Merge change 4324 into donut
* changes: AudioService: Fix routing problem recently introduced in setRouting().
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@@ -668,7 +668,7 @@ public class AudioService extends IAudioService.Stub {
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mSpeakerIsOn = true;
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mSpeakerIsOn = true;
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mRoutes[AudioSystem.MODE_IN_CALL] = AudioSystem.ROUTE_SPEAKER;
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mRoutes[AudioSystem.MODE_IN_CALL] = AudioSystem.ROUTE_SPEAKER;
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incallMask = AudioSystem.ROUTE_ALL;
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incallMask = AudioSystem.ROUTE_ALL;
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} else if (mSpeakerIsOn) {
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} else if (routes == 0 && mSpeakerIsOn) {
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mSpeakerIsOn = false;
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mSpeakerIsOn = false;
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if (mBluetoothScoIsConnected) {
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if (mBluetoothScoIsConnected) {
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mRoutes[AudioSystem.MODE_IN_CALL] = AudioSystem.ROUTE_BLUETOOTH_SCO;
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mRoutes[AudioSystem.MODE_IN_CALL] = AudioSystem.ROUTE_BLUETOOTH_SCO;
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@@ -695,7 +695,7 @@ public class AudioService extends IAudioService.Stub {
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// should not affect A2DP routing
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// should not affect A2DP routing
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ringtoneMask = AudioSystem.ROUTE_ALL & ~AudioSystem.ROUTE_BLUETOOTH_A2DP;
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ringtoneMask = AudioSystem.ROUTE_ALL & ~AudioSystem.ROUTE_BLUETOOTH_A2DP;
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normalMask = AudioSystem.ROUTE_ALL & ~AudioSystem.ROUTE_BLUETOOTH_A2DP;
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normalMask = AudioSystem.ROUTE_ALL & ~AudioSystem.ROUTE_BLUETOOTH_A2DP;
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} else if (mBluetoothScoIsConnected) {
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} else if (routes == 0 && mBluetoothScoIsConnected) {
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mBluetoothScoIsConnected = false;
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mBluetoothScoIsConnected = false;
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if (mHeadsetIsConnected) {
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if (mHeadsetIsConnected) {
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mRoutes[AudioSystem.MODE_IN_CALL] = AudioSystem.ROUTE_HEADSET;
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mRoutes[AudioSystem.MODE_IN_CALL] = AudioSystem.ROUTE_HEADSET;
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@@ -739,7 +739,7 @@ public class AudioService extends IAudioService.Stub {
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ringtoneMask = AudioSystem.ROUTE_ALL & ~AudioSystem.ROUTE_BLUETOOTH_A2DP;
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ringtoneMask = AudioSystem.ROUTE_ALL & ~AudioSystem.ROUTE_BLUETOOTH_A2DP;
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normalMask = AudioSystem.ROUTE_ALL & ~AudioSystem.ROUTE_BLUETOOTH_A2DP;
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normalMask = AudioSystem.ROUTE_ALL & ~AudioSystem.ROUTE_BLUETOOTH_A2DP;
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}
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}
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} else if (mHeadsetIsConnected) {
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} else if (routes == 0 && mHeadsetIsConnected) {
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mHeadsetIsConnected = false;
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mHeadsetIsConnected = false;
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// do not act upon headset disconnection if bluetooth SCO is connected to match phone app behavior
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// do not act upon headset disconnection if bluetooth SCO is connected to match phone app behavior
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if (!mBluetoothScoIsConnected) {
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if (!mBluetoothScoIsConnected) {
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@@ -772,7 +772,7 @@ public class AudioService extends IAudioService.Stub {
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// so there is no need to disable other routes.
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// so there is no need to disable other routes.
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ringtoneMask = AudioSystem.ROUTE_BLUETOOTH_A2DP;
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ringtoneMask = AudioSystem.ROUTE_BLUETOOTH_A2DP;
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normalMask = AudioSystem.ROUTE_BLUETOOTH_A2DP;
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normalMask = AudioSystem.ROUTE_BLUETOOTH_A2DP;
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} else if (mBluetoothA2dpIsConnected) {
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} else if (routes == 0 && mBluetoothA2dpIsConnected) {
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mBluetoothA2dpIsConnected = false;
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mBluetoothA2dpIsConnected = false;
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mRoutes[AudioSystem.MODE_RINGTONE] &= ~AudioSystem.ROUTE_BLUETOOTH_A2DP;
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mRoutes[AudioSystem.MODE_RINGTONE] &= ~AudioSystem.ROUTE_BLUETOOTH_A2DP;
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mRoutes[AudioSystem.MODE_NORMAL] &= ~AudioSystem.ROUTE_BLUETOOTH_A2DP;
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mRoutes[AudioSystem.MODE_NORMAL] &= ~AudioSystem.ROUTE_BLUETOOTH_A2DP;
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