Merge "Add details and performance warnings to save flag docs" into lmp-mr1-dev

This commit is contained in:
Chris Craik
2014-11-13 00:05:56 +00:00
committed by Android (Google) Code Review

View File

@@ -362,25 +362,51 @@ public class Canvas {
@Retention(RetentionPolicy.SOURCE)
public @interface Saveflags {}
/** restore the current matrix when restore() is called */
/**
* Restore the current matrix when restore() is called.
*/
public static final int MATRIX_SAVE_FLAG = 0x01;
/** restore the current clip when restore() is called */
/**
* Restore the current clip when restore() is called.
*/
public static final int CLIP_SAVE_FLAG = 0x02;
/** the layer needs to per-pixel alpha */
/**
* The layer requires a per-pixel alpha channel.
*/
public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
/** the layer needs to 8-bits per color component */
/**
* The layer requires full 8-bit precision for each color channel.
*/
public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
/** clip against the layer's bounds */
/**
* Clip drawing to the bounds of the offscreen layer, omit at your own peril.
* <p class="note"><strong>Note:</strong> it is strongly recommended to not
* omit this flag for any call to <code>saveLayer()</code> and
* <code>saveLayerAlpha()</code> variants. Not passing this flag generally
* triggers extremely poor performance with hardware accelerated rendering.
*/
public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
/** restore everything when restore() is called */
/**
* Restore everything when restore() is called (standard save flags).
* <p class="note"><strong>Note:</strong> for performance reasons, it is
* strongly recommended to pass this - the complete set of flags - to any
* call to <code>saveLayer()</code> and <code>saveLayerAlpha()</code>
* variants.
*/
public static final int ALL_SAVE_FLAG = 0x1F;
/**
* Saves the current matrix and clip onto a private stack. Subsequent
* calls to translate,scale,rotate,skew,concat or clipRect,clipPath
* will all operate as usual, but when the balancing call to restore()
* is made, those calls will be forgotten, and the settings that existed
* before the save() will be reinstated.
* Saves the current matrix and clip onto a private stack.
* <p>
* Subsequent calls to translate,scale,rotate,skew,concat or clipRect,
* clipPath will all operate as usual, but when the balancing call to
* restore() is made, those calls will be forgotten, and the settings that
* existed before the save() will be reinstated.
*
* @return The value to pass to restoreToCount() to balance this save()
*/
@@ -390,10 +416,15 @@ public class Canvas {
/**
* Based on saveFlags, can save the current matrix and clip onto a private
* stack. Subsequent calls to translate,scale,rotate,skew,concat or
* clipRect,clipPath will all operate as usual, but when the balancing
* call to restore() is made, those calls will be forgotten, and the
* settings that existed before the save() will be reinstated.
* stack.
* <p class="note"><strong>Note:</strong> if possible, use the
* parameter-less save(). It is simpler and faster than individually
* disabling the saving of matrix or clip with this method.
* <p>
* Subsequent calls to translate,scale,rotate,skew,concat or clipRect,
* clipPath will all operate as usual, but when the balancing call to
* restore() is made, those calls will be forgotten, and the settings that
* existed before the save() will be reinstated.
*
* @param saveFlags flag bits that specify which parts of the Canvas state
* to save/restore
@@ -404,19 +435,33 @@ public class Canvas {
}
/**
* This behaves the same as save(), but in addition it allocates an
* offscreen bitmap. All drawing calls are directed there, and only when
* the balancing call to restore() is made is that offscreen transfered to
* the canvas (or the previous layer). Subsequent calls to translate,
* scale, rotate, skew, concat or clipRect, clipPath all operate on this
* copy. When the balancing call to restore() is made, this copy is
* deleted and the previous matrix/clip state is restored.
* This behaves the same as save(), but in addition it allocates and
* redirects drawing to an offscreen bitmap.
* <p class="note"><strong>Note:</strong> this method is very expensive,
* incurring more than double rendering cost for contained content. Avoid
* using this method, especially if the bounds provided are large, or if
* the {@link #CLIP_TO_LAYER_SAVE_FLAG} is omitted from the
* {@code saveFlags} parameter. It is recommended to use a
* {@link android.view.View#LAYER_TYPE_HARDWARE hardware layer} on a View
* to apply an xfermode, color filter, or alpha, as it will perform much
* better than this method.
* <p>
* All drawing calls are directed to a newly allocated offscreen bitmap.
* Only when the balancing call to restore() is made, is that offscreen
* buffer drawn back to the current target of the Canvas (either the
* screen, it's target Bitmap, or the previous layer).
* <p>
* Attributes of the Paint - {@link Paint#getAlpha() alpha},
* {@link Paint#getXfermode() Xfermode}, and
* {@link Paint#getColorFilter() ColorFilter} are applied when the
* offscreen bitmap is drawn back when restore() is called.
*
* @param bounds May be null. The maximum size the offscreen bitmap
* needs to be (in local coordinates)
* @param paint This is copied, and is applied to the offscreen when
* restore() is called.
* @param saveFlags see _SAVE_FLAG constants
* @param saveFlags see _SAVE_FLAG constants, generally {@link #ALL_SAVE_FLAG} is recommended
* for performance reasons.
* @return value to pass to restoreToCount() to balance this save()
*/
public int saveLayer(@Nullable RectF bounds, @Nullable Paint paint, @Saveflags int saveFlags) {
@@ -451,19 +496,31 @@ public class Canvas {
}
/**
* This behaves the same as save(), but in addition it allocates an
* offscreen bitmap. All drawing calls are directed there, and only when
* the balancing call to restore() is made is that offscreen transfered to
* the canvas (or the previous layer). Subsequent calls to translate,
* scale, rotate, skew, concat or clipRect, clipPath all operate on this
* copy. When the balancing call to restore() is made, this copy is
* deleted and the previous matrix/clip state is restored.
* This behaves the same as save(), but in addition it allocates and
* redirects drawing to an offscreen bitmap.
* <p class="note"><strong>Note:</strong> this method is very expensive,
* incurring more than double rendering cost for contained content. Avoid
* using this method, especially if the bounds provided are large, or if
* the {@link #CLIP_TO_LAYER_SAVE_FLAG} is omitted from the
* {@code saveFlags} parameter. It is recommended to use a
* {@link android.view.View#LAYER_TYPE_HARDWARE hardware layer} on a View
* to apply an xfermode, color filter, or alpha, as it will perform much
* better than this method.
* <p>
* All drawing calls are directed to a newly allocated offscreen bitmap.
* Only when the balancing call to restore() is made, is that offscreen
* buffer drawn back to the current target of the Canvas (either the
* screen, it's target Bitmap, or the previous layer).
* <p>
* The {@code alpha} parameter is applied when the offscreen bitmap is
* drawn back when restore() is called.
*
* @param bounds The maximum size the offscreen bitmap needs to be
* (in local coordinates)
* @param alpha The alpha to apply to the offscreen when when it is
drawn during restore()
* @param saveFlags see _SAVE_FLAG constants
* @param saveFlags see _SAVE_FLAG constants, generally {@link #ALL_SAVE_FLAG} is recommended
* for performance reasons.
* @return value to pass to restoreToCount() to balance this call
*/
public int saveLayerAlpha(@Nullable RectF bounds, int alpha, @Saveflags int saveFlags) {