Merge "AudioTrack: extend callback thread sleep time"

This commit is contained in:
Eric Laurent
2011-09-08 16:07:40 -07:00
committed by Android (Google) Code Review

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@@ -1078,6 +1078,11 @@ bool AudioTrack::processAudioBuffer(const sp<AudioTrackThread>& thread)
frames = mRemainingFrames;
}
int32_t waitCount = -1;
if (mUpdatePeriod || (!mMarkerReached && mMarkerPosition) || mLoopCount) {
waitCount = 1;
}
do {
audioBuffer.frameCount = frames;
@@ -1085,7 +1090,7 @@ bool AudioTrack::processAudioBuffer(const sp<AudioTrackThread>& thread)
// Calling obtainBuffer() with a wait count of 1
// limits wait time to WAIT_PERIOD_MS. This prevents from being
// stuck here not being able to handle timed events (position, markers, loops).
status_t err = obtainBuffer(&audioBuffer, 1);
status_t err = obtainBuffer(&audioBuffer, waitCount);
if (err < NO_ERROR) {
if (err != TIMED_OUT) {
LOGE_IF(err != status_t(NO_MORE_BUFFERS), "Error obtaining an audio buffer, giving up.");