Merge "GLSurfaceView defaults to 888 instead of 565" into jb-mr1-dev

This commit is contained in:
Mathias Agopian
2012-09-20 17:09:42 -07:00
committed by Android (Google) Code Review

View File

@@ -83,7 +83,7 @@ import android.view.SurfaceView;
* </ul>
* <p>
* <h4>Specifying the android.view.Surface</h4>
* By default GLSurfaceView will create a PixelFormat.RGB_565 format surface. If a translucent
* By default GLSurfaceView will create a PixelFormat.RGB_888 format surface. If a translucent
* surface is required, call getHolder().setFormat(PixelFormat.TRANSLUCENT).
* The exact format of a TRANSLUCENT surface is device dependent, but it will be
* a 32-bit-per-pixel surface with 8 bits per component.
@@ -94,7 +94,7 @@ import android.view.SurfaceView;
* well as how many bits are allocated to each channel. Therefore, the first thing
* GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
* <p>
* By default GLSurfaceView chooses a EGLConfig that has an RGB_565 pixel format,
* By default GLSurfaceView chooses a EGLConfig that has an RGB_888 pixel format,
* with at least a 16-bit depth buffer and no stencil.
* <p>
* If you would prefer a different EGLConfig
@@ -414,7 +414,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* is called.
* <p>
* If no setEGLConfigChooser method is called, then by default the
* view will choose an RGB_565 surface with a depth buffer depth of
* view will choose an RGB_888 surface with a depth buffer depth of
* at least 16 bits.
*
* @param needDepth
@@ -432,7 +432,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* is called.
* <p>
* If no setEGLConfigChooser method is called, then by default the
* view will choose an RGB_565 surface with a depth buffer depth of
* view will choose an RGB_888 surface with a depth buffer depth of
* at least 16 bits.
*
*/
@@ -968,13 +968,13 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
}
/**
* This class will choose a RGB_565 surface with
* This class will choose a RGB_888 surface with
* or without a depth buffer.
*
*/
private class SimpleEGLConfigChooser extends ComponentSizeChooser {
public SimpleEGLConfigChooser(boolean withDepthBuffer) {
super(5, 6, 5, 0, withDepthBuffer ? 16 : 0, 0);
super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0);
}
}