page.title=Handling UI Events
parent.title=User Interface
parent.link=index.html
@jd:body

<div id="qv-wrapper">
<div id="qv">
  <h2>In this document</h2>
  <ol>
    <li><a href="#EventListeners">Event Listeners</a></li>
    <li><a href="#EventHandlers">Event Handlers</a></li>
    <li><a href="#TouchMode">Touch Mode</a></li>
    <li><a href="#HandlingFocus">Handling Focus</a></li>
  </ol>

  <h2>See also</h2>
  <ol>
    <li><a href="{@docRoot}guide/tutorials/views/hello-formstuff.html">Hello Form Stuff tutorial</a></li>
  </ol>
</div>
</div>

<p>On Android, there's more than one way to intercept the events from a user's interaction with your application.
When considering events within your user interface, the approach is to capture the events from
the specific View object that the user interacts with. The View class provides the means to do so.</p>

<p>Within the various View classes that you'll use to compose your layout, you may notice several public callback 
methods that look useful for UI events. These methods are called by the Android framework when the 
respective action occurs on that object. For instance, when a View (such as a Button) is touched,
the <code>onTouchEvent()</code> method is called on that object. However, in order to intercept this, you must extend
the class and override the method. Obviously, extending every View object
you want to use (just to handle an event) would be obsurd. This is why the View class also contains
a collection of nested interfaces with callbacks that you can much more easily define. These interfaces,
called <a href="#EventListeners">event listeners</a>, are your ticket to capturing the user interaction with your UI.</p>

<p>While you will more commonly use the event listeners to listen for user interaction, there may
come a time when you do want to extend a View class, in order to build a custom component. 
Perhaps you want to extend the {@link android.widget.Button}
class to make something more fancy. In this case, you'll be able to define the default event behaviors for your
class using the class <a href="#EventHandlers">event handlers</a>.</p>


<h2 id="EventListeners">Event Listeners</h2>

<p>An event listener is an interface in the {@link android.view.View} class that contains a single 
callback method. These methods will be called by the Android framework when the View to which the listener has
been registered is triggered by user interaction with the item in the UI.</p>

<p>Included in the event listener interfaces are the following callback methods:</p>

<dl>
  <dt><code>onClick()</code></dt>
    <dd>From {@link android.view.View.OnClickListener}. 
    This is called when the user either touches the item 
    (when in touch mode), or focuses upon the item with the navigation-keys or trackball and
    presses the suitable "enter" key or presses down on the trackball.</dd>
  <dt><code>onLongClick()</code></dt>
    <dd>From {@link android.view.View.OnLongClickListener}. 
    This is called when the user either touches and holds the item (when in touch mode), or 
    focuses upon the item with the navigation-keys or trackball and
    presses and holds the suitable "enter" key or presses and holds down on the trackball (for one second).</dd>
  <dt><code>onFocusChange()</code></dt>
    <dd>From {@link android.view.View.OnFocusChangeListener}. 
    This is called when the user navigates onto or away from the item, using the navigation-keys or trackball.</dd>
  <dt><code>onKey()</code></dt>
    <dd>From {@link android.view.View.OnKeyListener}. 
    This is called when the user is focused on the item and presses or releases a key on the device.</dd>
  <dt><code>onTouch()</code></dt>
    <dd>From {@link android.view.View.OnTouchListener}. 
    This is called when the user performs an action qualified as a touch event, including a press, a release,
    or any movement gesture on the screen (within the bounds of the item).</dd>
  <dt><code>onCreateContextMenu()</code></dt>
    <dd>From {@link android.view.View.OnCreateContextMenuListener}. 
    This is called when a Context Menu is being built (as the result of a sustained "long click"). See the discussion
    on context menus in <a href="{@docRoot}guide/topics/ui/menus.html#context-menu">Creating Menus</a> for more information.</dd>
</dl>

<p>These methods are the sole inhabitants of their respective interface. To define one of these methods
and handle your events, implement the nested interface in your Activity or define it as an anonymous class.
Then, pass an instance of your implementation
to the respective <code>View.set...Listener()</code> method. (E.g., call 
<code>{@link android.view.View#setOnClickListener(View.OnClickListener) setOnClickListener()}</code> 
and pass it your implementation of the {@link android.view.View.OnClickListener OnClickListener}.)</p>

<p>The example below shows how to register an on-click listener for a Button. </p>

<pre>
// Create an anonymous implementation of OnClickListener
private OnClickListener mCorkyListener = new OnClickListener() {
    public void onClick(View v) {
      // do something when the button is clicked
    }
};

protected void onCreate(Bundle savedValues) {
    ...
    // Capture our button from layout
    Button button = (Button)findViewById(R.id.corky);
    // Register the onClick listener with the implementation above
    button.setOnClickListener(mCorkyListener);
    ...
}
</pre>

<p>You may also find it more conventient to implement OnClickListener as a part of your Activity.
This will avoid the extra class load and object allocation. For example:</p>
<pre>
public class ExampleActivity extends Activity implements OnClickListener {
    protected void onCreate(Bundle savedValues) {
        ...
        Button button = (Button)findViewById(R.id.corky);
        button.setOnClickListener(this);
    }

    // Implement the OnClickListener callback
    public void onClick(View v) {
      // do something when the button is clicked
    }
    ...
}
</pre>

<p>Notice that the <code>onClick()</code> callback in the above example has
no return value, but some other event listener methods must return a boolean. The reason
depends on the event. For the few that do, here's why:</p>
<ul>
  <li><code>{@link android.view.View.OnLongClickListener#onLongClick(View) onLongClick()}</code> - 
    This returns a boolean to indicate whether you have consumed the event and it should not be carried further. 
    That is, return <em>true</em> to indicate that you have handled the event and it should stop here; 
    return <em>false</em> if you have not handled it and/or the event should continue to any other
    on-click listeners.</li>
  <li><code>{@link android.view.View.OnKeyListener#onKey(View,int,KeyEvent) onKey()}</code> - 
    This returns a boolean to indicate whether you have consumed the event and it should not be carried further.
    That is, return <em>true</em> to indicate that you have handled the event and it should stop here; 
    return <em>false</em> if you have not handled it and/or the event should continue to any other
    on-key listeners.</li>
  <li><code>{@link android.view.View.OnTouchListener#onTouch(View,MotionEvent) onTouch()}</code> - 
    This returns a boolean to indicate whether your listener consumes this event. The important thing is that
    this event can have multiple actions that follow each other. So, if you return <em>false</em> when the
    down action event is received, you indicate that you have not consumed the event and are also
    not interested in subsequent actions from this event. Thus, you will not be called for any other actions
    within the event, such as a fingure gesture, or the eventual up action event.</li>
</ul>

<p>Remember that key events are always delivered to the View currently in focus. They are dispatched starting from the top
of the View hierarchy, and then down, until they reach the appropriate destination. If your View (or a child of your View)
currently has focus, then you can see the event travel through the <code>{@link android.view.View#dispatchKeyEvent(KeyEvent)
dispatchKeyEvent()}</code> method. As an alternative to capturing key events through your View, you can also receive 
all of the events inside your Activity with <code>{@link android.app.Activity#onKeyDown(int,KeyEvent) onKeyDown()}</code>
and <code>{@link android.app.Activity#onKeyUp(int,KeyEvent) onKeyUp()}</code>.</p>

<p class="note"><strong>Note:</strong> Android will call event handlers first and then the appropriate default
handlers from the class definition second. As such, returning <em>true</em> from these event listeners will stop
the propagation of the event to other event listeners and will also block the callback to the
default event handler in the View. So be certain that you want to terminate the event when you return <em>true</em>.</p>


<h2 id="EventHandlers">Event Handlers</h2>

<p>If you're building a custom component from  View, then you'll be able to define several callback methods
used as default event handlers.
In the document on <a href="{@docRoot}guide/topics/ui/custom-components.html">Building Custom Components</a>,
you'll learn see some of the common callbacks used for event handling, including:</p>
<ul>
  <li><code>{@link  android.view.View#onKeyDown}</code> - Called when a new key event occurs.</li>
  <li><code>{@link  android.view.View#onKeyUp}</code> - Called when a key up event occurs.</li>
  <li><code>{@link  android.view.View#onTrackballEvent}</code> - Called when a trackball motion event occurs.</li>
  <li><code>{@link  android.view.View#onTouchEvent}</code> - Called when a touch screen motion event occurs.</li>
  <li><code>{@link  android.view.View#onFocusChanged}</code> - Called when the view gains or loses focus.</li>
</ul>
<p>There are some other methods that you should be awere of, which are not part of the View class, 
but can directly impact the way you're able to handle events. So, when managing more complex events inside 
a layout, consider these other methods:</p>
<ul>
  <li><code>{@link  android.app.Activity#dispatchTouchEvent(MotionEvent)
    Activity.dispatchTouchEvent(MotionEvent)}</code> - This allows your {@link 
    android.app.Activity} to intercept all touch events before they are dispatched to the window.</li>
  <li><code>{@link  android.view.ViewGroup#onInterceptTouchEvent(MotionEvent)
    ViewGroup.onInterceptTouchEvent(MotionEvent)}</code> - This allows a {@link
    android.view.ViewGroup} to watch events as they are dispatched to child Views.</li>
  <li><code>{@link  android.view.ViewParent#requestDisallowInterceptTouchEvent(boolean)
    ViewParent.requestDisallowInterceptTouchEvent(boolean)}</code> - Call this
    upon a parent View to indicate that it should not intercept touch events with <code>{@link 
    android.view.ViewGroup#onInterceptTouchEvent(MotionEvent)}</code>.</li>
</ul>

<h2 id="TouchMode">Touch Mode</h2>
<p>
When a user is navigating a user interface with directional keys or a trackball, it is
necessary to give focus to actionable items (like buttons) so the user can see
what will accept input.  If the device has touch capabilities, however, and the user
begins interacting with the interface by touching it, then it is no longer necessary to
highlight items, or give focus to a particular View.  Thus, there is a mode
for interaction named "touch mode." 
</p>
<p>
For a touch-capable device, once the user touches the screen, the device
will enter touch mode.  From this point onward, only Views for which
{@link android.view.View#isFocusableInTouchMode} is true will be focusable, such as text editing widgets.
Other Views that are touchable, like buttons, will not take focus when touched; they will
simply fire their on-click listeners when pressed.
</p>
<p>
Any time a user hits a directional key or scrolls with a trackball, the device will
exit touch mode, and find a view to take focus. Now, the user may resume interacting
with the user interface without touching the screen.
</p>
<p>
The touch mode state is maintained throughout the entire system (all windows and activities). 
To query the current state, you can call
{@link android.view.View#isInTouchMode} to see whether the device is currently in touch mode.
</p>


<h2 id="HandlingFocus">Handling Focus</h2>

<p>The framework will handle routine focus movement in response to user input.
This includes changing the focus as Views are removed or hidden, or as new
Views become available. Views indicate their willingness to take focus
through the <code>{@link android.view.View#isFocusable()}</code> method. To change whether a View can take
focus, call <code>{@link android.view.View#setFocusable(boolean) setFocusable()}</code>.  When in touch mode,
you may query whether a View allows focus with <code>{@link android.view.View#isFocusableInTouchMode()}</code>.
You can change this with <code>{@link android.view.View#setFocusableInTouchMode(boolean) setFocusableInTouchMode()}</code>.
</p>

<p>Focus movement is based on an algorithm which finds the nearest neighbor in a
given direction. In rare cases, the default algorithm may not match the
intended behavior of the developer. In these situations, you can provide
explicit overrides with the following XML attributes in the layout file:
<var>nextFocusDown</var>, <var>nextFocusLeft</var>, <var>nextFocusRight</var>, and
<var>nextFocusUp</var>. Add one of these attributes to the View <em>from</em> which
the focus is leaving. Define the value of the attribute to be the id of the View
<em>to</em> which focus should be given. For example:</p>
<pre>
&lt;LinearLayout
    android:orientation="vertical"
    ... >
  &lt;Button android:id="@+id/top"
          android:nextFocusUp="@+id/bottom"
          ... />
  &lt;Button android:id="@+id/bottom"
          android:nextFocusDown="@+id/top"
          ... />
&lt;/LinearLayout>
</pre>

<p>Ordinarily, in this vertical layout, navigating up from the first Button would not go
anywhere, nor would navigating down from the second Button. Now that the top Button has
defined the bottom one as the <var>nextFocusUp</var> (and vice versa), the navigation focus will 
cycle from top-to-bottom and bottom-to-top.</p>

<p>If you'd like to declare a View as focusable in your UI (when it is traditionally not), 
add the <code>android:focusable</code> XML attribute to the View, in your layout declaration.
Set the value <var>true</var>. You can also declare a View
as focusable while in Touch Mode with <code>android:focusableInTouchMode</code>.</p>
<p>To request a particular View to take focus, call <code>{@link android.view.View#requestFocus()}</code>.</p>
<p>To listen for focus events (be notified when a View receives or looses focus), use
<code>{@link android.view.View.OnFocusChangeListener#onFocusChange(View,boolean) onFocusChange()}</code>,
as discussed in the <a href="#EventListeners">Event Listeners</a> section, above.</p>



<!--
<h2 is="EventCycle">Event Cycle</h2>
   <p>The basic cycle of a View is as follows:</p>
   <ol>
    <li>An event comes in and is dispatched to the appropriate View. The View
    handles the event and notifies any listeners.</li>
    <li>If, in the course of processing the event, the View's bounds may need
    to be changed, the View will call {@link android.view.View#requestLayout()}.</li>
    <li>Similarly, if in the course of processing the event the View's appearance
    may need to be changed, the View will call {@link android.view.View#invalidate()}.</li>
    <li>If either {@link android.view.View#requestLayout()} or {@link android.view.View#invalidate()} were called,
    the framework will take care of measuring, laying out, and drawing the tree
    as appropriate.</li>
   </ol>
   
   <p class="note"><strong>Note:</strong> The entire View tree is single threaded. You must always be on
   the UI thread when calling any method on any View.
   If you are doing work on other threads and want to update the state of a View
   from that thread, you should use a {@link android.os.Handler}.
   </p>
-->
