fix [2319255] crash in openGL : from the media recorder stress test.
never call eglCreateImageKHR() with a NULL native buffer, which can happen in OOM conditions.
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@@ -134,7 +134,14 @@ void Layer::reloadTexture(const Region& dirty)
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{
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Mutex::Autolock _l(mLock);
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sp<GraphicBuffer> buffer(getFrontBufferLocked());
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int index = mFrontBufferIndex;
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if (buffer == NULL) {
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// this situation can happen if we ran out of memory for instance.
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// not much we can do. continue to use whatever texture was bound
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// to this context.
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return;
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}
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const int index = mFrontBufferIndex;
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// create the new texture name if needed
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if (UNLIKELY(mTextures[index].name == -1U)) {
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