Merge "AudioTrack: extend callback thread sleep time"
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@@ -1078,6 +1078,11 @@ bool AudioTrack::processAudioBuffer(const sp<AudioTrackThread>& thread)
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frames = mRemainingFrames;
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}
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int32_t waitCount = -1;
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if (mUpdatePeriod || (!mMarkerReached && mMarkerPosition) || mLoopCount) {
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waitCount = 1;
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}
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do {
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audioBuffer.frameCount = frames;
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@@ -1085,7 +1090,7 @@ bool AudioTrack::processAudioBuffer(const sp<AudioTrackThread>& thread)
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// Calling obtainBuffer() with a wait count of 1
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// limits wait time to WAIT_PERIOD_MS. This prevents from being
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// stuck here not being able to handle timed events (position, markers, loops).
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status_t err = obtainBuffer(&audioBuffer, 1);
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status_t err = obtainBuffer(&audioBuffer, waitCount);
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if (err < NO_ERROR) {
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if (err != TIMED_OUT) {
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LOGE_IF(err != status_t(NO_MORE_BUFFERS), "Error obtaining an audio buffer, giving up.");
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