Merge "[Magnifier-86] Fix deadlock causing ANR" into qt-dev
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Android (Google) Code Review
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0c7e69bdb6
@@ -136,6 +136,8 @@ public final class Magnifier {
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// Lock to synchronize between the UI thread and the thread that handles pixel copy results.
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// Only sync mWindow writes from UI thread with mWindow reads from sPixelCopyHandlerThread.
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private final Object mLock = new Object();
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// The lock used to synchronize the UI and render threads when a #dismiss is performed.
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private final Object mDestroyLock = new Object();
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/**
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* Initializes a magnifier.
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@@ -275,7 +277,7 @@ public final class Magnifier {
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mWindowElevation, mWindowCornerRadius,
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mOverlay != null ? mOverlay : new ColorDrawable(Color.TRANSPARENT),
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Handler.getMain() /* draw the magnifier on the UI thread */, mLock,
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mCallback);
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mDestroyLock, mCallback);
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}
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}
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performPixelCopy(startX, startY, true /* update window position */);
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@@ -304,9 +306,11 @@ public final class Magnifier {
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*/
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public void dismiss() {
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if (mWindow != null) {
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synchronized (mLock) {
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mWindow.destroy();
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mWindow = null;
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synchronized (mDestroyLock) {
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synchronized (mLock) {
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mWindow.destroy();
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mWindow = null;
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}
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}
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mPrevShowSourceCoords.x = NONEXISTENT_PREVIOUS_CONFIG_VALUE;
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mPrevShowSourceCoords.y = NONEXISTENT_PREVIOUS_CONFIG_VALUE;
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@@ -835,7 +839,7 @@ public final class Magnifier {
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// is performed on the UI thread and a frame callback on the render thread.
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// When both mLock and mDestroyLock need to be held at the same time,
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// mDestroyLock should be acquired before mLock in order to avoid deadlocks.
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private final Object mDestroyLock = new Object();
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private final Object mDestroyLock;
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// The current content of the magnifier. It is mBitmap + mOverlay, only used for testing.
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private Bitmap mCurrentContent;
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@@ -843,10 +847,12 @@ public final class Magnifier {
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InternalPopupWindow(final Context context, final Display display,
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final SurfaceControl parentSurfaceControl, final int width, final int height,
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final float elevation, final float cornerRadius, final Drawable overlay,
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final Handler handler, final Object lock, final Callback callback) {
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final Handler handler, final Object lock, final Object destroyLock,
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final Callback callback) {
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mDisplay = display;
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mOverlay = overlay;
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mLock = lock;
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mDestroyLock = destroyLock;
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mCallback = callback;
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mContentWidth = width;
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