Merge "Suppress the first volume adjustment" into pi-dev
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Android (Google) Code Review
commit
0a26fb517c
@@ -399,6 +399,13 @@ public class AudioService extends IAudioService.Stub
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private final boolean mUseFixedVolume;
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/**
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* Default stream type used for volume control in the absence of playback
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* e.g. user on homescreen, no app playing anything, presses hardware volume buttons, this
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* stream type is controlled.
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*/
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protected static final int DEFAULT_VOL_STREAM_NO_PLAYBACK = AudioSystem.STREAM_MUSIC;
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private final AudioSystem.ErrorCallback mAudioSystemCallback = new AudioSystem.ErrorCallback() {
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public void onError(int error) {
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switch (error) {
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@@ -4285,9 +4292,11 @@ public class AudioService extends IAudioService.Stub
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Log.v(TAG, "getActiveStreamType: Forcing STREAM_NOTIFICATION stream active");
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return AudioSystem.STREAM_NOTIFICATION;
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} else {
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if (DEBUG_VOL)
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Log.v(TAG, "getActiveStreamType: Forcing STREAM_MUSIC b/c default");
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return AudioSystem.STREAM_MUSIC;
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if (DEBUG_VOL) {
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Log.v(TAG, "getActiveStreamType: Forcing DEFAULT_VOL_STREAM_NO_PLAYBACK("
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+ DEFAULT_VOL_STREAM_NO_PLAYBACK + ") b/c default");
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}
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return DEFAULT_VOL_STREAM_NO_PLAYBACK;
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}
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} else if (
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wasStreamActiveRecently(AudioSystem.STREAM_NOTIFICATION, sStreamOverrideDelayMs)) {
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@@ -4327,8 +4336,11 @@ public class AudioService extends IAudioService.Stub
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if (DEBUG_VOL) Log.v(TAG, "getActiveStreamType: Forcing STREAM_RING");
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return AudioSystem.STREAM_RING;
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} else {
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if (DEBUG_VOL) Log.v(TAG, "getActiveStreamType: using STREAM_MUSIC as default");
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return AudioSystem.STREAM_MUSIC;
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if (DEBUG_VOL) {
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Log.v(TAG, "getActiveStreamType: Forcing DEFAULT_VOL_STREAM_NO_PLAYBACK("
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+ DEFAULT_VOL_STREAM_NO_PLAYBACK + ") b/c default");
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}
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return DEFAULT_VOL_STREAM_NO_PLAYBACK;
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}
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}
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break;
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@@ -7210,7 +7222,7 @@ public class AudioService extends IAudioService.Stub
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return false;
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}
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boolean suppress = false;
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if (resolvedStream == AudioSystem.STREAM_RING && mController != null) {
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if (resolvedStream == DEFAULT_VOL_STREAM_NO_PLAYBACK && mController != null) {
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final long now = SystemClock.uptimeMillis();
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if ((flags & AudioManager.FLAG_SHOW_UI) != 0 && !mVisible) {
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// ui will become visible
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