Merge "bootanimation: ensure that if a percent is shown, we'll get to 100." am: 87c254de0e
Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/1681127 Change-Id: I97fc1c141f319436ef54beb11f0e0d265cbadc7c
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@@ -1185,9 +1185,12 @@ bool BootAnimation::movie() {
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return false;
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}
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bool BootAnimation::shouldStopPlayingPart(const Animation::Part& part, const int fadedFramesCount) {
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bool BootAnimation::shouldStopPlayingPart(const Animation::Part& part,
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const int fadedFramesCount,
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const int lastDisplayedProgress) {
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// stop playing only if it is time to exit and it's a partial part which has been faded out
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return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount;
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return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount &&
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(lastDisplayedProgress == 0 || lastDisplayedProgress == 100);
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}
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bool BootAnimation::playAnimation(const Animation& animation) {
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@@ -1214,7 +1217,7 @@ bool BootAnimation::playAnimation(const Animation& animation) {
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// process the part not only while the count allows but also if already fading
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for (int r=0 ; !part.count || r<part.count || fadedFramesCount > 0 ; r++) {
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if (shouldStopPlayingPart(part, fadedFramesCount)) break;
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if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break;
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mCallbacks->playPart(i, part, r);
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@@ -1231,7 +1234,7 @@ bool BootAnimation::playAnimation(const Animation& animation) {
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(i == (pcount -1)) && currentProgress != 0;
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for (size_t j=0 ; j<fcount ; j++) {
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if (shouldStopPlayingPart(part, fadedFramesCount)) break;
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if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break;
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processDisplayEvents();
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@@ -1330,6 +1333,10 @@ bool BootAnimation::playAnimation(const Animation& animation) {
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if (exitPending() && !part.count && mCurrentInset >= mTargetInset &&
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!part.hasFadingPhase()) {
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if (lastDisplayedProgress != 0 && lastDisplayedProgress != 100) {
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android::base::SetProperty(PROGRESS_PROP_NAME, "100");
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continue;
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}
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break; // exit the infinite non-fading part when it has been played at least once
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}
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}
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@@ -187,7 +187,8 @@ private:
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void resizeSurface(int newWidth, int newHeight);
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void projectSceneToWindow();
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bool shouldStopPlayingPart(const Animation::Part& part, int fadedFramesCount);
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bool shouldStopPlayingPart(const Animation::Part& part, int fadedFramesCount,
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int lastDisplayedProgress);
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void checkExit();
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void handleViewport(nsecs_t timestep);
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