Change hwui jank detection to use deadline & gpu completion (1/2)

- Use GPU finish time as well as actual deadline to determine jank
rate.
- Use dynamic interval to adjust for 60/90hz switching
- Move frame metrics reporting into JankTracker to adjust the
deadline communicated to the app when in stuffing scenario.
- Adjust double-stuffing detection to be a bit more readable.

Test: GraphicsStatsValidationTest.java
Test: adb shell dumpsys gfxinfo
Test: FrameMetricsListenerTest
Test: Log output of FrameMetricsObserver
Bug: 169858044
Change-Id: I3a6b8ed163e2cf9cf2b67667110340ebe35f98a1
This commit is contained in:
Jorim Jaggi
2021-01-19 00:08:02 +01:00
parent a373e1ed5a
commit 10f328c580
22 changed files with 444 additions and 142 deletions

View File

@@ -161,7 +161,9 @@ bool DrawFrameTask::syncFrameState(TreeInfo& info) {
int64_t intendedVsync = mFrameInfo[static_cast<int>(FrameInfoIndex::IntendedVsync)];
int64_t vsyncId = mFrameInfo[static_cast<int>(FrameInfoIndex::FrameTimelineVsyncId)];
int64_t frameDeadline = mFrameInfo[static_cast<int>(FrameInfoIndex::FrameDeadline)];
mRenderThread->timeLord().vsyncReceived(vsync, intendedVsync, vsyncId, frameDeadline);
int64_t frameInterval = mFrameInfo[static_cast<int>(FrameInfoIndex::FrameInterval)];
mRenderThread->timeLord().vsyncReceived(vsync, intendedVsync, vsyncId, frameDeadline,
frameInterval);
bool canDraw = mContext->makeCurrent();
mContext->unpinImages();