auto import from //depot/cupcake/@132589

This commit is contained in:
The Android Open Source Project
2009-03-03 14:04:24 -08:00
parent 3dec7d563a
commit 076357b856
310 changed files with 4072 additions and 18131 deletions

View File

@@ -19,7 +19,7 @@ package android.opengl;
/**
* Matrix math utilities. These methods operate on OpenGL ES format
* matrices and vectors stored in float arrays.
*
*
* Matrices are 4 x 4 column-vector matrices stored in column-major
* order:
* <pre>
@@ -28,7 +28,7 @@ package android.opengl;
* m[offset + 2] m[offset + 6] m[offset + 10] m[offset + 14]
* m[offset + 3] m[offset + 7] m[offset + 11] m[offset + 15]
* </pre>
*
*
* Vectors are 4 row x 1 column column-vectors stored in order:
* <pre>
* v[offset + 0]
@@ -45,11 +45,11 @@ public class Matrix {
* matrix multiplication works, the result matrix will have the same
* effect as first multiplying by the rhs matrix, then multiplying by
* the lhs matrix. This is the opposite of what you might expect.
*
*
* The same float array may be passed for result, lhs, and/or rhs. However,
* the result element values are undefined if the result elements overlap
* either the lhs or rhs elements.
*
*
* @param result The float array that holds the result.
* @param resultOffset The offset into the result array where the result is
* stored.
@@ -57,7 +57,7 @@ public class Matrix {
* @param lhsOffset The offset into the lhs array where the lhs is stored
* @param rhs The float array that holds the right-hand-side matrix.
* @param rhsOffset The offset into the rhs array where the rhs is stored.
*
*
* @throws IllegalArgumentException if result, lhs, or rhs are null, or if
* resultOffset + 16 > result.length or lhsOffset + 16 > lhs.length or
* rhsOffset + 16 > rhs.length.
@@ -68,11 +68,11 @@ public class Matrix {
/**
* Multiply a 4 element vector by a 4x4 matrix and store the result in a 4
* element column vector. In matrix notation: result = lhs x rhs
*
*
* The same float array may be passed for resultVec, lhsMat, and/or rhsVec.
* However, the resultVec element values are undefined if the resultVec
* elements overlap either the lhsMat or rhsVec elements.
*
*
* @param resultVec The float array that holds the result vector.
* @param resultVecOffset The offset into the result array where the result
* vector is stored.
@@ -90,10 +90,10 @@ public class Matrix {
public static native void multiplyMV(float[] resultVec,
int resultVecOffset, float[] lhsMat, int lhsMatOffset,
float[] rhsVec, int rhsVecOffset);
/**
* Transposes a 4 x 4 matrix.
*
*
* @param mTrans the array that holds the output inverted matrix
* @param mTransOffset an offset into mInv where the inverted matrix is
* stored.
@@ -113,7 +113,7 @@ public class Matrix {
/**
* Inverts a 4 x 4 matrix.
*
*
* @param mInv the array that holds the output inverted matrix
* @param mInvOffset an offset into mInv where the inverted matrix is
* stored.
@@ -220,7 +220,7 @@ public class Matrix {
/**
* Computes an orthographic projection matrix.
*
*
* @param m returns the result
* @param mOffset
* @param left
@@ -269,8 +269,8 @@ public class Matrix {
m[mOffset + 9] = 0.0f;
m[mOffset + 11] = 0.0f;
}
/**
* Define a projection matrix in terms of six clip planes
* @param m the float array that holds the perspective matrix
@@ -283,7 +283,7 @@ public class Matrix {
* @param near
* @param far
*/
public static void frustumM(float[] m, int offset,
float left, float right, float bottom, float top,
float near, float far) {
@@ -331,7 +331,7 @@ public class Matrix {
/**
* Computes the length of a vector
*
*
* @param x x coordinate of a vector
* @param y y coordinate of a vector
* @param z z coordinate of a vector
@@ -340,7 +340,7 @@ public class Matrix {
public static float length(float x, float y, float z) {
return (float) Math.sqrt(x * x + y * y + z * z);
}
/**
* Sets matrix m to the identity matrix.
* @param sm returns the result
@@ -356,7 +356,7 @@ public class Matrix {
}
/**
* Scales matrix m by x, y, and z, putting the result in sm
* Scales matrix m by sx, sy, and sz, putting the result in sm
* @param sm returns the result
* @param smOffset index into sm where the result matrix starts
* @param m source matrix
@@ -395,9 +395,9 @@ public class Matrix {
m[ 8 + mi] *= z;
}
}
/**
* Translates matrix m by x, y, and z, putting the result in tm
* Translates matrix m by sx, sy, and sz, putting the result in tm
* @param tm returns the result
* @param tmOffset index into sm where the result matrix starts
* @param m source matrix
@@ -409,9 +409,6 @@ public class Matrix {
public static void translateM(float[] tm, int tmOffset,
float[] m, int mOffset,
float x, float y, float z) {
for (int i=0 ; i<12 ; i++) {
tm[tmOffset + i] = m[mOffset + i];
}
for (int i=0 ; i<4 ; i++) {
int tmi = tmOffset + i;
int mi = mOffset + i;
@@ -419,9 +416,9 @@ public class Matrix {
m[12 + mi];
}
}
/**
* Translates matrix m by x, y, and z in place.
* Translates matrix m by sx, sy, and sz in place.
* @param m matrix
* @param mOffset index into m where the matrix starts
* @param x translation factor x
@@ -436,7 +433,7 @@ public class Matrix {
m[12 + mi] += m[mi] * x + m[4 + mi] * y + m[8 + mi] * z;
}
}
/**
* Rotates matrix m by angle a (in degrees) around the axis (x, y, z)
* @param rm returns the result
@@ -455,7 +452,7 @@ public class Matrix {
setRotateM(r, 0, a, x, y, z);
multiplyMM(rm, rmOffset, m, mOffset, r, 0);
}
/**
* Rotates matrix m in place by angle a (in degrees)
* around the axis (x, y, z)
@@ -473,7 +470,7 @@ public class Matrix {
multiplyMM(temp, 16, m, mOffset, temp, 0);
System.arraycopy(temp, 16, m, mOffset, 16);
}
/**
* Rotates matrix m by angle a (in degrees) around the axis (x, y, z)
* @param rm returns the result
@@ -527,7 +524,7 @@ public class Matrix {
float zx = z * x;
float xs = x * s;
float ys = y * s;
float zs = z * s;
float zs = z * s;
rm[rmOffset + 0] = x*x*nc + c;
rm[rmOffset + 4] = xy*nc - zs;
rm[rmOffset + 8] = zx*nc + ys;
@@ -539,7 +536,7 @@ public class Matrix {
rm[rmOffset + 10] = z*z*nc + c;
}
}
/**
* Converts Euler angles to a rotation matrix
* @param rm returns the result
@@ -561,7 +558,7 @@ public class Matrix {
float sz = (float) Math.sin(z);
float cxsy = cx * sy;
float sxsy = sx * sy;
rm[rmOffset + 0] = cy * cz;
rm[rmOffset + 1] = -cy * sz;
rm[rmOffset + 2] = sy;