Merge "Add FP16 types to the list of RenderScript types."
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@@ -118,7 +118,10 @@ public class Element extends BaseObj {
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*/
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*/
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public enum DataType {
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public enum DataType {
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NONE (0, 0),
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NONE (0, 0),
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//FLOAT_16 (1, 2),
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/**
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* @hide
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*/
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FLOAT_16 (1, 2),
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FLOAT_32 (2, 4),
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FLOAT_32 (2, 4),
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FLOAT_64 (3, 8),
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FLOAT_64 (3, 8),
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SIGNED_8 (4, 1),
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SIGNED_8 (4, 1),
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@@ -386,6 +389,16 @@ public class Element extends BaseObj {
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return rs.mElement_I64;
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return rs.mElement_I64;
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}
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}
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/**
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* @hide
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*/
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public static Element F16(RenderScript rs) {
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if(rs.mElement_F16 == null) {
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rs.mElement_F16 = createUser(rs, DataType.FLOAT_16);
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}
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return rs.mElement_F16;
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}
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public static Element F32(RenderScript rs) {
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public static Element F32(RenderScript rs) {
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if(rs.mElement_F32 == null) {
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if(rs.mElement_F32 == null) {
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rs.mElement_F32 = createUser(rs, DataType.FLOAT_32);
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rs.mElement_F32 = createUser(rs, DataType.FLOAT_32);
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@@ -520,6 +533,36 @@ public class Element extends BaseObj {
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return rs.mElement_RGBA_8888;
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return rs.mElement_RGBA_8888;
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}
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}
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/**
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* @hide
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*/
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public static Element F16_2(RenderScript rs) {
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if(rs.mElement_HALF_2 == null) {
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rs.mElement_HALF_2 = createVector(rs, DataType.FLOAT_16, 2);
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}
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return rs.mElement_HALF_2;
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}
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/**
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* @hide
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*/
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public static Element F16_3(RenderScript rs) {
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if(rs.mElement_FLOAT_3 == null) {
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rs.mElement_FLOAT_3 = createVector(rs, DataType.FLOAT_16, 3);
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}
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return rs.mElement_HALF_3;
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}
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/**
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* @hide
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*/
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public static Element F16_4(RenderScript rs) {
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if(rs.mElement_HALF_4 == null) {
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rs.mElement_HALF_4 = createVector(rs, DataType.FLOAT_16, 4);
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}
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return rs.mElement_HALF_4;
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}
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public static Element F32_2(RenderScript rs) {
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public static Element F32_2(RenderScript rs) {
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if(rs.mElement_FLOAT_2 == null) {
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if(rs.mElement_FLOAT_2 == null) {
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rs.mElement_FLOAT_2 = createVector(rs, DataType.FLOAT_32, 2);
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rs.mElement_FLOAT_2 = createVector(rs, DataType.FLOAT_32, 2);
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@@ -871,6 +871,7 @@ public class RenderScript {
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Element mElement_I32;
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Element mElement_I32;
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Element mElement_U64;
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Element mElement_U64;
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Element mElement_I64;
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Element mElement_I64;
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Element mElement_F16;
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Element mElement_F32;
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Element mElement_F32;
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Element mElement_F64;
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Element mElement_F64;
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Element mElement_BOOLEAN;
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Element mElement_BOOLEAN;
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@@ -894,6 +895,10 @@ public class RenderScript {
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Element mElement_RGBA_4444;
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Element mElement_RGBA_4444;
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Element mElement_RGBA_8888;
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Element mElement_RGBA_8888;
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Element mElement_HALF_2;
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Element mElement_HALF_3;
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Element mElement_HALF_4;
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Element mElement_FLOAT_2;
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Element mElement_FLOAT_2;
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Element mElement_FLOAT_3;
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Element mElement_FLOAT_3;
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Element mElement_FLOAT_4;
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Element mElement_FLOAT_4;
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