final Object target = mTargetRef == null ? null : mTargetRef.get();
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Log.d("ObjectAnimator", "Anim target, duration" + target + ", " + getDuration());
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Log.d("ObjectAnimator", "Anim target, duration" + mTarget + ", " + getDuration());
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for (int i = 0; i < mValues.length; ++i) {
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PropertyValuesHolder pvh = mValues[i];
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ArrayList<Keyframe> keyframes = pvh.mKeyframeSet.mKeyframes;
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@@ -307,14 +297,11 @@ public final class ObjectAnimator extends ValueAnimator {
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@Override
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void initAnimation() {
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if (!mInitialized) {
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final Object target = mTargetRef == null ? null : mTargetRef.get();
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if (target == null) return;
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// mValueType may change due to setter/getter setup; do this before calling super.init(),
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// which uses mValueType to set up the default type evaluator.
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int numValues = mValues.length;
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for (int i = 0; i < numValues; ++i) {
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mValues[i].setupSetterAndGetter(target);
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mValues[i].setupSetterAndGetter(mTarget);
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}
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super.initAnimation();
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}
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@@ -339,26 +326,22 @@ public final class ObjectAnimator extends ValueAnimator {
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/**
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* The target object whose property will be animated by this animation
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*
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* @return The object being animated, or null if the object has been garbage collected.
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* @return The object being animated
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*/
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public Object getTarget() {
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return mTargetRef == null ? null : mTargetRef.get();
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return mTarget;
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}
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/**
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* Sets the target object whose property will be animated by this animation. The target
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* will be weakly referenced from this object.
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* Sets the target object whose property will be animated by this animation
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*
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* @param target The object being animated
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*/
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@Override
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public void setTarget(Object target) {
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final Object currentTarget = mTargetRef == null ? null : mTargetRef.get();
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if (currentTarget != target) {
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mTargetRef = new WeakReference<Object>(target);
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if (currentTarget != null && target != null
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&& currentTarget.getClass() == target.getClass()) {
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if (mTarget != target) {
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mTarget = target;
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if (mTarget != null && target != null && mTarget.getClass() == target.getClass()) {
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return;
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}
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// New target type should cause re-initialization prior to starting
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@@ -368,25 +351,19 @@ public final class ObjectAnimator extends ValueAnimator {
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@Override
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public void setupStartValues() {
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final Object target = mTargetRef == null ? null : mTargetRef.get();
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if (target == null) return;
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initAnimation();
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int numValues = mValues.length;
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for (int i = 0; i < numValues; ++i) {
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mValues[i].setupStartValue(target);
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mValues[i].setupStartValue(mTarget);
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}
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}
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@Override
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public void setupEndValues() {
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final Object target = mTargetRef == null ? null : mTargetRef.get();
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if (target == null) return;
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initAnimation();
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int numValues = mValues.length;
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for (int i = 0; i < numValues; ++i) {
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mValues[i].setupEndValue(target);
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mValues[i].setupEndValue(mTarget);
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}
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}
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@@ -405,13 +382,9 @@ public final class ObjectAnimator extends ValueAnimator {
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@Override
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void animateValue(float fraction) {
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super.animateValue(fraction);
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final Object target = mTargetRef == null ? null : mTargetRef.get();
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if (target == null) return;
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int numValues = mValues.length;
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for (int i = 0; i < numValues; ++i) {
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mValues[i].setAnimatedValue(target);
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mValues[i].setAnimatedValue(mTarget);
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}
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}
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