Merge "Move DisplayList to its own cpp file"
This commit is contained in:
@@ -11,6 +11,7 @@ ifeq ($(USE_OPENGL_RENDERER),true)
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FontRenderer.cpp \
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GammaFontRenderer.cpp \
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Caches.cpp \
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DisplayList.cpp \
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DisplayListLogBuffer.cpp \
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DisplayListRenderer.cpp \
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Dither.cpp \
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436
libs/hwui/DisplayList.cpp
Normal file
436
libs/hwui/DisplayList.cpp
Normal file
@@ -0,0 +1,436 @@
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "DisplayList.h"
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#include "DisplayListOp.h"
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#include "DisplayListLogBuffer.h"
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namespace android {
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namespace uirenderer {
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void DisplayList::outputLogBuffer(int fd) {
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DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
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if (logBuffer.isEmpty()) {
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return;
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}
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FILE *file = fdopen(fd, "a");
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fprintf(file, "\nRecent DisplayList operations\n");
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logBuffer.outputCommands(file);
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String8 cachesLog;
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Caches::getInstance().dumpMemoryUsage(cachesLog);
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fprintf(file, "\nCaches:\n%s", cachesLog.string());
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fprintf(file, "\n");
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fflush(file);
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}
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DisplayList::DisplayList(const DisplayListRenderer& recorder) :
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mTransformMatrix(NULL), mTransformCamera(NULL), mTransformMatrix3D(NULL),
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mStaticMatrix(NULL), mAnimationMatrix(NULL) {
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initFromDisplayListRenderer(recorder);
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}
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DisplayList::~DisplayList() {
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clearResources();
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}
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void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) {
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if (displayList) {
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DISPLAY_LIST_LOGD("Deferring display list destruction");
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Caches::getInstance().deleteDisplayListDeferred(displayList);
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}
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}
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void DisplayList::clearResources() {
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mDisplayListData = NULL;
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delete mTransformMatrix;
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delete mTransformCamera;
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delete mTransformMatrix3D;
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delete mStaticMatrix;
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delete mAnimationMatrix;
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mTransformMatrix = NULL;
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mTransformCamera = NULL;
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mTransformMatrix3D = NULL;
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mStaticMatrix = NULL;
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mAnimationMatrix = NULL;
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Caches& caches = Caches::getInstance();
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caches.unregisterFunctors(mFunctorCount);
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caches.resourceCache.lock();
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for (size_t i = 0; i < mBitmapResources.size(); i++) {
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caches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i));
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}
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for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) {
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SkBitmap* bitmap = mOwnedBitmapResources.itemAt(i);
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caches.resourceCache.decrementRefcountLocked(bitmap);
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caches.resourceCache.destructorLocked(bitmap);
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}
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for (size_t i = 0; i < mFilterResources.size(); i++) {
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caches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i));
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}
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for (size_t i = 0; i < mShaders.size(); i++) {
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caches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i));
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caches.resourceCache.destructorLocked(mShaders.itemAt(i));
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}
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for (size_t i = 0; i < mSourcePaths.size(); i++) {
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caches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i));
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}
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for (size_t i = 0; i < mLayers.size(); i++) {
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caches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i));
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}
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caches.resourceCache.unlock();
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for (size_t i = 0; i < mPaints.size(); i++) {
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delete mPaints.itemAt(i);
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}
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for (size_t i = 0; i < mRegions.size(); i++) {
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delete mRegions.itemAt(i);
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}
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for (size_t i = 0; i < mPaths.size(); i++) {
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SkPath* path = mPaths.itemAt(i);
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caches.pathCache.remove(path);
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delete path;
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}
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for (size_t i = 0; i < mMatrices.size(); i++) {
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delete mMatrices.itemAt(i);
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}
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mBitmapResources.clear();
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mOwnedBitmapResources.clear();
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mFilterResources.clear();
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mShaders.clear();
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mSourcePaths.clear();
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mPaints.clear();
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mRegions.clear();
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mPaths.clear();
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mMatrices.clear();
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mLayers.clear();
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}
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void DisplayList::reset() {
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clearResources();
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init();
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}
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void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing) {
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if (reusing) {
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// re-using display list - clear out previous allocations
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clearResources();
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}
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init();
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mDisplayListData = recorder.getDisplayListData();
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mSize = mDisplayListData->allocator.usedSize();
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if (mSize == 0) {
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return;
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}
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mFunctorCount = recorder.getFunctorCount();
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Caches& caches = Caches::getInstance();
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caches.registerFunctors(mFunctorCount);
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caches.resourceCache.lock();
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const Vector<SkBitmap*>& bitmapResources = recorder.getBitmapResources();
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for (size_t i = 0; i < bitmapResources.size(); i++) {
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SkBitmap* resource = bitmapResources.itemAt(i);
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mBitmapResources.add(resource);
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caches.resourceCache.incrementRefcountLocked(resource);
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}
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const Vector<SkBitmap*> &ownedBitmapResources = recorder.getOwnedBitmapResources();
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for (size_t i = 0; i < ownedBitmapResources.size(); i++) {
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SkBitmap* resource = ownedBitmapResources.itemAt(i);
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mOwnedBitmapResources.add(resource);
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caches.resourceCache.incrementRefcountLocked(resource);
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}
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const Vector<SkiaColorFilter*>& filterResources = recorder.getFilterResources();
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for (size_t i = 0; i < filterResources.size(); i++) {
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SkiaColorFilter* resource = filterResources.itemAt(i);
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mFilterResources.add(resource);
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caches.resourceCache.incrementRefcountLocked(resource);
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}
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const Vector<SkiaShader*>& shaders = recorder.getShaders();
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for (size_t i = 0; i < shaders.size(); i++) {
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SkiaShader* resource = shaders.itemAt(i);
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mShaders.add(resource);
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caches.resourceCache.incrementRefcountLocked(resource);
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}
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const SortedVector<SkPath*>& sourcePaths = recorder.getSourcePaths();
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for (size_t i = 0; i < sourcePaths.size(); i++) {
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mSourcePaths.add(sourcePaths.itemAt(i));
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caches.resourceCache.incrementRefcountLocked(sourcePaths.itemAt(i));
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}
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const Vector<Layer*>& layers = recorder.getLayers();
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for (size_t i = 0; i < layers.size(); i++) {
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mLayers.add(layers.itemAt(i));
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caches.resourceCache.incrementRefcountLocked(layers.itemAt(i));
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}
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caches.resourceCache.unlock();
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mPaints.appendVector(recorder.getPaints());
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mRegions.appendVector(recorder.getRegions());
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mPaths.appendVector(recorder.getPaths());
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mMatrices.appendVector(recorder.getMatrices());
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}
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void DisplayList::init() {
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mSize = 0;
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mIsRenderable = true;
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mFunctorCount = 0;
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mLeft = 0;
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mTop = 0;
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mRight = 0;
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mBottom = 0;
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mClipChildren = true;
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mAlpha = 1;
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mMultipliedAlpha = 255;
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mHasOverlappingRendering = true;
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mTranslationX = 0;
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mTranslationY = 0;
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mRotation = 0;
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mRotationX = 0;
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mRotationY= 0;
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mScaleX = 1;
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mScaleY = 1;
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mPivotX = 0;
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mPivotY = 0;
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mCameraDistance = 0;
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mMatrixDirty = false;
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mMatrixFlags = 0;
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mPrevWidth = -1;
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mPrevHeight = -1;
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mWidth = 0;
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mHeight = 0;
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mPivotExplicitlySet = false;
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mCaching = false;
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}
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size_t DisplayList::getSize() {
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return mSize;
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}
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/**
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* This function is a simplified version of replay(), where we simply retrieve and log the
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* display list. This function should remain in sync with the replay() function.
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*/
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void DisplayList::output(uint32_t level) {
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ALOGD("%*sStart display list (%p, %s, render=%d)", level * 2, "", this,
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mName.string(), isRenderable());
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ALOGD("%*s%s %d", level * 2, "", "Save", SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
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outputViewProperties(level);
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int flags = DisplayListOp::kOpLogFlag_Recurse;
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for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
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mDisplayListData->displayListOps[i]->output(level, flags);
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}
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ALOGD("%*sDone (%p, %s)", level * 2, "", this, mName.string());
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}
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void DisplayList::updateMatrix() {
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if (mMatrixDirty) {
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if (!mTransformMatrix) {
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mTransformMatrix = new SkMatrix();
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}
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if (mMatrixFlags == 0 || mMatrixFlags == TRANSLATION) {
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mTransformMatrix->reset();
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} else {
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if (!mPivotExplicitlySet) {
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if (mWidth != mPrevWidth || mHeight != mPrevHeight) {
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mPrevWidth = mWidth;
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mPrevHeight = mHeight;
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mPivotX = mPrevWidth / 2;
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mPivotY = mPrevHeight / 2;
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}
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}
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if ((mMatrixFlags & ROTATION_3D) == 0) {
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mTransformMatrix->setTranslate(mTranslationX, mTranslationY);
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mTransformMatrix->preRotate(mRotation, mPivotX, mPivotY);
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mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY);
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} else {
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if (!mTransformCamera) {
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mTransformCamera = new Sk3DView();
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mTransformMatrix3D = new SkMatrix();
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}
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mTransformMatrix->reset();
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mTransformCamera->save();
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mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY);
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mTransformCamera->rotateX(mRotationX);
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mTransformCamera->rotateY(mRotationY);
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mTransformCamera->rotateZ(-mRotation);
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mTransformCamera->getMatrix(mTransformMatrix3D);
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mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY);
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mTransformMatrix3D->postTranslate(mPivotX + mTranslationX,
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mPivotY + mTranslationY);
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mTransformMatrix->postConcat(*mTransformMatrix3D);
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mTransformCamera->restore();
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}
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}
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mMatrixDirty = false;
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}
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}
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void DisplayList::outputViewProperties(uint32_t level) {
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updateMatrix();
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if (mLeft != 0 || mTop != 0) {
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ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mLeft, mTop);
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}
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if (mStaticMatrix) {
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ALOGD("%*sConcatMatrix (static) %p: " MATRIX_STRING,
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level * 2, "", mStaticMatrix, MATRIX_ARGS(mStaticMatrix));
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}
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if (mAnimationMatrix) {
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ALOGD("%*sConcatMatrix (animation) %p: " MATRIX_STRING,
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level * 2, "", mAnimationMatrix, MATRIX_ARGS(mStaticMatrix));
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}
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if (mMatrixFlags != 0) {
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if (mMatrixFlags == TRANSLATION) {
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ALOGD("%*sTranslate %f, %f", level * 2, "", mTranslationX, mTranslationY);
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} else {
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ALOGD("%*sConcatMatrix %p: " MATRIX_STRING,
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level * 2, "", mTransformMatrix, MATRIX_ARGS(mTransformMatrix));
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}
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}
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if (mAlpha < 1 && !mCaching) {
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if (!mHasOverlappingRendering) {
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ALOGD("%*sSetAlpha %.2f", level * 2, "", mAlpha);
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} else {
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int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
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if (mClipChildren) {
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flags |= SkCanvas::kClipToLayer_SaveFlag;
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}
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ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "",
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(float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop,
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mMultipliedAlpha, flags);
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}
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}
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if (mClipChildren && !mCaching) {
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ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f,
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(float) mRight - mLeft, (float) mBottom - mTop);
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}
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}
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void DisplayList::setViewProperties(OpenGLRenderer& renderer, uint32_t level) {
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#if DEBUG_DISPLAYLIST
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outputViewProperties(level);
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#endif
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updateMatrix();
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if (mLeft != 0 || mTop != 0) {
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renderer.translate(mLeft, mTop);
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}
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if (mStaticMatrix) {
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renderer.concatMatrix(mStaticMatrix);
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} else if (mAnimationMatrix) {
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renderer.concatMatrix(mAnimationMatrix);
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}
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if (mMatrixFlags != 0) {
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if (mMatrixFlags == TRANSLATION) {
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renderer.translate(mTranslationX, mTranslationY);
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} else {
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renderer.concatMatrix(mTransformMatrix);
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}
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}
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if (mAlpha < 1 && !mCaching) {
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if (!mHasOverlappingRendering) {
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renderer.setAlpha(mAlpha);
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} else {
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// TODO: should be able to store the size of a DL at record time and not
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// have to pass it into this call. In fact, this information might be in the
|
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// location/size info that we store with the new native transform data.
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int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
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if (mClipChildren) {
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flags |= SkCanvas::kClipToLayer_SaveFlag;
|
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}
|
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renderer.saveLayerAlpha(0, 0, mRight - mLeft, mBottom - mTop,
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mMultipliedAlpha, flags);
|
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}
|
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}
|
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if (mClipChildren && !mCaching) {
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renderer.clipRect(0, 0, mRight - mLeft, mBottom - mTop,
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SkRegion::kIntersect_Op);
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}
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}
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status_t DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, uint32_t level) {
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||||
status_t drawGlStatus = DrawGlInfo::kStatusDone;
|
||||
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||||
#if DEBUG_DISPLAY_LIST
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||||
Rect* clipRect = renderer.getClipRect();
|
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DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.f, %.0f, %.0f",
|
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(level+1)*2, "", this, mName.string(), clipRect->left, clipRect->top,
|
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clipRect->right, clipRect->bottom);
|
||||
#endif
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|
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renderer.startMark(mName.string());
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||||
|
||||
int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
|
||||
DISPLAY_LIST_LOGD("%*sSave %d %d", level * 2, "",
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SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
|
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setViewProperties(renderer, level);
|
||||
|
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if (renderer.quickRejectNoScissor(0, 0, mWidth, mHeight)) {
|
||||
DISPLAY_LIST_LOGD("%*sRestoreToCount %d", level * 2, "", restoreTo);
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||||
renderer.restoreToCount(restoreTo);
|
||||
renderer.endMark();
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return drawGlStatus;
|
||||
}
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||||
|
||||
DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
|
||||
int saveCount = renderer.getSaveCount() - 1;
|
||||
for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
|
||||
DisplayListOp *op = mDisplayListData->displayListOps[i];
|
||||
#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
|
||||
Caches::getInstance().eventMark(strlen(op->name()), op->name());
|
||||
#endif
|
||||
|
||||
drawGlStatus |= op->replay(renderer, dirty, flags,
|
||||
saveCount, level, mCaching, mMultipliedAlpha);
|
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logBuffer.writeCommand(level, op->name());
|
||||
}
|
||||
|
||||
DISPLAY_LIST_LOGD("%*sRestoreToCount %d", level * 2, "", restoreTo);
|
||||
renderer.restoreToCount(restoreTo);
|
||||
renderer.endMark();
|
||||
|
||||
DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", (level + 1) * 2, "", this, mName.string(),
|
||||
drawGlStatus);
|
||||
return drawGlStatus;
|
||||
}
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
422
libs/hwui/DisplayList.h
Normal file
422
libs/hwui/DisplayList.h
Normal file
@@ -0,0 +1,422 @@
|
||||
/*
|
||||
* Copyright (C) 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef ANDROID_HWUI_DISPLAY_LIST_H
|
||||
#define ANDROID_HWUI_DISPLAY_LIST_H
|
||||
|
||||
#include <SkCamera.h>
|
||||
#include <SkMatrix.h>
|
||||
|
||||
#include <utils/RefBase.h>
|
||||
#include <utils/SortedVector.h>
|
||||
#include <utils/String8.h>
|
||||
#include <utils/Vector.h>
|
||||
#include <cutils/compiler.h>
|
||||
|
||||
#include "utils/LinearAllocator.h"
|
||||
|
||||
#include "Debug.h"
|
||||
|
||||
#define TRANSLATION 0x0001
|
||||
#define ROTATION 0x0002
|
||||
#define ROTATION_3D 0x0004
|
||||
#define SCALE 0x0008
|
||||
#define PIVOT 0x0010
|
||||
|
||||
class SkBitmap;
|
||||
class SkPaint;
|
||||
class SkPath;
|
||||
class SkRegion;
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
class DisplayListOp;
|
||||
class DisplayListRenderer;
|
||||
class OpenGLRenderer;
|
||||
class Rect;
|
||||
class Layer;
|
||||
class SkiaColorFilter;
|
||||
class SkiaShader;
|
||||
|
||||
/**
|
||||
* Refcounted structure that holds data used in display list stream
|
||||
*/
|
||||
class DisplayListData: public LightRefBase<DisplayListData> {
|
||||
public:
|
||||
LinearAllocator allocator;
|
||||
Vector<DisplayListOp*> displayListOps;
|
||||
};
|
||||
|
||||
/**
|
||||
* Replays recorded drawing commands.
|
||||
*/
|
||||
class DisplayList {
|
||||
public:
|
||||
DisplayList(const DisplayListRenderer& recorder);
|
||||
ANDROID_API ~DisplayList();
|
||||
|
||||
// See flags defined in DisplayList.java
|
||||
enum ReplayFlag {
|
||||
kReplayFlag_ClipChildren = 0x1
|
||||
};
|
||||
|
||||
void setViewProperties(OpenGLRenderer& renderer, uint32_t level);
|
||||
void outputViewProperties(uint32_t level);
|
||||
|
||||
ANDROID_API size_t getSize();
|
||||
ANDROID_API static void destroyDisplayListDeferred(DisplayList* displayList);
|
||||
ANDROID_API static void outputLogBuffer(int fd);
|
||||
|
||||
void initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing = false);
|
||||
|
||||
status_t replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, uint32_t level = 0);
|
||||
|
||||
void output(uint32_t level = 0);
|
||||
|
||||
ANDROID_API void reset();
|
||||
|
||||
void setRenderable(bool renderable) {
|
||||
mIsRenderable = renderable;
|
||||
}
|
||||
|
||||
bool isRenderable() const {
|
||||
return mIsRenderable;
|
||||
}
|
||||
|
||||
void setName(const char* name) {
|
||||
if (name) {
|
||||
mName.setTo(name);
|
||||
}
|
||||
}
|
||||
|
||||
void setClipChildren(bool clipChildren) {
|
||||
mClipChildren = clipChildren;
|
||||
}
|
||||
|
||||
void setStaticMatrix(SkMatrix* matrix) {
|
||||
delete mStaticMatrix;
|
||||
mStaticMatrix = new SkMatrix(*matrix);
|
||||
}
|
||||
|
||||
void setAnimationMatrix(SkMatrix* matrix) {
|
||||
delete mAnimationMatrix;
|
||||
if (matrix) {
|
||||
mAnimationMatrix = new SkMatrix(*matrix);
|
||||
} else {
|
||||
mAnimationMatrix = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void setAlpha(float alpha) {
|
||||
alpha = fminf(1.0f, fmaxf(0.0f, alpha));
|
||||
if (alpha != mAlpha) {
|
||||
mAlpha = alpha;
|
||||
mMultipliedAlpha = (int) (255 * alpha);
|
||||
}
|
||||
}
|
||||
|
||||
void setHasOverlappingRendering(bool hasOverlappingRendering) {
|
||||
mHasOverlappingRendering = hasOverlappingRendering;
|
||||
}
|
||||
|
||||
void setTranslationX(float translationX) {
|
||||
if (translationX != mTranslationX) {
|
||||
mTranslationX = translationX;
|
||||
mMatrixDirty = true;
|
||||
if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
|
||||
mMatrixFlags &= ~TRANSLATION;
|
||||
} else {
|
||||
mMatrixFlags |= TRANSLATION;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setTranslationY(float translationY) {
|
||||
if (translationY != mTranslationY) {
|
||||
mTranslationY = translationY;
|
||||
mMatrixDirty = true;
|
||||
if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
|
||||
mMatrixFlags &= ~TRANSLATION;
|
||||
} else {
|
||||
mMatrixFlags |= TRANSLATION;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setRotation(float rotation) {
|
||||
if (rotation != mRotation) {
|
||||
mRotation = rotation;
|
||||
mMatrixDirty = true;
|
||||
if (mRotation == 0.0f) {
|
||||
mMatrixFlags &= ~ROTATION;
|
||||
} else {
|
||||
mMatrixFlags |= ROTATION;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setRotationX(float rotationX) {
|
||||
if (rotationX != mRotationX) {
|
||||
mRotationX = rotationX;
|
||||
mMatrixDirty = true;
|
||||
if (mRotationX == 0.0f && mRotationY == 0.0f) {
|
||||
mMatrixFlags &= ~ROTATION_3D;
|
||||
} else {
|
||||
mMatrixFlags |= ROTATION_3D;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setRotationY(float rotationY) {
|
||||
if (rotationY != mRotationY) {
|
||||
mRotationY = rotationY;
|
||||
mMatrixDirty = true;
|
||||
if (mRotationX == 0.0f && mRotationY == 0.0f) {
|
||||
mMatrixFlags &= ~ROTATION_3D;
|
||||
} else {
|
||||
mMatrixFlags |= ROTATION_3D;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setScaleX(float scaleX) {
|
||||
if (scaleX != mScaleX) {
|
||||
mScaleX = scaleX;
|
||||
mMatrixDirty = true;
|
||||
if (mScaleX == 1.0f && mScaleY == 1.0f) {
|
||||
mMatrixFlags &= ~SCALE;
|
||||
} else {
|
||||
mMatrixFlags |= SCALE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setScaleY(float scaleY) {
|
||||
if (scaleY != mScaleY) {
|
||||
mScaleY = scaleY;
|
||||
mMatrixDirty = true;
|
||||
if (mScaleX == 1.0f && mScaleY == 1.0f) {
|
||||
mMatrixFlags &= ~SCALE;
|
||||
} else {
|
||||
mMatrixFlags |= SCALE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setPivotX(float pivotX) {
|
||||
mPivotX = pivotX;
|
||||
mMatrixDirty = true;
|
||||
if (mPivotX == 0.0f && mPivotY == 0.0f) {
|
||||
mMatrixFlags &= ~PIVOT;
|
||||
} else {
|
||||
mMatrixFlags |= PIVOT;
|
||||
}
|
||||
mPivotExplicitlySet = true;
|
||||
}
|
||||
|
||||
void setPivotY(float pivotY) {
|
||||
mPivotY = pivotY;
|
||||
mMatrixDirty = true;
|
||||
if (mPivotX == 0.0f && mPivotY == 0.0f) {
|
||||
mMatrixFlags &= ~PIVOT;
|
||||
} else {
|
||||
mMatrixFlags |= PIVOT;
|
||||
}
|
||||
mPivotExplicitlySet = true;
|
||||
}
|
||||
|
||||
void setCameraDistance(float distance) {
|
||||
if (distance != mCameraDistance) {
|
||||
mCameraDistance = distance;
|
||||
mMatrixDirty = true;
|
||||
if (!mTransformCamera) {
|
||||
mTransformCamera = new Sk3DView();
|
||||
mTransformMatrix3D = new SkMatrix();
|
||||
}
|
||||
mTransformCamera->setCameraLocation(0, 0, distance);
|
||||
}
|
||||
}
|
||||
|
||||
void setLeft(int left) {
|
||||
if (left != mLeft) {
|
||||
mLeft = left;
|
||||
mWidth = mRight - mLeft;
|
||||
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
|
||||
mMatrixDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setTop(int top) {
|
||||
if (top != mTop) {
|
||||
mTop = top;
|
||||
mHeight = mBottom - mTop;
|
||||
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
|
||||
mMatrixDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setRight(int right) {
|
||||
if (right != mRight) {
|
||||
mRight = right;
|
||||
mWidth = mRight - mLeft;
|
||||
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
|
||||
mMatrixDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setBottom(int bottom) {
|
||||
if (bottom != mBottom) {
|
||||
mBottom = bottom;
|
||||
mHeight = mBottom - mTop;
|
||||
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
|
||||
mMatrixDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setLeftTop(int left, int top) {
|
||||
if (left != mLeft || top != mTop) {
|
||||
mLeft = left;
|
||||
mTop = top;
|
||||
mWidth = mRight - mLeft;
|
||||
mHeight = mBottom - mTop;
|
||||
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
|
||||
mMatrixDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setLeftTopRightBottom(int left, int top, int right, int bottom) {
|
||||
if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) {
|
||||
mLeft = left;
|
||||
mTop = top;
|
||||
mRight = right;
|
||||
mBottom = bottom;
|
||||
mWidth = mRight - mLeft;
|
||||
mHeight = mBottom - mTop;
|
||||
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
|
||||
mMatrixDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void offsetLeftRight(int offset) {
|
||||
if (offset != 0) {
|
||||
mLeft += offset;
|
||||
mRight += offset;
|
||||
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
|
||||
mMatrixDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void offsetTopBottom(int offset) {
|
||||
if (offset != 0) {
|
||||
mTop += offset;
|
||||
mBottom += offset;
|
||||
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
|
||||
mMatrixDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setCaching(bool caching) {
|
||||
mCaching = caching;
|
||||
}
|
||||
|
||||
int getWidth() {
|
||||
return mWidth;
|
||||
}
|
||||
|
||||
int getHeight() {
|
||||
return mHeight;
|
||||
}
|
||||
|
||||
private:
|
||||
void init();
|
||||
|
||||
void clearResources();
|
||||
|
||||
void updateMatrix();
|
||||
|
||||
class TextContainer {
|
||||
public:
|
||||
size_t length() const {
|
||||
return mByteLength;
|
||||
}
|
||||
|
||||
const char* text() const {
|
||||
return (const char*) mText;
|
||||
}
|
||||
|
||||
size_t mByteLength;
|
||||
const char* mText;
|
||||
};
|
||||
|
||||
Vector<SkBitmap*> mBitmapResources;
|
||||
Vector<SkBitmap*> mOwnedBitmapResources;
|
||||
Vector<SkiaColorFilter*> mFilterResources;
|
||||
|
||||
Vector<SkPaint*> mPaints;
|
||||
Vector<SkPath*> mPaths;
|
||||
SortedVector<SkPath*> mSourcePaths;
|
||||
Vector<SkRegion*> mRegions;
|
||||
Vector<SkMatrix*> mMatrices;
|
||||
Vector<SkiaShader*> mShaders;
|
||||
Vector<Layer*> mLayers;
|
||||
|
||||
sp<DisplayListData> mDisplayListData;
|
||||
|
||||
size_t mSize;
|
||||
|
||||
bool mIsRenderable;
|
||||
uint32_t mFunctorCount;
|
||||
|
||||
String8 mName;
|
||||
|
||||
// View properties
|
||||
bool mClipChildren;
|
||||
float mAlpha;
|
||||
int mMultipliedAlpha;
|
||||
bool mHasOverlappingRendering;
|
||||
float mTranslationX, mTranslationY;
|
||||
float mRotation, mRotationX, mRotationY;
|
||||
float mScaleX, mScaleY;
|
||||
float mPivotX, mPivotY;
|
||||
float mCameraDistance;
|
||||
int mLeft, mTop, mRight, mBottom;
|
||||
int mWidth, mHeight;
|
||||
int mPrevWidth, mPrevHeight;
|
||||
bool mPivotExplicitlySet;
|
||||
bool mMatrixDirty;
|
||||
bool mMatrixIsIdentity;
|
||||
uint32_t mMatrixFlags;
|
||||
SkMatrix* mTransformMatrix;
|
||||
Sk3DView* mTransformCamera;
|
||||
SkMatrix* mTransformMatrix3D;
|
||||
SkMatrix* mStaticMatrix;
|
||||
SkMatrix* mAnimationMatrix;
|
||||
bool mCaching;
|
||||
}; // class DisplayList
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
|
||||
#endif // ANDROID_HWUI_OPENGL_RENDERER_H
|
||||
@@ -19,6 +19,8 @@
|
||||
|
||||
#include <SkXfermode.h>
|
||||
|
||||
#include <private/hwui/DrawGlInfo.h>
|
||||
|
||||
#include "OpenGLRenderer.h"
|
||||
#include "DisplayListRenderer.h"
|
||||
#include "utils/LinearAllocator.h"
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
|
||||
#include <private/hwui/DrawGlInfo.h>
|
||||
|
||||
#include "DisplayList.h"
|
||||
#include "DisplayListLogBuffer.h"
|
||||
#include "DisplayListOp.h"
|
||||
#include "DisplayListRenderer.h"
|
||||
@@ -28,425 +29,6 @@
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Display list
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void DisplayList::outputLogBuffer(int fd) {
|
||||
DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
|
||||
if (logBuffer.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
FILE *file = fdopen(fd, "a");
|
||||
|
||||
fprintf(file, "\nRecent DisplayList operations\n");
|
||||
logBuffer.outputCommands(file);
|
||||
|
||||
String8 cachesLog;
|
||||
Caches::getInstance().dumpMemoryUsage(cachesLog);
|
||||
fprintf(file, "\nCaches:\n%s", cachesLog.string());
|
||||
fprintf(file, "\n");
|
||||
|
||||
fflush(file);
|
||||
}
|
||||
|
||||
DisplayList::DisplayList(const DisplayListRenderer& recorder) :
|
||||
mTransformMatrix(NULL), mTransformCamera(NULL), mTransformMatrix3D(NULL),
|
||||
mStaticMatrix(NULL), mAnimationMatrix(NULL) {
|
||||
|
||||
initFromDisplayListRenderer(recorder);
|
||||
}
|
||||
|
||||
DisplayList::~DisplayList() {
|
||||
clearResources();
|
||||
}
|
||||
|
||||
void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) {
|
||||
if (displayList) {
|
||||
DISPLAY_LIST_LOGD("Deferring display list destruction");
|
||||
Caches::getInstance().deleteDisplayListDeferred(displayList);
|
||||
}
|
||||
}
|
||||
|
||||
void DisplayList::clearResources() {
|
||||
mDisplayListData = NULL;
|
||||
delete mTransformMatrix;
|
||||
delete mTransformCamera;
|
||||
delete mTransformMatrix3D;
|
||||
delete mStaticMatrix;
|
||||
delete mAnimationMatrix;
|
||||
|
||||
mTransformMatrix = NULL;
|
||||
mTransformCamera = NULL;
|
||||
mTransformMatrix3D = NULL;
|
||||
mStaticMatrix = NULL;
|
||||
mAnimationMatrix = NULL;
|
||||
|
||||
Caches& caches = Caches::getInstance();
|
||||
caches.unregisterFunctors(mFunctorCount);
|
||||
caches.resourceCache.lock();
|
||||
|
||||
for (size_t i = 0; i < mBitmapResources.size(); i++) {
|
||||
caches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i));
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) {
|
||||
SkBitmap* bitmap = mOwnedBitmapResources.itemAt(i);
|
||||
caches.resourceCache.decrementRefcountLocked(bitmap);
|
||||
caches.resourceCache.destructorLocked(bitmap);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < mFilterResources.size(); i++) {
|
||||
caches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i));
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < mShaders.size(); i++) {
|
||||
caches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i));
|
||||
caches.resourceCache.destructorLocked(mShaders.itemAt(i));
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < mSourcePaths.size(); i++) {
|
||||
caches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i));
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < mLayers.size(); i++) {
|
||||
caches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i));
|
||||
}
|
||||
|
||||
caches.resourceCache.unlock();
|
||||
|
||||
for (size_t i = 0; i < mPaints.size(); i++) {
|
||||
delete mPaints.itemAt(i);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < mRegions.size(); i++) {
|
||||
delete mRegions.itemAt(i);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < mPaths.size(); i++) {
|
||||
SkPath* path = mPaths.itemAt(i);
|
||||
caches.pathCache.remove(path);
|
||||
delete path;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < mMatrices.size(); i++) {
|
||||
delete mMatrices.itemAt(i);
|
||||
}
|
||||
|
||||
mBitmapResources.clear();
|
||||
mOwnedBitmapResources.clear();
|
||||
mFilterResources.clear();
|
||||
mShaders.clear();
|
||||
mSourcePaths.clear();
|
||||
mPaints.clear();
|
||||
mRegions.clear();
|
||||
mPaths.clear();
|
||||
mMatrices.clear();
|
||||
mLayers.clear();
|
||||
}
|
||||
|
||||
void DisplayList::reset() {
|
||||
clearResources();
|
||||
init();
|
||||
}
|
||||
|
||||
void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing) {
|
||||
if (reusing) {
|
||||
// re-using display list - clear out previous allocations
|
||||
clearResources();
|
||||
}
|
||||
|
||||
init();
|
||||
|
||||
mDisplayListData = recorder.getDisplayListData();
|
||||
mSize = mDisplayListData->allocator.usedSize();
|
||||
|
||||
if (mSize == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
mFunctorCount = recorder.getFunctorCount();
|
||||
|
||||
Caches& caches = Caches::getInstance();
|
||||
caches.registerFunctors(mFunctorCount);
|
||||
caches.resourceCache.lock();
|
||||
|
||||
const Vector<SkBitmap*>& bitmapResources = recorder.getBitmapResources();
|
||||
for (size_t i = 0; i < bitmapResources.size(); i++) {
|
||||
SkBitmap* resource = bitmapResources.itemAt(i);
|
||||
mBitmapResources.add(resource);
|
||||
caches.resourceCache.incrementRefcountLocked(resource);
|
||||
}
|
||||
|
||||
const Vector<SkBitmap*> &ownedBitmapResources = recorder.getOwnedBitmapResources();
|
||||
for (size_t i = 0; i < ownedBitmapResources.size(); i++) {
|
||||
SkBitmap* resource = ownedBitmapResources.itemAt(i);
|
||||
mOwnedBitmapResources.add(resource);
|
||||
caches.resourceCache.incrementRefcountLocked(resource);
|
||||
}
|
||||
|
||||
const Vector<SkiaColorFilter*>& filterResources = recorder.getFilterResources();
|
||||
for (size_t i = 0; i < filterResources.size(); i++) {
|
||||
SkiaColorFilter* resource = filterResources.itemAt(i);
|
||||
mFilterResources.add(resource);
|
||||
caches.resourceCache.incrementRefcountLocked(resource);
|
||||
}
|
||||
|
||||
const Vector<SkiaShader*>& shaders = recorder.getShaders();
|
||||
for (size_t i = 0; i < shaders.size(); i++) {
|
||||
SkiaShader* resource = shaders.itemAt(i);
|
||||
mShaders.add(resource);
|
||||
caches.resourceCache.incrementRefcountLocked(resource);
|
||||
}
|
||||
|
||||
const SortedVector<SkPath*>& sourcePaths = recorder.getSourcePaths();
|
||||
for (size_t i = 0; i < sourcePaths.size(); i++) {
|
||||
mSourcePaths.add(sourcePaths.itemAt(i));
|
||||
caches.resourceCache.incrementRefcountLocked(sourcePaths.itemAt(i));
|
||||
}
|
||||
|
||||
const Vector<Layer*>& layers = recorder.getLayers();
|
||||
for (size_t i = 0; i < layers.size(); i++) {
|
||||
mLayers.add(layers.itemAt(i));
|
||||
caches.resourceCache.incrementRefcountLocked(layers.itemAt(i));
|
||||
}
|
||||
|
||||
caches.resourceCache.unlock();
|
||||
|
||||
mPaints.appendVector(recorder.getPaints());
|
||||
mRegions.appendVector(recorder.getRegions());
|
||||
mPaths.appendVector(recorder.getPaths());
|
||||
mMatrices.appendVector(recorder.getMatrices());
|
||||
}
|
||||
|
||||
void DisplayList::init() {
|
||||
mSize = 0;
|
||||
mIsRenderable = true;
|
||||
mFunctorCount = 0;
|
||||
mLeft = 0;
|
||||
mTop = 0;
|
||||
mRight = 0;
|
||||
mBottom = 0;
|
||||
mClipChildren = true;
|
||||
mAlpha = 1;
|
||||
mMultipliedAlpha = 255;
|
||||
mHasOverlappingRendering = true;
|
||||
mTranslationX = 0;
|
||||
mTranslationY = 0;
|
||||
mRotation = 0;
|
||||
mRotationX = 0;
|
||||
mRotationY= 0;
|
||||
mScaleX = 1;
|
||||
mScaleY = 1;
|
||||
mPivotX = 0;
|
||||
mPivotY = 0;
|
||||
mCameraDistance = 0;
|
||||
mMatrixDirty = false;
|
||||
mMatrixFlags = 0;
|
||||
mPrevWidth = -1;
|
||||
mPrevHeight = -1;
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
mPivotExplicitlySet = false;
|
||||
mCaching = false;
|
||||
}
|
||||
|
||||
size_t DisplayList::getSize() {
|
||||
return mSize;
|
||||
}
|
||||
|
||||
/**
|
||||
* This function is a simplified version of replay(), where we simply retrieve and log the
|
||||
* display list. This function should remain in sync with the replay() function.
|
||||
*/
|
||||
void DisplayList::output(uint32_t level) {
|
||||
ALOGD("%*sStart display list (%p, %s, render=%d)", level * 2, "", this,
|
||||
mName.string(), isRenderable());
|
||||
|
||||
ALOGD("%*s%s %d", level * 2, "", "Save", SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
|
||||
outputViewProperties(level);
|
||||
int flags = DisplayListOp::kOpLogFlag_Recurse;
|
||||
for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
|
||||
mDisplayListData->displayListOps[i]->output(level, flags);
|
||||
}
|
||||
ALOGD("%*sDone (%p, %s)", level * 2, "", this, mName.string());
|
||||
}
|
||||
|
||||
void DisplayList::updateMatrix() {
|
||||
if (mMatrixDirty) {
|
||||
if (!mTransformMatrix) {
|
||||
mTransformMatrix = new SkMatrix();
|
||||
}
|
||||
if (mMatrixFlags == 0 || mMatrixFlags == TRANSLATION) {
|
||||
mTransformMatrix->reset();
|
||||
} else {
|
||||
if (!mPivotExplicitlySet) {
|
||||
if (mWidth != mPrevWidth || mHeight != mPrevHeight) {
|
||||
mPrevWidth = mWidth;
|
||||
mPrevHeight = mHeight;
|
||||
mPivotX = mPrevWidth / 2;
|
||||
mPivotY = mPrevHeight / 2;
|
||||
}
|
||||
}
|
||||
if ((mMatrixFlags & ROTATION_3D) == 0) {
|
||||
mTransformMatrix->setTranslate(mTranslationX, mTranslationY);
|
||||
mTransformMatrix->preRotate(mRotation, mPivotX, mPivotY);
|
||||
mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY);
|
||||
} else {
|
||||
if (!mTransformCamera) {
|
||||
mTransformCamera = new Sk3DView();
|
||||
mTransformMatrix3D = new SkMatrix();
|
||||
}
|
||||
mTransformMatrix->reset();
|
||||
mTransformCamera->save();
|
||||
mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY);
|
||||
mTransformCamera->rotateX(mRotationX);
|
||||
mTransformCamera->rotateY(mRotationY);
|
||||
mTransformCamera->rotateZ(-mRotation);
|
||||
mTransformCamera->getMatrix(mTransformMatrix3D);
|
||||
mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY);
|
||||
mTransformMatrix3D->postTranslate(mPivotX + mTranslationX,
|
||||
mPivotY + mTranslationY);
|
||||
mTransformMatrix->postConcat(*mTransformMatrix3D);
|
||||
mTransformCamera->restore();
|
||||
}
|
||||
}
|
||||
mMatrixDirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
void DisplayList::outputViewProperties(uint32_t level) {
|
||||
updateMatrix();
|
||||
if (mLeft != 0 || mTop != 0) {
|
||||
ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mLeft, mTop);
|
||||
}
|
||||
if (mStaticMatrix) {
|
||||
ALOGD("%*sConcatMatrix (static) %p: " MATRIX_STRING,
|
||||
level * 2, "", mStaticMatrix, MATRIX_ARGS(mStaticMatrix));
|
||||
}
|
||||
if (mAnimationMatrix) {
|
||||
ALOGD("%*sConcatMatrix (animation) %p: " MATRIX_STRING,
|
||||
level * 2, "", mAnimationMatrix, MATRIX_ARGS(mStaticMatrix));
|
||||
}
|
||||
if (mMatrixFlags != 0) {
|
||||
if (mMatrixFlags == TRANSLATION) {
|
||||
ALOGD("%*sTranslate %f, %f", level * 2, "", mTranslationX, mTranslationY);
|
||||
} else {
|
||||
ALOGD("%*sConcatMatrix %p: " MATRIX_STRING,
|
||||
level * 2, "", mTransformMatrix, MATRIX_ARGS(mTransformMatrix));
|
||||
}
|
||||
}
|
||||
if (mAlpha < 1 && !mCaching) {
|
||||
if (!mHasOverlappingRendering) {
|
||||
ALOGD("%*sSetAlpha %.2f", level * 2, "", mAlpha);
|
||||
} else {
|
||||
int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
|
||||
if (mClipChildren) {
|
||||
flags |= SkCanvas::kClipToLayer_SaveFlag;
|
||||
}
|
||||
ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "",
|
||||
(float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop,
|
||||
mMultipliedAlpha, flags);
|
||||
}
|
||||
}
|
||||
if (mClipChildren && !mCaching) {
|
||||
ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f,
|
||||
(float) mRight - mLeft, (float) mBottom - mTop);
|
||||
}
|
||||
}
|
||||
|
||||
void DisplayList::setViewProperties(OpenGLRenderer& renderer, uint32_t level) {
|
||||
#if DEBUG_DISPLAYLIST
|
||||
outputViewProperties(level);
|
||||
#endif
|
||||
updateMatrix();
|
||||
if (mLeft != 0 || mTop != 0) {
|
||||
renderer.translate(mLeft, mTop);
|
||||
}
|
||||
if (mStaticMatrix) {
|
||||
renderer.concatMatrix(mStaticMatrix);
|
||||
} else if (mAnimationMatrix) {
|
||||
renderer.concatMatrix(mAnimationMatrix);
|
||||
}
|
||||
if (mMatrixFlags != 0) {
|
||||
if (mMatrixFlags == TRANSLATION) {
|
||||
renderer.translate(mTranslationX, mTranslationY);
|
||||
} else {
|
||||
renderer.concatMatrix(mTransformMatrix);
|
||||
}
|
||||
}
|
||||
if (mAlpha < 1 && !mCaching) {
|
||||
if (!mHasOverlappingRendering) {
|
||||
renderer.setAlpha(mAlpha);
|
||||
} else {
|
||||
// TODO: should be able to store the size of a DL at record time and not
|
||||
// have to pass it into this call. In fact, this information might be in the
|
||||
// location/size info that we store with the new native transform data.
|
||||
int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
|
||||
if (mClipChildren) {
|
||||
flags |= SkCanvas::kClipToLayer_SaveFlag;
|
||||
}
|
||||
renderer.saveLayerAlpha(0, 0, mRight - mLeft, mBottom - mTop,
|
||||
mMultipliedAlpha, flags);
|
||||
}
|
||||
}
|
||||
if (mClipChildren && !mCaching) {
|
||||
renderer.clipRect(0, 0, mRight - mLeft, mBottom - mTop,
|
||||
SkRegion::kIntersect_Op);
|
||||
}
|
||||
}
|
||||
|
||||
status_t DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, uint32_t level) {
|
||||
status_t drawGlStatus = DrawGlInfo::kStatusDone;
|
||||
|
||||
#if DEBUG_DISPLAY_LIST
|
||||
Rect* clipRect = renderer.getClipRect();
|
||||
DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.f, %.0f, %.0f",
|
||||
(level+1)*2, "", this, mName.string(), clipRect->left, clipRect->top,
|
||||
clipRect->right, clipRect->bottom);
|
||||
#endif
|
||||
|
||||
renderer.startMark(mName.string());
|
||||
|
||||
int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
|
||||
DISPLAY_LIST_LOGD("%*sSave %d %d", level * 2, "",
|
||||
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
|
||||
setViewProperties(renderer, level);
|
||||
|
||||
if (renderer.quickRejectNoScissor(0, 0, mWidth, mHeight)) {
|
||||
DISPLAY_LIST_LOGD("%*sRestoreToCount %d", level * 2, "", restoreTo);
|
||||
renderer.restoreToCount(restoreTo);
|
||||
renderer.endMark();
|
||||
return drawGlStatus;
|
||||
}
|
||||
|
||||
DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
|
||||
int saveCount = renderer.getSaveCount() - 1;
|
||||
for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
|
||||
DisplayListOp *op = mDisplayListData->displayListOps[i];
|
||||
#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
|
||||
Caches::getInstance().eventMark(strlen(op->name()), op->name());
|
||||
#endif
|
||||
|
||||
drawGlStatus |= op->replay(renderer, dirty, flags,
|
||||
saveCount, level, mCaching, mMultipliedAlpha);
|
||||
logBuffer.writeCommand(level, op->name());
|
||||
}
|
||||
|
||||
DISPLAY_LIST_LOGD("%*sRestoreToCount %d", level * 2, "", restoreTo);
|
||||
renderer.restoreToCount(restoreTo);
|
||||
renderer.endMark();
|
||||
|
||||
DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", (level + 1) * 2, "", this, mName.string(),
|
||||
drawGlStatus);
|
||||
return drawGlStatus;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Base structure
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
DisplayListRenderer::DisplayListRenderer():
|
||||
mCaches(Caches::getInstance()), mDisplayListData(new DisplayListData),
|
||||
mTranslateX(0.0f), mTranslateY(0.0f), mHasTranslate(false),
|
||||
|
||||
@@ -17,21 +17,14 @@
|
||||
#ifndef ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
|
||||
#define ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
|
||||
|
||||
#include <SkChunkAlloc.h>
|
||||
#include <SkFlattenable.h>
|
||||
#include <SkMatrix.h>
|
||||
#include <SkCamera.h>
|
||||
#include <SkPaint.h>
|
||||
#include <SkPath.h>
|
||||
#include <SkRefCnt.h>
|
||||
#include <SkTDArray.h>
|
||||
#include <SkTSearch.h>
|
||||
|
||||
#include <cutils/compiler.h>
|
||||
|
||||
#include "DisplayList.h"
|
||||
#include "DisplayListLogBuffer.h"
|
||||
#include "OpenGLRenderer.h"
|
||||
#include "utils/LinearAllocator.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
@@ -50,12 +43,6 @@ namespace uirenderer {
|
||||
#define DISPLAY_LIST_LOGD(...)
|
||||
#endif
|
||||
|
||||
#define TRANSLATION 0x0001
|
||||
#define ROTATION 0x0002
|
||||
#define ROTATION_3D 0x0004
|
||||
#define SCALE 0x0008
|
||||
#define PIVOT 0x0010
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Display list
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
@@ -65,370 +52,6 @@ class DisplayListOp;
|
||||
class DrawOp;
|
||||
class StateOp;
|
||||
|
||||
/**
|
||||
* Refcounted structure that holds data used in display list stream
|
||||
*/
|
||||
class DisplayListData: public LightRefBase<DisplayListData> {
|
||||
public:
|
||||
LinearAllocator allocator;
|
||||
Vector<DisplayListOp*> displayListOps;
|
||||
};
|
||||
|
||||
/**
|
||||
* Replays recorded drawing commands.
|
||||
*/
|
||||
class DisplayList {
|
||||
public:
|
||||
DisplayList(const DisplayListRenderer& recorder);
|
||||
ANDROID_API ~DisplayList();
|
||||
|
||||
// See flags defined in DisplayList.java
|
||||
enum ReplayFlag {
|
||||
kReplayFlag_ClipChildren = 0x1
|
||||
};
|
||||
|
||||
void setViewProperties(OpenGLRenderer& renderer, uint32_t level);
|
||||
void outputViewProperties(uint32_t level);
|
||||
|
||||
ANDROID_API size_t getSize();
|
||||
ANDROID_API static void destroyDisplayListDeferred(DisplayList* displayList);
|
||||
ANDROID_API static void outputLogBuffer(int fd);
|
||||
|
||||
void initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing = false);
|
||||
|
||||
status_t replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, uint32_t level = 0);
|
||||
|
||||
void output(uint32_t level = 0);
|
||||
|
||||
ANDROID_API void reset();
|
||||
|
||||
void setRenderable(bool renderable) {
|
||||
mIsRenderable = renderable;
|
||||
}
|
||||
|
||||
bool isRenderable() const {
|
||||
return mIsRenderable;
|
||||
}
|
||||
|
||||
void setName(const char* name) {
|
||||
if (name) {
|
||||
mName.setTo(name);
|
||||
}
|
||||
}
|
||||
|
||||
void setClipChildren(bool clipChildren) {
|
||||
mClipChildren = clipChildren;
|
||||
}
|
||||
|
||||
void setStaticMatrix(SkMatrix* matrix) {
|
||||
delete mStaticMatrix;
|
||||
mStaticMatrix = new SkMatrix(*matrix);
|
||||
}
|
||||
|
||||
void setAnimationMatrix(SkMatrix* matrix) {
|
||||
delete mAnimationMatrix;
|
||||
if (matrix) {
|
||||
mAnimationMatrix = new SkMatrix(*matrix);
|
||||
} else {
|
||||
mAnimationMatrix = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void setAlpha(float alpha) {
|
||||
alpha = fminf(1.0f, fmaxf(0.0f, alpha));
|
||||
if (alpha != mAlpha) {
|
||||
mAlpha = alpha;
|
||||
mMultipliedAlpha = (int) (255 * alpha);
|
||||
}
|
||||
}
|
||||
|
||||
void setHasOverlappingRendering(bool hasOverlappingRendering) {
|
||||
mHasOverlappingRendering = hasOverlappingRendering;
|
||||
}
|
||||
|
||||
void setTranslationX(float translationX) {
|
||||
if (translationX != mTranslationX) {
|
||||
mTranslationX = translationX;
|
||||
mMatrixDirty = true;
|
||||
if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
|
||||
mMatrixFlags &= ~TRANSLATION;
|
||||
} else {
|
||||
mMatrixFlags |= TRANSLATION;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setTranslationY(float translationY) {
|
||||
if (translationY != mTranslationY) {
|
||||
mTranslationY = translationY;
|
||||
mMatrixDirty = true;
|
||||
if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
|
||||
mMatrixFlags &= ~TRANSLATION;
|
||||
} else {
|
||||
mMatrixFlags |= TRANSLATION;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setRotation(float rotation) {
|
||||
if (rotation != mRotation) {
|
||||
mRotation = rotation;
|
||||
mMatrixDirty = true;
|
||||
if (mRotation == 0.0f) {
|
||||
mMatrixFlags &= ~ROTATION;
|
||||
} else {
|
||||
mMatrixFlags |= ROTATION;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setRotationX(float rotationX) {
|
||||
if (rotationX != mRotationX) {
|
||||
mRotationX = rotationX;
|
||||
mMatrixDirty = true;
|
||||
if (mRotationX == 0.0f && mRotationY == 0.0f) {
|
||||
mMatrixFlags &= ~ROTATION_3D;
|
||||
} else {
|
||||
mMatrixFlags |= ROTATION_3D;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setRotationY(float rotationY) {
|
||||
if (rotationY != mRotationY) {
|
||||
mRotationY = rotationY;
|
||||
mMatrixDirty = true;
|
||||
if (mRotationX == 0.0f && mRotationY == 0.0f) {
|
||||
mMatrixFlags &= ~ROTATION_3D;
|
||||
} else {
|
||||
mMatrixFlags |= ROTATION_3D;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setScaleX(float scaleX) {
|
||||
if (scaleX != mScaleX) {
|
||||
mScaleX = scaleX;
|
||||
mMatrixDirty = true;
|
||||
if (mScaleX == 1.0f && mScaleY == 1.0f) {
|
||||
mMatrixFlags &= ~SCALE;
|
||||
} else {
|
||||
mMatrixFlags |= SCALE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setScaleY(float scaleY) {
|
||||
if (scaleY != mScaleY) {
|
||||
mScaleY = scaleY;
|
||||
mMatrixDirty = true;
|
||||
if (mScaleX == 1.0f && mScaleY == 1.0f) {
|
||||
mMatrixFlags &= ~SCALE;
|
||||
} else {
|
||||
mMatrixFlags |= SCALE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setPivotX(float pivotX) {
|
||||
mPivotX = pivotX;
|
||||
mMatrixDirty = true;
|
||||
if (mPivotX == 0.0f && mPivotY == 0.0f) {
|
||||
mMatrixFlags &= ~PIVOT;
|
||||
} else {
|
||||
mMatrixFlags |= PIVOT;
|
||||
}
|
||||
mPivotExplicitlySet = true;
|
||||
}
|
||||
|
||||
void setPivotY(float pivotY) {
|
||||
mPivotY = pivotY;
|
||||
mMatrixDirty = true;
|
||||
if (mPivotX == 0.0f && mPivotY == 0.0f) {
|
||||
mMatrixFlags &= ~PIVOT;
|
||||
} else {
|
||||
mMatrixFlags |= PIVOT;
|
||||
}
|
||||
mPivotExplicitlySet = true;
|
||||
}
|
||||
|
||||
void setCameraDistance(float distance) {
|
||||
if (distance != mCameraDistance) {
|
||||
mCameraDistance = distance;
|
||||
mMatrixDirty = true;
|
||||
if (!mTransformCamera) {
|
||||
mTransformCamera = new Sk3DView();
|
||||
mTransformMatrix3D = new SkMatrix();
|
||||
}
|
||||
mTransformCamera->setCameraLocation(0, 0, distance);
|
||||
}
|
||||
}
|
||||
|
||||
void setLeft(int left) {
|
||||
if (left != mLeft) {
|
||||
mLeft = left;
|
||||
mWidth = mRight - mLeft;
|
||||
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
|
||||
mMatrixDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setTop(int top) {
|
||||
if (top != mTop) {
|
||||
mTop = top;
|
||||
mHeight = mBottom - mTop;
|
||||
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
|
||||
mMatrixDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setRight(int right) {
|
||||
if (right != mRight) {
|
||||
mRight = right;
|
||||
mWidth = mRight - mLeft;
|
||||
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
|
||||
mMatrixDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setBottom(int bottom) {
|
||||
if (bottom != mBottom) {
|
||||
mBottom = bottom;
|
||||
mHeight = mBottom - mTop;
|
||||
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
|
||||
mMatrixDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setLeftTop(int left, int top) {
|
||||
if (left != mLeft || top != mTop) {
|
||||
mLeft = left;
|
||||
mTop = top;
|
||||
mWidth = mRight - mLeft;
|
||||
mHeight = mBottom - mTop;
|
||||
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
|
||||
mMatrixDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setLeftTopRightBottom(int left, int top, int right, int bottom) {
|
||||
if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) {
|
||||
mLeft = left;
|
||||
mTop = top;
|
||||
mRight = right;
|
||||
mBottom = bottom;
|
||||
mWidth = mRight - mLeft;
|
||||
mHeight = mBottom - mTop;
|
||||
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
|
||||
mMatrixDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void offsetLeftRight(int offset) {
|
||||
if (offset != 0) {
|
||||
mLeft += offset;
|
||||
mRight += offset;
|
||||
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
|
||||
mMatrixDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void offsetTopBottom(int offset) {
|
||||
if (offset != 0) {
|
||||
mTop += offset;
|
||||
mBottom += offset;
|
||||
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
|
||||
mMatrixDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setCaching(bool caching) {
|
||||
mCaching = caching;
|
||||
}
|
||||
|
||||
int getWidth() {
|
||||
return mWidth;
|
||||
}
|
||||
|
||||
int getHeight() {
|
||||
return mHeight;
|
||||
}
|
||||
|
||||
private:
|
||||
void init();
|
||||
|
||||
void clearResources();
|
||||
|
||||
void updateMatrix();
|
||||
|
||||
class TextContainer {
|
||||
public:
|
||||
size_t length() const {
|
||||
return mByteLength;
|
||||
}
|
||||
|
||||
const char* text() const {
|
||||
return (const char*) mText;
|
||||
}
|
||||
|
||||
size_t mByteLength;
|
||||
const char* mText;
|
||||
};
|
||||
|
||||
Vector<SkBitmap*> mBitmapResources;
|
||||
Vector<SkBitmap*> mOwnedBitmapResources;
|
||||
Vector<SkiaColorFilter*> mFilterResources;
|
||||
|
||||
Vector<SkPaint*> mPaints;
|
||||
Vector<SkPath*> mPaths;
|
||||
SortedVector<SkPath*> mSourcePaths;
|
||||
Vector<SkRegion*> mRegions;
|
||||
Vector<SkMatrix*> mMatrices;
|
||||
Vector<SkiaShader*> mShaders;
|
||||
Vector<Layer*> mLayers;
|
||||
|
||||
sp<DisplayListData> mDisplayListData;
|
||||
|
||||
size_t mSize;
|
||||
|
||||
bool mIsRenderable;
|
||||
uint32_t mFunctorCount;
|
||||
|
||||
String8 mName;
|
||||
|
||||
// View properties
|
||||
bool mClipChildren;
|
||||
float mAlpha;
|
||||
int mMultipliedAlpha;
|
||||
bool mHasOverlappingRendering;
|
||||
float mTranslationX, mTranslationY;
|
||||
float mRotation, mRotationX, mRotationY;
|
||||
float mScaleX, mScaleY;
|
||||
float mPivotX, mPivotY;
|
||||
float mCameraDistance;
|
||||
int mLeft, mTop, mRight, mBottom;
|
||||
int mWidth, mHeight;
|
||||
int mPrevWidth, mPrevHeight;
|
||||
bool mPivotExplicitlySet;
|
||||
bool mMatrixDirty;
|
||||
bool mMatrixIsIdentity;
|
||||
uint32_t mMatrixFlags;
|
||||
SkMatrix* mTransformMatrix;
|
||||
Sk3DView* mTransformCamera;
|
||||
SkMatrix* mTransformMatrix3D;
|
||||
SkMatrix* mStaticMatrix;
|
||||
SkMatrix* mAnimationMatrix;
|
||||
bool mCaching;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Renderer
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Reference in New Issue
Block a user