Merge "Exit boot animation cleanly." into jb-dev

This commit is contained in:
Mathias Agopian
2012-06-20 13:33:06 -07:00
committed by Android (Google) Code Review
2 changed files with 38 additions and 5 deletions

View File

@@ -54,6 +54,7 @@
#define USER_BOOTANIMATION_FILE "/data/local/bootanimation.zip"
#define SYSTEM_BOOTANIMATION_FILE "/system/media/bootanimation.zip"
#define SYSTEM_ENCRYPTED_BOOTANIMATION_FILE "/system/media/bootanimation-encrypted.zip"
#define EXIT_PROP_NAME "service.bootanim.exit"
extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
const struct timespec *request,
@@ -297,6 +298,9 @@ bool BootAnimation::threadLoop()
r = movie();
}
// No need to force exit anymore
property_set(EXIT_PROP_NAME, "0");
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(mDisplay, mContext);
eglDestroySurface(mDisplay, mSurface);
@@ -363,6 +367,8 @@ bool BootAnimation::android()
const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
if (sleepTime > 0)
usleep(sleepTime);
checkExit();
} while (!exitPending());
glDeleteTextures(1, &mAndroid[0].name);
@@ -371,6 +377,16 @@ bool BootAnimation::android()
}
void BootAnimation::checkExit() {
// Allow surface flinger to gracefully request shutdown
char value[PROPERTY_VALUE_MAX];
property_get(EXIT_PROP_NAME, value, "0");
int exitnow = atoi(value);
if (exitnow) {
requestExit();
}
}
bool BootAnimation::movie()
{
ZipFileRO& zip(mZip);
@@ -397,20 +413,23 @@ bool BootAnimation::movie()
const char* l = line.string();
int fps, width, height, count, pause;
char path[256];
char pathType;
if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) {
//ALOGD("> w=%d, h=%d, fps=%d", fps, width, height);
//LOGD("> w=%d, h=%d, fps=%d", width, height, fps);
animation.width = width;
animation.height = height;
animation.fps = fps;
}
if (sscanf(l, "p %d %d %s", &count, &pause, path) == 3) {
//ALOGD("> count=%d, pause=%d, path=%s", count, pause, path);
else if (sscanf(l, " %c %d %d %s", &pathType, &count, &pause, path) == 4) {
//LOGD("> type=%c, count=%d, pause=%d, path=%s", pathType, count, pause, path);
Animation::Part part;
part.playUntilComplete = pathType == 'c';
part.count = count;
part.pause = pause;
part.path = path;
animation.parts.add(part);
}
s = ++endl;
}
@@ -472,13 +491,17 @@ bool BootAnimation::movie()
Region clearReg(Rect(mWidth, mHeight));
clearReg.subtractSelf(Rect(xc, yc, xc+animation.width, yc+animation.height));
for (int i=0 ; i<pcount && !exitPending() ; i++) {
for (int i=0 ; i<pcount ; i++) {
const Animation::Part& part(animation.parts[i]);
const size_t fcount = part.frames.size();
glBindTexture(GL_TEXTURE_2D, 0);
for (int r=0 ; !part.count || r<part.count ; r++) {
for (int j=0 ; j<fcount && !exitPending(); j++) {
// Exit any non playuntil complete parts immediately
if(exitPending() && !part.playUntilComplete)
break;
for (int j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) {
const Animation::Frame& frame(part.frames[j]);
nsecs_t lastFrame = systemTime();
@@ -525,8 +548,15 @@ bool BootAnimation::movie()
err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL);
} while (err<0 && errno == EINTR);
}
checkExit();
}
usleep(part.pause * ns2us(frameDuration));
// For infinite parts, we've now played them at least once, so perhaps exit
if(exitPending() && !part.count)
break;
}
// free the textures for this part

View File

@@ -70,6 +70,7 @@ private:
int pause;
String8 path;
SortedVector<Frame> frames;
bool playUntilComplete;
};
int fps;
int width;
@@ -82,6 +83,8 @@ private:
bool android();
bool movie();
void checkExit();
sp<SurfaceComposerClient> mSession;
AssetManager mAssets;
Texture mAndroid[2];