diff --git a/docs/html/preview/api-overview.jd b/docs/html/preview/api-overview.jd index beea0ca0d719a..87185b12c7302 100644 --- a/docs/html/preview/api-overview.jd +++ b/docs/html/preview/api-overview.jd @@ -408,7 +408,7 @@ ES 3.1. Key new functionality provided in OpenGL ES 3.1 includes:

The Java interface for OpenGL ES 3.1 on Android is provided with {@code GLES31}. When using OpenGL ES 3.1, be sure that you declare it in your manifest file with the {@code <uses-feature>} -tag and the {@code android:glEsVversion} attribute. For example:

+tag and the {@code android:glEsVersion} attribute. For example:

 <manifest>
diff --git a/docs/html/training/graphics/opengl/environment.jd b/docs/html/training/graphics/opengl/environment.jd
index 77faabf5ffe70..6b00c764f5e09 100644
--- a/docs/html/training/graphics/opengl/environment.jd
+++ b/docs/html/training/graphics/opengl/environment.jd
@@ -68,8 +68,7 @@ declaration to your manifest:

If your application uses texture compression, you must also declare which compression formats -you support so that devices that do not support theses formats do not try to run your -application:

+your app supports, so that it is only installed on compatible devices.

 <supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture" />