/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.graphics;

public class BitmapShader extends Shader {

    // we hold on just for the GC, since our native counterpart is using it
    private Bitmap mBitmap;

    /**
     * Call this to create a new shader that will draw with a bitmap.
     *
     * @param bitmap            The bitmap to use inside the shader
     * @param tileX             The tiling mode for x to draw the bitmap in.
     * @param tileY             The tiling mode for y to draw the bitmap in.
     */
    public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) {
        mBitmap = bitmap;
        native_instance = nativeCreate(bitmap.ni(),
                                       tileX.nativeInt, tileY.nativeInt);
    }

    private static native int nativeCreate(int native_bitmap,
                                           int shaderTileModeX,
                                           int shaderTileModeY);    
}

