From 8dcf1c32299e2c1c58c053925c572d58f2a74ee9 Mon Sep 17 00:00:00 2001 From: David Friedman Date: Thu, 18 Sep 2014 18:24:49 -0700 Subject: [PATCH] Fixes two typos, one in each file. Change-Id: I5f4a9100d20f8ad50052d63dc106a030ac75b1b0 --- docs/html/preview/api-overview.jd | 2 +- docs/html/training/graphics/opengl/environment.jd | 3 +-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/docs/html/preview/api-overview.jd b/docs/html/preview/api-overview.jd index beea0ca0d719a..87185b12c7302 100644 --- a/docs/html/preview/api-overview.jd +++ b/docs/html/preview/api-overview.jd @@ -408,7 +408,7 @@ ES 3.1. Key new functionality provided in OpenGL ES 3.1 includes:

The Java interface for OpenGL ES 3.1 on Android is provided with {@code GLES31}. When using OpenGL ES 3.1, be sure that you declare it in your manifest file with the {@code <uses-feature>} -tag and the {@code android:glEsVversion} attribute. For example:

+tag and the {@code android:glEsVersion} attribute. For example:

 <manifest>
diff --git a/docs/html/training/graphics/opengl/environment.jd b/docs/html/training/graphics/opengl/environment.jd
index 77faabf5ffe70..6b00c764f5e09 100644
--- a/docs/html/training/graphics/opengl/environment.jd
+++ b/docs/html/training/graphics/opengl/environment.jd
@@ -68,8 +68,7 @@ declaration to your manifest:

If your application uses texture compression, you must also declare which compression formats -you support so that devices that do not support theses formats do not try to run your -application:

+your app supports, so that it is only installed on compatible devices.

 <supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture" />